Do I ship it?

GamesAutomobile SimAutomobile Sim + Procedural Generation

Specimen · observed

Should I ship a Procedural Generation Automobile Sim?

Automobile Sim + Procedural Generation

Only 15 developers shipped a Procedural Generation Automobile Sim in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Keep Driving, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 22 more are announced, ×2.4 for every developer who shipped in the last year.

Verdict: poor odds, for a 7 / 10 build.

The middle developer here made $4.0k, ×2.7 the market's $1.5k for a 7 / 10 build, and 3 in 10 made under $50; 1 in 20 cleared $3.3M, ×2229 the market median. Revenue is up 55% on the market; 22 games are announced against 9 developers who shipped in the last year.

Deciding numbers: median 2.7 times the market baseline, revenue up 55% on the market, 22 announced, ×2.4 per developer who shipped in the last year.
Nobody has said they are building this yet.
Automobile Sim + Procedural Generation
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 15
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $1.2k → $1.8k → $1.5k → $0 → $4.7k → $8.6k (still earning) → $0 (still earning)
The last cohort is still earning.
Outcomes for Automobile Sim + Procedural Generation: Plate 1 · outcomes, 2 yr, n = 15
Bottom 30% $0 (exactly $0)
Median $4.0k (exactly $4,047)
Top 25% $12k (exactly $11,692)
Top 5% $3.3M (exactly $3,339,664)
Developers, 2 yr 15
Released games 59
Announced 22
Effort 7 / 10
AI-buildability Low
Typical price $12.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 55% on the market, supply 50% more developers than the period before.

Free games: 12%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is low: the lowest rating among its tags.

Automobile Sim
effort 7 / 10 · low · tyre, suspension and drivetrain simulation
Procedural Generation
effort 4 / 10 · medium · effort 4 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
7 / 10 · big single-player or serious online
Systems
Automobile Sim, Procedural Generation; 8 in 10 of the top 25% also carry Driving, Physics, Racing
Price point
$12.99 typical · top 25% priced $24.99 or above
Art
5 in 10 of the top 25% ship with 1990's, 3D, Pixel Graphics
Plate 4 · demand

Why players buy here

The top 25% priced at $24.99 or above; the middle game at $12.99.

The top 10 games average 93% positive over 6,765 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $50, median $4.0k, 1 in 4 over $11k, 1 in 20 over $3.3M.

3 in 10 developers made under $50. 9 in 10 of the 7 games released 1 to 2 years ago have fewer than 100 reviews. 22 games are announced against 9 developers who shipped in the last year, ×2.4 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Automobile Sim with a different second tag, ranked by verdict then median.

  1. + Split ScreenStrong odds25 devs · median $5.5k · 14 announced
  2. + Artificial IntelligenceFair19 devs · median $3.0k · 17 announced
  3. + ZombiesFair10 devs · median $2.1k · 8 announced
  4. + IdlerFair9 devs · median $1.6k · 14 announced
  5. + LogicFair20 devs · median $1.6k · 13 announced
  6. + Multiple EndingsLong shot14 devs · median $1.0k · 12 announced
  7. + Score AttackLong shot38 devs · median $898 · 35 announced
  8. + ArcadeLong shot162 devs · median $774 · 180 announced
  9. + Co-opPoor odds46 devs · median $70k · 60 announced
  10. + Online Co-OpPoor odds40 devs · median $70k · 54 announced
  11. + AutomationPoor odds13 devs · median $35k · 19 announced
  12. + BuildingPoor odds44 devs · median $24k · 89 announced

All 92 pairs on the Automobile Sim page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Keep Driving $17.99 6,188 93% 186k $3.3M (exactly $3,339,664) YCJY Games
UNDER the SAND - a road trip simulator older $19.99 1,556 78% 47k $933k (exactly $933,133) IndieMax
Storage Hustle · EA older $11.99 1,508 70% 45k $542k (exactly $542,428) Broken Clock
Exo Rally Championship $24.99 374 90% 11k $280k (exactly $280,388) Exbleative
80's OVERDRIVE older $9.99 502 77% 15k $150k (exactly $150,449) Insane Code
Offroad Mania older $7.99 367 94% 11k $88k (exactly $87,970) Active Games
VOLTED older $4.99 151 85% 4.5k $23k (exactly $22,605) Betterburg
The Undercut: Racing Manager · EA $14.99 42 80% 1.3k $19k (exactly $18,887) Staz.Tech
Speed Demons 2 $14.99 26 92% 780 $12k (exactly $11,692) Radiangames
Hypertrain older $8.99 41 75% 1.2k $11k (exactly $11,058) Funcraft Games
Designated Driver Simulator · EA $17.99 16 62% 480 $8.6k (exactly $8,635) PostSIM
Synthwave Dream '85 $3.99 48 100% 1.4k $5.7k (exactly $5,746) LoneDev
PULLBACK RACERS $3.99 39 94% 1.2k $4.7k (exactly $4,668) SkyBrave, blazitt, Gevizz
Into the End (of the World) · EA $14.99 9 55% 270 $4.0k (exactly $4,047) RabbiX Games
Mystery Digger: Definitive Edition $2.99 22 59% 660 $2.0k (exactly $1,973) Gepnito Games
Cone Crushers: Autocross $6.99 1 100% 30 $210 (exactly $210) MoosieStudios

Estimates: copies = reviews × 30, gross = copies × list price.