Do I ship it?

GamesInventory ManagementInventory Management + Demons

Specimen · observed

Should I ship a Demon Inventory Management game?

Inventory Management + Demons

Of 22 developers who shipped a Demon Inventory Management game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 51 more are announced, ×3.6 for every developer who shipped in the last year.

Verdict: poor odds, for a 4 / 10 build.

The middle developer here made $4.1k, ×8.7 the market's $480 for a 4 / 10 build, and 3 in 10 made under $360; 1 in 20 cleared $230k, ×489 the market median. Revenue is up 175% on the market; 51 games are announced against 14 developers who shipped in the last year.

Deciding numbers: median 8.7 times the market baseline, revenue up 175% on the market, 51 announced, ×3.6 per developer who shipped in the last year.
Nobody has said they are building this yet.
Inventory Management + Demons
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 22
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $6.6k → $153k → $1.6k → $4.1k → $748 → $6.3k → $8.0k (still earning)
The last cohort is still earning.
Outcomes for Inventory Management + Demons: Plate 1 · outcomes, 2 yr, n = 22
Bottom 30% $359 (exactly $359)
Median $4.1k (exactly $4,133)
Top 25% $52k (exactly $52,174)
Top 5% $232k (exactly $232,495)
Developers, 2 yr 22
Released games 59
Announced 51
Effort 4 / 10
AI-buildability Medium
Typical price $6.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 175% on the market, supply 75% more developers than the period before.

Free games: 14%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Inventory Management
effort 3 / 10 · high · effort 3 sits in the high band
Demons
effort 4 / 10 · medium · effort 4 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
4 / 10 · mid 2D, writing-heavy, or simple 3D
Systems
Inventory Management; 4 in 10 of the top 25% also carry Action-Adventure, Simulation, Action
Price point
$6.99 typical · top 25% priced $18.99 or above
Art
4 in 10 of the top 25% ship with Atmospheric, First-Person, 3D
Plate 4 · demand

Why players buy here

The top 25% priced at $18.99 or above; the middle game at $6.99.

The top 10 games average 79% positive over 3,031 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $360, median $4.1k, 1 in 4 over $52k, 1 in 20 over $230k.

3 in 10 developers made under $360. 8 in 10 of the 9 games released 1 to 2 years ago have fewer than 100 reviews. 51 games are announced against 14 developers who shipped in the last year, ×3.6 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Inventory Management with a different setting or mood, ranked by verdict then median.

  1. + Job SimulatorStrong odds69 devs · median $15k · 62 announced
  2. + LGBTQ+Fair10 devs · median $17k · 13 announced
  3. + Roguelike DeckbuilderFair43 devs · median $12k · 47 announced
  4. + Artificial IntelligenceFair34 devs · median $11k · 44 announced
  5. + WargameFair21 devs · median $4.6k · 20 announced
  6. + Time ManagementFair181 devs · median $2.9k · 228 announced
  7. + DeckbuildingFair98 devs · median $2.5k · 137 announced
  8. + LogicFair70 devs · median $1.7k · 74 announced
  9. + Card GameFair65 devs · median $1.6k · 86 announced
  10. + Trading Card GameFair21 devs · median $1.5k · 28 announced
  11. + Puzzle PlatformerFair20 devs · median $1.1k · 26 announced
  12. + God GameFair16 devs · median $1.1k · 15 announced

All 164 pairs on the Inventory Management page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Blood West older $24.99 6,132 90% 184k $4.6M (exactly $4,597,160) Hyperstrange
Melvor Idle older $9.99 14,630 90% 439k $4.4M (exactly $4,384,611) Games by Malcs
Obsideo · EA older $11.99 797 61% 24k $287k (exactly $286,681) Kyle's Garage
Photomaly $6.99 1,292 89% 39k $271k (exactly $270,932) Revira Interactive
Concubine · EA $14.99 517 81% 16k $232k (exactly $232,495) Upgrade Entertainment
Graveyard Shift older $6.99 731 75% 22k $153k (exactly $153,291) Darkphobia Games
Loot Tycoon · EA $6.99 544 71% 16k $114k (exactly $114,077) Parallel Portal
Hauntsville $18.99 189 68% 5.7k $108k (exactly $107,673) Michael Janisch
Pneumata $19.99 99 48% 3.0k $59k (exactly $59,370) Deadbolt Interactive
DAMON and BABY $19.99 87 89% 2.6k $52k (exactly $52,174) Arc System Works
The Fortress $6.99 151 68% 4.5k $32k (exactly $31,665) Baryonyx Games
Yollen $3.99 112 66% 3.4k $13k (exactly $13,406) axilirate
Vesperis $13.99 19 47% 570 $8.0k (exactly $7,974) AbnerDev
The Backrooms: Rescue Expedition $9.99 21 33% 630 $6.3k (exactly $6,294) {CRYTIME}

Estimates: copies = reviews × 30, gross = copies × list price.