Do I ship it?

GamesAutomobile SimAutomobile Sim + Psychological Horror

Specimen · observed

Should I ship a Psychological-Horror Automobile Sim?

Automobile Sim + Psychological Horror

Only 7 developers shipped a Psychological-Horror Automobile Sim in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, My Summer Car, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 12 more are announced, ×2.4 for every developer who shipped in the last year.

Verdict: poor odds, for a 7 / 10 build.

The middle developer here made $3.8k, ×2.5 the market's $1.5k for a 7 / 10 build, and 3 in 10 made under $2.1k; 1 in 20 cleared $48M, ×32573 the market median. Revenue is up 45% on the market; 12 games are announced against 5 developers who shipped in the last year.

Deciding numbers: median 2.5 times the market baseline, revenue up 45% on the market, 12 announced, ×2.4 per developer who shipped in the last year.
Nobody has said they are building this yet.
Automobile Sim + Psychological Horror
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 7

not enough cohorts to draw

Outcomes for Automobile Sim + Psychological Horror: Plate 1 · outcomes, 2 yr, n = 7
Bottom 30% $2.1k (exactly $2,063)
Median $3.8k (exactly $3,767)
Top 25% $1.1M (exactly $1,077,841)
Top 5% $49M (exactly $48,793,799)
Developers, 2 yr 7
Released games 36
Announced 12
Effort 7 / 10
AI-buildability Low
Typical price $5.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 45% on the market, supply 65% more developers than the period before.

Free games: 17%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is low: the lowest rating among its tags.

Automobile Sim
effort 7 / 10 · low · tyre, suspension and drivetrain simulation
Psychological Horror
effort 3 / 10 · high · effort 3 sits in the high band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
7 / 10 · big single-player or serious online
Systems
Automobile Sim
Price point
$5.99 typical
Plate 4 · demand

Why players buy here

Fewer than 10 games in the last 2 years; sentiment and price figures use the all window.

The top 25% priced at $24.99 or above; the middle game at $7.99.

The top 10 games average 89% positive over 224,398 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $2.1k, median $3.8k, 1 in 4 over $1.0M, 1 in 20 over $48M.

3 in 10 developers made under $2.1k. 12 games are announced against 5 developers who shipped in the last year, ×2.4 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Automobile Sim with a different setting or mood, ranked by verdict then median.

  1. + Split ScreenStrong odds25 devs · median $5.5k · 14 announced
  2. + Artificial IntelligenceFair19 devs · median $3.0k · 17 announced
  3. + ZombiesFair10 devs · median $2.1k · 8 announced
  4. + IdlerFair9 devs · median $1.6k · 14 announced
  5. + LogicFair20 devs · median $1.6k · 13 announced
  6. + Multiple EndingsLong shot14 devs · median $1.0k · 12 announced
  7. + Score AttackLong shot38 devs · median $898 · 35 announced
  8. + ArcadeLong shot162 devs · median $774 · 180 announced
  9. + Co-opPoor odds46 devs · median $70k · 60 announced
  10. + Online Co-OpPoor odds40 devs · median $70k · 54 announced
  11. + AutomationPoor odds13 devs · median $35k · 19 announced
  12. + BuildingPoor odds44 devs · median $24k · 89 announced

All 92 pairs on the Automobile Sim page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
My Summer Car $14.99 108,503 94% 3.3M $49M (exactly $48,793,799) Amistech Games
City Car Driving older $24.99 33,612 82% 1.0M $25M (exactly $25,198,916) Forward Development, Ltd.
The Long Drive · EA older $15.99 50,184 88% 1.5M $24M (exactly $24,073,265) Genesz
My Winter Car · EA $14.99 18,614 94% 558k $8.4M (exactly $8,370,716) Amistech Games
Train Sim World® 3 older $24.99 3,953 79% 119k $3.0M (exactly $2,963,564) Dovetail Games
FlatOut 4: Total Insanity older $29.99 1,938 53% 58k $1.7M (exactly $1,743,619) Kylotonn
FlatOut 3: Chaos & Destruction older $9.99 3,672 17% 110k $1.1M (exactly $1,100,498) Team 6 Studios
City Car Driving 2.0 · EA $29.99 1,198 60% 36k $1.1M (exactly $1,077,841) Forward Development, Ltd.
Snakeybus older $9.99 2,379 93% 71k $713k (exactly $712,986) Stovetop, LLC
SubwaySim Hamburg older $34.99 345 71% 10k $362k (exactly $362,146) Simuverse Interactive
Sonar Scout $5.99 26 100% 780 $4.7k (exactly $4,672) Dan Schumacher, Hjalte Tagmose, Neil Do… (Dan Schumacher, Hjalte Tagmose, Neil Doppelmayr, Christoph Englert, Pontus Liljekvist, Hugo Roque)
The Vanishing Train | ワンマン列車 $2.99 42 66% 1.3k $3.8k (exactly $3,767) RAYBIS GAMES
Fatimopolis $2.99 23 73% 690 $2.1k (exactly $2,063) David Pateti
4番線 | Platform 4 $4.99 13 84% 390 $1.9k (exactly $1,946) MFC STUDIO, KOSEI YASUDA
A Bad Space Game $2.99 0 0% 0 $0 (exactly $0) tobi02b

Estimates: copies = reviews × 30, gross = copies × list price.