Games › Parkour › Parkour + Choose Your Own Adventure
Should I ship a Choose Your Own Adventure Parkour game?
Parkour + Choose Your Own Adventure
Only 10 developers shipped a Choose Your Own Adventure Parkour game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Reach, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 17 more are announced, ×4.3 for every developer who shipped in the last year.
Verdict: dead, for a 6 / 10 build.
Only 4 developers shipped this in the last year, under the 5 a verdict needs; over 2 years the middle one made $1.7k against a market of $630. 17 games are announced.
| Bottom 30% | $150 (exactly $150) |
|---|---|
| Median | $1.7k (exactly $1,676) |
| Top 25% | $8.1k (exactly $8,092) |
| Top 5% | $220k (exactly $219,527) |
| Developers, 2 yr | 10 |
| Released games | 28 |
| Announced | 17 |
| Effort | 6 / 10 |
| AI-buildability | Medium |
| Typical price | $4.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 60% on the market, supply 35% fewer developers than the period before.
Free games: 14%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- Parkour
- effort 6 / 10 · medium · effort 6 sits in the medium band
- Choose Your Own Adventure
- effort 2 / 10 · high · branching text with light state
What it takes
- Effort
- 6 / 10 · full 3D single-player, physics sims, content-heavy RPG
- Systems
- Parkour, Choose Your Own Adventure
- Price point
- $4.99 typical
Why players buy here
The top 7 games average 83% positive over 769 reviews.
What kills games here
3 in 10 developers made under $150. 8 in 10 of the 6 games released 1 to 2 years ago have fewer than 100 reviews. 17 games are announced against 4 developers who shipped in the last year, ×4.3 per shipper.
Adjacent niches
Parkour with a different second tag, ranked by verdict then median.
- + Walking SimulatorFair
- + Combat RacingFair
- + Precision PlatformerLong shot
- + MetroidvaniaPoor odds
- + SkateboardingPoor odds
- + SwordplayPoor odds
- + Hack and SlashPoor odds
- + Dark FantasyPoor odds
- + ModernPoor odds
- + CatsPoor odds
- + DestructionPoor odds
- + StealthPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Assassin's Creed® Odyssey | older | $59.99 | 172,149 89% | 5.2M | $310M (exactly $309,816,555) | Ubisoft Quebec, Ubisoft Montreal, Ubiso… (Ubisoft Quebec, Ubisoft Montreal, Ubisoft Bucharest, Ubisoft Singapore, Ubisoft Montpellier, Ubisoft Kiev, Ubisoft Shanghai) |
| | Reach | $29.99 | 244 66% | 7.3k | $220k (exactly $219,527) | nDreams Elevation | |
| | BLACKSHARD | $14.99 | 432 91% | 13k | $194k (exactly $194,270) | Redlock Studio, Enclave | |
| | CROW | $9.99 | 27 85% | 810 | $8.1k (exactly $8,092) | Uniday Studio | |
| | Area 86 | older | $9.99 | 23 73% | 690 | $6.9k (exactly $6,893) | SimDevs |
| | Dino running from a FURRY: GAMESFORFARM | $2.99 | 21 100% | 630 | $1.9k (exactly $1,884) | Piece Of Voxel, Gamesforfarm | |
| | Just Climb | $3.99 | 14 100% | 420 | $1.7k (exactly $1,676) | Naytics | |
| | Banana Ragdoll | $0.99 | 30 93% | 900 | $891 (exactly $891) | Banana Team | |
| | Psychological Operation | older | $7.99 | 2 50% | 60 | $479 (exactly $479) | Johnson Studios |
| | Lockdown Hero | older | $4.99 | 2 0% | 60 | $299 (exactly $299) | Brick Geek Games |
| | Exit Plan | $4.99 | 1 100% | 30 | $150 (exactly $150) | Iris Interactive | |
| | Air Dash: Sky Racing Simulator | $1.99 | 0 0% | 0 | $0 (exactly $0) | JOKER BROTHERS | |
| | Only Jump On Pogo | $7.99 | 0 0% | 0 | $0 (exactly $0) | Chewie Games | |
| | Hold On: The Delivery for the Goose | $1.99 | 0 0% | 0 | $0 (exactly $0) | dehai |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
Your address goes to Buttondown, which sends the letter, and nowhere else. Every issue has an unsubscribe link. No tracking beyond the open count Buttondown keeps.