Games › Agriculture › Agriculture + Turn-Based Tactics
Should I ship an Agriculture Turn-Based Tactics?
Agriculture + Turn-Based Tactics
Only 11 developers shipped an Agriculture Turn-Based Tactics in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Mamon King, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 13 more are announced, ×2.2 for every developer who shipped in the last year.
Verdict: poor odds, for a 5 / 10 build.
The middle developer here made $3.1k, ×5.0 the market's $630 for a 5 / 10 build, and 3 in 10 made under $840; 1 in 20 cleared $230k, ×374 the market median. Revenue is up 860% on the market; 13 games are announced against 6 developers who shipped in the last year.
not enough cohorts to draw
| Bottom 30% | $839 (exactly $839) |
|---|---|
| Median | $3.1k (exactly $3,116) |
| Top 25% | $17k (exactly $16,639) |
| Top 5% | $235k (exactly $234,989) |
| Developers, 2 yr | 11 |
| Released games | 29 |
| Announced | 13 |
| Effort | 5 / 10 |
| AI-buildability | Medium |
| Typical price | $7.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 860% on the market, supply 20% more developers than the period before.
Free games: 17%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- Agriculture
- effort 5 / 10 · medium · effort 5 sits in the medium band
- Turn-Based Tactics
- effort 5 / 10 · medium · effort 5 sits in the medium band
What it takes
- Effort
- 5 / 10 · real systems or entry 3D
- Systems
- Agriculture, Turn-Based Tactics
- Price point
- $7.99 typical
Why players buy here
The top 10 games average 86% positive over 807 reviews.
What kills games here
3 in 10 developers made under $840. All of the 5 games released 1 to 2 years ago have fewer than 100 reviews. 13 games are announced against 6 developers who shipped in the last year, ×2.2 per shipper.
Adjacent niches
Agriculture with a different second tag, ranked by verdict then median.
- + Time ManagementFair
- + IdlerFair
- + IncrementalFair
- + CatsFair
- + God GameLong shot
- + Open World Survival CraftPoor odds
- + Co-opPoor odds
- + Dating SimPoor odds
- + RPGPoor odds
- + Open WorldPoor odds
- + RomancePoor odds
- + FishingPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Latex Dungeon | older | $9.99 | 969 82% | 29k | $290k (exactly $290,409) | GODNASK, ZXC |
| | Mamon King | $12.99 | 603 90% | 18k | $235k (exactly $234,989) | LiTMUS Co., Ltd. | |
| | Supercow | older | $7.99 | 183 97% | 5.5k | $44k (exactly $43,865) | Nevosoft |
| | Citizens: Far Lands | older | $9.99 | 94 73% | 2.8k | $28k (exactly $28,172) | RedKar Devs |
| | Deck of Harvest | · EA | $11.99 | 73 67% | 2.2k | $26k (exactly $26,258) | GameFarmer, Pone Games |
| | Grand Cru: The Wine Maker | $14.99 | 37 86% | 1.1k | $17k (exactly $16,639) | hAi Corp | |
| | Legacy of Sin: Ill-Boding | $12.99 | 23 69% | 690 | $9.0k (exactly $8,963) | Absolute Power Game Studio | |
| | Dynasty Game 2 | $7.99 | 29 65% | 870 | $7.0k (exactly $6,951) | Yocone | |
| | Battle Map Studio | · EA older | $15.99 | 12 91% | 360 | $5.8k (exactly $5,756) | Bradley Shepherd |
| | Gardener's Path | older | $3.99 | 27 92% | 810 | $3.2k (exactly $3,232) | Viridino Studios |
| | Fungal Colony Sim 2 | $7.99 | 13 61% | 390 | $3.1k (exactly $3,116) | Skylor Beck | |
| | Tree Kingdoms | $5.99 | 14 100% | 420 | $2.5k (exactly $2,516) | Biscuit Factory Games | |
| | Leaf Town | $6.99 | 4 100% | 120 | $839 (exactly $839) | SpringLeaf | |
| | Bloomon | $1.99 | 10 50% | 300 | $597 (exactly $597) | 17 Pages | |
| | Workhorse | $4.99 | 1 100% | 30 | $150 (exactly $150) | ZXC Wonder |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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