Do I ship it?

GamesInventory ManagementInventory Management + Historical

Specimen · observed

Should I ship a Historical Inventory Management game?

Inventory Management + Historical

Of 37 developers who shipped a Historical Inventory Management game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 74 more are announced, ×2.6 for every developer who shipped in the last year.

Verdict: poor odds, for a 5 / 10 build.

The middle developer here made $2.8k, ×4.5 the market's $630 for a 5 / 10 build, and 3 in 10 made under $540; 1 in 20 cleared $1.1M, ×1776 the market median. Revenue is down 80% on the market; 74 games are announced against 28 developers who shipped in the last year.

Deciding numbers: median 4.5 times the market baseline, revenue down 80% on the market, 74 announced, ×2.6 per developer who shipped in the last year.
Nobody has said they are building this yet.
Inventory Management + Historical
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 37
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $4.8k → $5.4k → $561k → $26k → $1.1k → $7.2k → $2.8k (still earning) → $1.7k (still earning)
The last cohort is still earning.
Outcomes for Inventory Management + Historical: Plate 1 · outcomes, 2 yr, n = 37
Bottom 30% $539 (exactly $539)
Median $2.8k (exactly $2,844)
Top 25% $44k (exactly $43,649)
Top 5% $1.1M (exactly $1,115,554)
Developers, 2 yr 37
Released games 82
Announced 74
Effort 5 / 10
AI-buildability Medium
Typical price $9.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 80% on the market, supply 180% more developers than the period before.

Free games: 7%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Inventory Management
effort 3 / 10 · high · effort 3 sits in the high band
Historical
effort 5 / 10 · medium · effort 5 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
5 / 10 · real systems or entry 3D
Systems
Inventory Management; 4 in 10 of the top 25% also carry Strategy, Character Customization, Loot
Price point
$9.99 typical · top 25% priced $24.99 or above
Art
3 in 10 of the top 25% ship with 3D, Atmospheric, Realistic
Plate 4 · demand

Why players buy here

The top 25% priced at $24.99 or above; the middle game at $9.99.

The top 10 games average 81% positive over 24,189 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $540, median $2.8k, 1 in 4 over $43k, 1 in 20 over $1.1M.

3 in 10 developers made under $540. 6 in 10 of the 10 games released 1 to 2 years ago have fewer than 100 reviews. 74 games are announced against 28 developers who shipped in the last year, ×2.6 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Inventory Management with a different setting or mood, ranked by verdict then median.

  1. + Job SimulatorStrong odds69 devs · median $15k · 62 announced
  2. + LGBTQ+Fair10 devs · median $17k · 13 announced
  3. + Roguelike DeckbuilderFair43 devs · median $12k · 47 announced
  4. + Artificial IntelligenceFair34 devs · median $11k · 44 announced
  5. + WargameFair21 devs · median $4.6k · 20 announced
  6. + Time ManagementFair181 devs · median $2.9k · 228 announced
  7. + DeckbuildingFair98 devs · median $2.5k · 137 announced
  8. + LogicFair70 devs · median $1.7k · 74 announced
  9. + Card GameFair65 devs · median $1.6k · 86 announced
  10. + Trading Card GameFair21 devs · median $1.5k · 28 announced
  11. + Puzzle PlatformerFair20 devs · median $1.1k · 26 announced
  12. + God GameFair16 devs · median $1.1k · 15 announced

All 164 pairs on the Inventory Management page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Call to Arms - Gates of Hell: Ostfront older $34.99 32,183 85% 965k $34M (exactly $33,782,495) Barbedwire Studios, Digitalmindsoft
Titan Quest II · EA $34.99 17,398 81% 522k $18M (exactly $18,262,681) Grimlore Games
Pharaoh™: A New Era older $22.99 4,811 75% 144k $3.3M (exactly $3,318,147) Triskell Interactive
Thriving City: Song older $18.99 3,054 81% 92k $1.7M (exactly $1,739,864) White Star Studio
Achilles: Legends Untold older $24.99 2,149 77% 64k $1.6M (exactly $1,611,105) Dark Point Games
City of Gangsters older $29.99 1,332 73% 40k $1.2M (exactly $1,198,400) SomaSim
CONSCRIPT: Director’s Cut older $19.99 1,998 90% 60k $1.2M (exactly $1,198,201) Jordan Mochi, Catchweight Studio
Yes, Your Grace 2: Snowfall $24.99 1,488 76% 45k $1.1M (exactly $1,115,554) Brave At Night
The Oregon Trail older $29.99 1,220 79% 37k $1.1M (exactly $1,097,634) Gameloft
Ukrainian Warfare: Gostomel Heroes $14.99 1,921 90% 58k $864k (exactly $863,874) Cats Who Play
Microcivilization $17.99 1,437 78% 43k $776k (exactly $775,549) Ondrej Homola
Expeditions: Samurai · EA $29.99 267 59% 8.0k $240k (exactly $240,220) Campfire Cabal
Concubine · EA $14.99 517 81% 16k $232k (exactly $232,495) Upgrade Entertainment
Air Defender · EA $20.19 364 78% 11k $220k (exactly $220,475) ROTOR3
Warlords Battleground: Extraction $11.99 525 84% 16k $189k (exactly $188,842) 绝汪
Wild West Supermarket Simulator $12.99 168 63% 5.0k $65k (exactly $65,470) SunDust
Good Kill! · EA $13.99 104 68% 3.1k $44k (exactly $43,649) gamegine

Estimates: copies = reviews × 30, gross = copies × list price.