Should I ship a Boss Rush RPG?
RPG + Boss Rush
Of 20 developers who shipped a Boss Rush RPG in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 27 more are announced.
Verdict: fair, for a 6 / 10 build.
The middle developer here made $1.8k, ×2.9 the market's $630 for a 6 / 10 build, with 3 in 10 under $630. Revenue is down 25% on the market; 27 games are announced against 17 developers who shipped in the last year.
| Bottom 30% | $629 (exactly $629) |
|---|---|
| Median | $1.8k (exactly $1,796) |
| Top 25% | $14k (exactly $13,772) |
| Top 5% | $2.2M (exactly $2,151,124) |
| Developers, 2 yr | 20 |
| Released games | 38 |
| Announced | 27 |
| Effort | 6 / 10 |
| AI-buildability | Medium |
| Typical price | $6.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 25% on the market, supply 465% more developers than the period before.
Free games: 5%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
What it takes
- Effort
- 6 / 10 · full 3D single-player, physics sims, content-heavy RPG
- Systems
- RPG, Boss Rush; 6 in 10 of the top 25% also carry Action, Action RPG, Combat
- Price point
- $6.99 typical · top 25% priced $19.99 or above
- Art
- 4 in 10 of the top 25% ship with 2D, Pixel Graphics, Difficult
Why players buy here
The top 25% priced at $19.99 or above; the middle game at $6.99.
The top 10 games average 89% positive over 7,186 reviews.
What kills games here
3 in 10 developers made under $630. 27 games are announced against 17 developers who shipped in the last year.
Adjacent niches
RPG with a different second tag, ranked by verdict then median.
- + FMVStrong odds
- + IdlerFair
- + SportsFair
- + Combat RacingFair
- + Split ScreenFair
- + Precision PlatformerFair
- + SamuraiPoor odds
- + Open World Survival CraftPoor odds
- + 4XPoor odds
- + MinigamesPoor odds
- + Real-Time with PausePoor odds
- + Turn-BasedPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Rubinite | $19.99 | 3,587 94% | 108k | $2.2M (exactly $2,151,124) | Cup Dog Games, GameWorks Ventures | |
| | Eldest Souls | older | $19.99 | 3,125 76% | 94k | $1.9M (exactly $1,874,062) | Fallen Flag Studio |
| | Dinoblade | $19.99 | 2,420 90% | 73k | $1.5M (exactly $1,451,274) | Team Spino LLC | |
| | Perennial Order | older | $19.99 | 687 93% | 21k | $412k (exactly $411,994) | Gardenfiend Games |
| | IDLE BOSS RUSH | $9.99 | 820 66% | 25k | $246k (exactly $245,754) | Irid Games | |
| | UNYIELDER | $24.99 | 117 62% | 3.5k | $88k (exactly $87,715) | TrueWorld Studios | |
| | Gripper | older | $19.99 | 51 84% | 1.5k | $31k (exactly $30,585) | Heart Core |
| | BOSSGAME: The Final Boss Is My Heart | older | $9.99 | 83 98% | 2.5k | $25k (exactly $24,875) | Lilycore Games |
| | Towertale | older | $9.99 | 50 90% | 1.5k | $15k (exactly $14,985) | MiSou Games |
| | ABYSSAL BLADE | $4.99 | 92 96% | 2.8k | $14k (exactly $13,772) | Vifer Games | |
| | Slay All Bosses: Idle | $4.99 | 84 60% | 2.5k | $13k (exactly $12,575) | Memoria Interactive | |
| | Healer | $9.99 | 13 76% | 390 | $3.9k (exactly $3,896) | Valentin Louvet | |
| | Echoes of Forgotten Dreams | $4.99 | 25 100% | 750 | $3.7k (exactly $3,742) | Nomary, Sesame | |
| | InTheLake | $4.99 | 16 100% | 480 | $2.4k (exactly $2,395) | ZhiZhi | |
| | FlashBoss | $4.99 | 12 100% | 360 | $1.8k (exactly $1,796) | Odiin |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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