Games › Shop Keeper › Shop Keeper + Incremental
Should I ship an Incremental Shop Keeper?
Shop Keeper + Incremental
Of 56 developers who shipped an Incremental Shop Keeper in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 89 more are announced.
Verdict: fair, for a 3 / 10 build.
The middle developer here made $1.3k, ×2.8 the market's $480 for a 3 / 10 build, with 3 in 10 under $180. Momentum is unreadable here, too few recent games; 89 games are announced against 54 developers who shipped in the last year.
| Bottom 30% | $179 (exactly $179) |
|---|---|
| Median | $1.3k (exactly $1,346) |
| Top 25% | $22k (exactly $21,666) |
| Top 5% | $90k (exactly $89,961) |
| Developers, 2 yr | 56 |
| Released games | 68 |
| Announced | 89 |
| Effort | 3 / 10 |
| AI-buildability | High |
| Typical price | $4.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue too few recent games to read momentum, supply 2600% more developers than the period before.
Free games: 7%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is high: the lowest rating among its tags.
- Shop Keeper
- effort 3 / 10 · high · effort 3 sits in the high band
- Incremental
- effort 1 / 10 · high · formulas and upgrade tables
What it takes
- Effort
- 3 / 10 · small 2D action, light systems
- Systems
- Shop Keeper, Incremental; 7 in 10 of the top 25% also carry Simulation, Economy, Idler
- Price point
- $4.99 typical · top 25% priced $8.99 or above
- Art
- 5 in 10 of the top 25% ship with Relaxing, 2D, Cute
Why players buy here
The top 25% priced at $8.99 or above; the middle game at $4.99.
The top 10 games average 85% positive over 3,197 reviews.
What kills games here
3 in 10 developers made under $180. 89 games are announced against 54 developers who shipped in the last year.
Adjacent niches
Shop Keeper with a different second tag, ranked by verdict then median.
- + Job SimulatorStrong odds
- + HorrorFair
- + Psychological HorrorFair
- + ModernFair
- + StrategyFair
- + LogicFair
- + Strategy RPGFair
- + NaturePoor odds
- + BuildingPoor odds
- + Online Co-OpPoor odds
- + Co-opPoor odds
- + CollectathonPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Final Profit: A Shop RPG | older | $14.99 | 520 95% | 16k | $234k (exactly $233,844) | Brent Arnold |
| | Budgie's Bug Shop | $5.99 | 1,016 96% | 30k | $183k (exactly $182,575) | Moon Lagoon | |
| | Loot Tycoon | · EA | $6.99 | 544 71% | 16k | $114k (exactly $114,077) | Parallel Portal |
| | Happy Endings | $6.99 | 429 86% | 13k | $90k (exactly $89,961) | Late Night Studios | |
| | Vending Dokan!: Kozy Kiosk | · EA | $11.99 | 150 90% | 4.5k | $54k (exactly $53,955) | Aftabi Games |
| | Massage With Benefits | $9.99 | 175 84% | 5.3k | $52k (exactly $52,448) | pasunna | |
| | Idlequarium | $5.99 | 231 75% | 6.9k | $42k (exactly $41,511) | NutsX | |
| | Tidy Up Together | $5.99 | 221 80% | 6.6k | $40k (exactly $39,714) | Malum Games | |
| | Boba Simulator : Idle Shop Management | · EA older | $3.99 | 317 84% | 9.5k | $38k (exactly $37,945) | Cuddle Code |
| | Lured In | $7.99 | 151 84% | 4.5k | $36k (exactly $36,195) | Big Boy Games | |
| | TerraForge | $8.99 | 113 78% | 3.4k | $30k (exactly $30,476) | OverjoyedGameDevs | |
| | FeeBay Simulator | $5.99 | 167 91% | 5.0k | $30k (exactly $30,010) | Lake Country Games |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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