Games › Turn-Based Combat › Turn-Based Combat + Rhythm
Should I ship a Rhythm Turn-Based Combat game?
Turn-Based Combat + Rhythm
Only 10 developers shipped a Rhythm Turn-Based Combat game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Fretless - The Wrath of Riffson, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 16 more are announced, ×2.3 for every developer who shipped in the last year.
Verdict: poor odds, for a 4 / 10 build.
The middle developer here made $86k, ×180 the market's $480 for a 4 / 10 build, and 3 in 10 made under $59k; 1 in 20 cleared $620k, ×1324 the market median. Revenue is down 15% on the market; 16 games are announced against 7 developers who shipped in the last year.
not enough cohorts to draw
| Bottom 30% | $59k (exactly $58,911) |
|---|---|
| Median | $86k (exactly $85,714) |
| Top 25% | $135k (exactly $134,932) |
| Top 5% | $629k (exactly $629,130) |
| Developers, 2 yr | 10 |
| Released games | 26 |
| Announced | 16 |
| Effort | 4 / 10 |
| AI-buildability | Medium |
| Typical price | $14.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 15% on the market, supply 135% more developers than the period before.
Free games: 19%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- Turn-Based Combat
- effort 4 / 10 · medium · effort 4 sits in the medium band
- Rhythm
- effort 3 / 10 · medium · audio sync, timing precision and music rights
What it takes
- Effort
- 4 / 10 · mid 2D, writing-heavy, or simple 3D
- Systems
- Turn-Based Combat, Rhythm
- Price point
- $14.99 typical
Why players buy here
The top 9 games average 91% positive over 2,747 reviews.
What kills games here
3 in 10 developers made under $59k. 16 games are announced against 7 developers who shipped in the last year, ×2.3 per shipper.
Adjacent niches
Turn-Based Combat with a different second tag, ranked by verdict then median.
- + WuxiaStrong odds
- + Hack and SlashStrong odds
- + RomeFair
- + CookingFair
- + UndergroundFair
- + IdlerFair
- + DiceFair
- + Traditional RoguelikeFair
- + ArcadeFair
- + Tower DefenseFair
- + Artificial IntelligenceFair
- + SolitaireFair
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | No Straight Roads: Encore Edition | older | $24.99 | 1,813 89% | 54k | $1.4M (exactly $1,359,206) | Metronomik |
| | Fretless - The Wrath of Riffson | $14.99 | 1,399 98% | 42k | $629k (exactly $629,130) | Ritual Studios | |
| | People of Note | $24.99 | 389 89% | 12k | $292k (exactly $291,633) | Iridium Studios | |
| | Keylocker | Turn Based Cyberpunk Action | $19.99 | 225 84% | 6.8k | $135k (exactly $134,932) | Moonana | |
| | K-pop Idol Stories: Road to Debut | $19.99 | 175 53% | 5.3k | $105k (exactly $104,947) | Wisageni Studio | |
| | The Land Beneath Us | older | $14.99 | 230 79% | 6.9k | $103k (exactly $103,431) | FairPlay Studios |
| | No Socks RPG | $9.99 | 286 92% | 8.6k | $86k (exactly $85,714) | Spicyfuse | |
| | Wardrum | $24.99 | 87 86% | 2.6k | $65k (exactly $65,224) | Mopeful Games | |
| | Lord Ambermaze | $14.99 | 131 91% | 3.9k | $59k (exactly $58,911) | Potata Company | |
| | Dino Hazard: Chronos Blackout | older | $24.99 | 78 88% | 2.3k | $58k (exactly $58,477) | Bone Collectors |
| | Coinsweeper | $4.99 | 43 86% | 1.3k | $6.4k (exactly $6,437) | Duo Forge Games | |
| | Menhera Farm | $6.99 | 12 83% | 360 | $2.5k (exactly $2,516) | Sugar Star, シュガースター | |
| | Five Elements Clash Battle | $0.99 | 0 0% | 0 | $0 (exactly $0) | YIN YUAN |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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