Games › Shop Keeper › Shop Keeper + Psychological Horror
Should I ship a Psychological-Horror Shop Keeper?
Shop Keeper + Psychological Horror
Of 26 developers who shipped a Psychological-Horror Shop Keeper in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 44 more are announced.
Verdict: fair, for a 3 / 10 build.
The middle developer here made $5.1k, ×11 the market's $480 for a 3 / 10 build, with 3 in 10 under $1.5k. Momentum is unreadable here, too few recent games; 44 games are announced against 25 developers who shipped in the last year.
not enough cohorts to draw
| Bottom 30% | $1.5k (exactly $1,455) |
|---|---|
| Median | $5.1k (exactly $5,090) |
| Top 25% | $15k (exactly $15,290) |
| Top 5% | $143k (exactly $142,957) |
| Developers, 2 yr | 26 |
| Released games | 27 |
| Announced | 44 |
| Effort | 3 / 10 |
| AI-buildability | High |
| Typical price | $4.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue too few recent games to read momentum, supply 2400% more developers than the period before.
Free games: 4%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is high: the lowest rating among its tags.
- Shop Keeper
- effort 3 / 10 · high · effort 3 sits in the high band
- Psychological Horror
- effort 3 / 10 · high · effort 3 sits in the high band
What it takes
- Effort
- 3 / 10 · small 2D action, light systems
- Systems
- Shop Keeper; 5 in 10 of the top 25% also carry Simulation, Management, Life Sim
- Price point
- $4.99 typical · top 25% priced $9.99 or above
- Art
- 8 in 10 of the top 25% ship with First-Person, 3D, Atmospheric
Why players buy here
The top 25% priced at $9.99 or above; the middle game at $4.99.
The top 10 games average 90% positive over 3,368 reviews.
What kills games here
3 in 10 developers made under $1.5k. 44 games are announced against 25 developers who shipped in the last year.
Adjacent niches
Shop Keeper with a different setting or mood, ranked by verdict then median.
- + Job SimulatorStrong odds
- + HorrorFair
- + ModernFair
- + StrategyFair
- + LogicFair
- + IncrementalFair
- + Strategy RPGFair
- + NaturePoor odds
- + BuildingPoor odds
- + Online Co-OpPoor odds
- + Co-opPoor odds
- + CollectathonPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Photomaly | $6.99 | 1,292 89% | 39k | $271k (exactly $270,932) | Revira Interactive | |
| | Happy's Humble Burger Cult | $9.99 | 477 86% | 14k | $143k (exactly $142,957) | Scythe Dev Team | |
| | Wasteland Bites | $9.99 | 440 93% | 13k | $132k (exactly $131,868) | CosmicDev | |
| | Retail Hell | $7.99 | 532 95% | 16k | $128k (exactly $127,520) | LEAP Game Studios | |
| | Corner Shop: NightShift | $19.99 | 206 84% | 6.2k | $124k (exactly $123,538) | Live Motion Games | |
| | Arcadia Cafe | $4.99 | 168 92% | 5.0k | $25k (exactly $25,150) | Judas Brothers, Rassl.me | |
| | Conductor: Eternal Service | $14.99 | 34 64% | 1.0k | $15k (exactly $15,290) | Beshbarmak games | |
| | Animaly Bar: NO HUMANITY! | $4.99 | 98 90% | 2.9k | $15k (exactly $14,671) | Domnaier | |
| | I Fell for Her | $3.99 | 70 85% | 2.1k | $8.4k (exactly $8,379) | arydk | |
| | The Plant Shop | $4.99 | 51 98% | 1.5k | $7.6k (exactly $7,635) | Tori |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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