Games › Automobile Sim › Automobile Sim + Asynchronous Multiplayer
Should I ship an Asynchronous Multiplayer Automobile Sim?
Automobile Sim + Asynchronous Multiplayer
Only 6 developers shipped an Asynchronous Multiplayer Automobile Sim in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Assetto Corsa Rally, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 17 more are announced, ×5.7 for every developer who shipped in the last year.
Verdict: dead, for a 7 / 10 build.
Only 3 developers shipped this in the last year, under the 5 a verdict needs; over 2 years the middle one made $65k against a market of $1.5k. 17 games are announced.
not enough cohorts to draw
| Bottom 30% | $4.8k (exactly $4,795) |
|---|---|
| Median | $65k (exactly $65,224) |
| Top 25% | $280k (exactly $280,388) |
| Top 5% | $7.9M (exactly $7,878,673) |
| Developers, 2 yr | 6 |
| Released games | 25 |
| Announced | 17 |
| Effort | 7 / 10 |
| AI-buildability | Low |
| Typical price | $24.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 10395% on the market, supply as many developers as the period before.
Free games: 28%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Automobile Sim
- effort 7 / 10 · low · tyre, suspension and drivetrain simulation
- Asynchronous Multiplayer
- effort 5 / 10 · low · a backend with accounts and persistent turns
What it takes
- Effort
- 7 / 10 · big single-player or serious online
- Systems
- Automobile Sim, Asynchronous Multiplayer
- Price point
- $24.99 typical
Why players buy here
Fewer than 10 games in the last 2 years; sentiment and price figures use the all window.
The top 25% priced at $49.99 or above; the middle game at $14.99.
The top 10 games average 87% positive over 11,949 reviews.
What kills games here
3 in 10 developers made under $4.8k. 5 in 10 of the 6 games released 1 to 2 years ago have fewer than 100 reviews. 17 games are announced against 3 developers who shipped in the last year, ×5.7 per shipper.
Adjacent niches
Automobile Sim with a different second tag, ranked by verdict then median.
- + Split ScreenStrong odds
- + Artificial IntelligenceFair
- + ZombiesFair
- + IdlerFair
- + LogicFair
- + Multiple EndingsLong shot
- + Score AttackLong shot
- + ArcadeLong shot
- + Co-opPoor odds
- + Online Co-OpPoor odds
- + AutomationPoor odds
- + BuildingPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Assetto Corsa Rally | · EA | $29.99 | 8,757 87% | 263k | $7.9M (exactly $7,878,673) | Supernova Games Studios |
| | Rush Rally 3 | older | $14.99 | 969 94% | 29k | $436k (exactly $435,759) | Brownmonster Limited |
| | GearBlocks | · EA older | $14.99 | 759 90% | 23k | $341k (exactly $341,322) | SmashHammer Games |
| | NHRA Championship Drag Racing: Speed For All | older | $49.99 | 204 39% | 6.1k | $306k (exactly $305,939) | Team6 Game Studios |
| | Exo Rally Championship | $24.99 | 374 90% | 11k | $280k (exactly $280,388) | Exbleative | |
| | Ultimate Racing 2D 2 | older | $9.99 | 485 92% | 15k | $145k (exactly $145,354) | Applimazing |
| | Hot Lap League: Deluxe Edition | older | $14.99 | 169 78% | 5.1k | $76k (exactly $75,999) | Ultimate Studio |
| | RENNSPORT | $24.99 | 87 50% | 2.6k | $65k (exactly $65,224) | Teyon, Competition Company | |
| | EXOcars | $19.99 | 106 69% | 3.2k | $64k (exactly $63,568) | XOCUS | |
| | Street Outlaws 2: Winner Takes All | older | $49.99 | 39 58% | 1.2k | $58k (exactly $58,488) | Team6 Game Studios |
| | F2D - Steer To Persevere | $9.99 | 16 100% | 480 | $4.8k (exactly $4,795) | Zyg Studios | |
| | In A Wheel | $4.99 | 1 0% | 30 | $150 (exactly $150) | ElyDev |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
Your address goes to Buttondown, which sends the letter, and nowhere else. Every issue has an unsubscribe link. No tracking beyond the open count Buttondown keeps.