Games › Automobile Sim › Automobile Sim + Incremental
Should I ship an Incremental Automobile Sim?
Automobile Sim + Incremental
Only 7 developers shipped an Incremental Automobile Sim in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, My Witch Wants Elixirs!, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 9 more are announced.
Verdict: poor odds, for a 7 / 10 build.
The middle developer here made $240, ×0.2 the market's $1.5k for a 7 / 10 build, and 3 in 10 made under $120; 1 in 20 cleared $10k, ×7.3 the market median. Momentum is unreadable here, too few recent games; 9 games are announced against 6 developers who shipped in the last year.
not enough cohorts to draw
| Bottom 30% | $119 (exactly $119) |
|---|---|
| Median | $239 (exactly $239) |
| Top 25% | $4.8k (exactly $4,816) |
| Top 5% | $11k (exactly $10,904) |
| Developers, 2 yr | 7 |
| Released games | 30 |
| Announced | 9 |
| Effort | 7 / 10 |
| AI-buildability | Low |
| Typical price | $3.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue too few recent games to read momentum, supply 500% more developers than the period before.
Free games: 17%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Automobile Sim
- effort 7 / 10 · low · tyre, suspension and drivetrain simulation
- Incremental
- effort 1 / 10 · high · formulas and upgrade tables
What it takes
- Effort
- 7 / 10 · big single-player or serious online
- Systems
- Automobile Sim, Incremental
- Price point
- $3.99 typical
Why players buy here
Fewer than 10 games in the last 2 years; sentiment and price figures use the all window.
The top 25% priced at $6.99 or above; the middle game at $3.99.
The top 10 games average 73% positive over 236 reviews.
What kills games here
3 in 10 developers made under $120. 9 games are announced against 6 developers who shipped in the last year.
Adjacent niches
Automobile Sim with a different second tag, ranked by verdict then median.
- + Split ScreenStrong odds
- + Artificial IntelligenceFair
- + ZombiesFair
- + IdlerFair
- + LogicFair
- + Multiple EndingsLong shot
- + Score AttackLong shot
- + ArcadeLong shot
- + Co-opPoor odds
- + Online Co-OpPoor odds
- + AutomationPoor odds
- + BuildingPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | My Witch Wants Elixirs! | $6.99 | 52 69% | 1.6k | $11k (exactly $10,904) | TeamDDD | |
| | BeachRun | older | $24.99 | 11 100% | 330 | $8.2k (exactly $8,247) | Gamesforgames |
| | Loop Miner | $3.49 | 46 63% | 1.4k | $4.8k (exactly $4,816) | AITHENA, Enter the Game Studios | |
| | Tank Zombie Smasher | older | $4.99 | 20 85% | 600 | $3.0k (exactly $2,994) | SimpleSoft |
| | Parking Slide | older | $0.99 | 62 74% | 1.9k | $1.8k (exactly $1,841) | Guara Digital |
| | Carperation | older | $14.99 | 4 100% | 120 | $1.8k (exactly $1,799) | Vastudio |
| | Visiting a celebrity | older | $0.99 | 25 76% | 750 | $742 (exactly $742) | fusion |
| | Duty Free Shop Simulator | · EA | $4.99 | 4 25% | 120 | $599 (exactly $599) | CLOWN MAGIC |
| | Cruise Control Mode On! | older | $1.99 | 10 70% | 300 | $597 (exactly $597) | Balti Calarasi |
| | The Truck Game | older | $6.99 | 2 100% | 60 | $419 (exactly $419) | Jim Gray, Mike Badillo |
| | Slot Car Simulator | $3.99 | 2 100% | 60 | $239 (exactly $239) | Shoka Games | |
| | Traffic Jam Simulator | $0.99 | 4 50% | 120 | $119 (exactly $119) | AA Mini Games Studio | |
| | First Sin | · EA | $9.99 | 0 0% | 0 | $0 (exactly $0) | OHO Games |
| | God Save Wrist | $2.99 | 0 0% | 0 | $0 (exactly $0) | PBH production |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
Your address goes to Buttondown, which sends the letter, and nowhere else. Every issue has an unsubscribe link. No tracking beyond the open count Buttondown keeps.