Games › Survival Horror › Survival Horror + Precision Platformer
Should I ship a Precision Platformer Survival Horror?
Survival Horror + Precision Platformer
Only 14 developers shipped a Precision Platformer Survival Horror in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, White Knuckle, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 10 more are announced.
Verdict: poor odds, for a 6 / 10 build.
The middle developer here made $900, ×1.4 the market's $630 for a 6 / 10 build, and 3 in 10 made under $270; 1 in 20 cleared $6.8M, ×10840 the market median. Revenue is down 50% on the market; 10 games are announced against 9 developers who shipped in the last year.
| Bottom 30% | $269 (exactly $269) |
|---|---|
| Median | $898 (exactly $898) |
| Top 25% | $2.5k (exactly $2,516) |
| Top 5% | $6.8M (exactly $6,807,553) |
| Developers, 2 yr | 14 |
| Released games | 27 |
| Announced | 10 |
| Effort | 6 / 10 |
| AI-buildability | Medium |
| Typical price | $5.49 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 50% on the market, supply 80% more developers than the period before.
Free games: 11%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- Survival Horror
- effort 6 / 10 · medium · effort 6 sits in the medium band
- Precision Platformer
- effort 3 / 10 · high · effort 3 sits in the high band
What it takes
- Effort
- 6 / 10 · full 3D single-player, physics sims, content-heavy RPG
- Systems
- Survival Horror, Precision Platformer
- Price point
- $5.49 typical
Why players buy here
The top 10 games average 98% positive over 13,443 reviews.
What kills games here
3 in 10 developers made under $270. 8 in 10 of the 5 games released 1 to 2 years ago have fewer than 100 reviews. 10 games are announced against 9 developers who shipped in the last year.
Adjacent niches
Survival Horror with a different second tag, ranked by verdict then median.
- + FMVFair
- + DrivingFair
- + Tower DefenseFair
- + IncrementalFair
- + SnowFair
- + SportsFair
- + Outbreak SimFair
- + 3D PlatformerFair
- + Boomer ShooterFair
- + Turn-Based CombatPoor odds
- + LGBTQ+Poor odds
- + Spectacle fighterPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | White Knuckle | · EA | $16.99 | 13,356 98% | 401k | $6.8M (exactly $6,807,553) | Dark Machine Games |
| | A Difficult Game About Climbing | older | $9.99 | 5,399 87% | 162k | $1.6M (exactly $1,618,080) | Pontypants |
| | Space Kettle | older | $4.99 | 41 85% | 1.2k | $6.1k (exactly $6,138) | Legacy Games |
| | Mighty Fling | older | $2.99 | 60 85% | 1.8k | $5.4k (exactly $5,382) | Hollow Art Studios |
| | Aya's Journey | older | $2.99 | 33 39% | 990 | $3.0k (exactly $2,960) | Boogygames Studios |
| | Ropebound | $4.99 | 19 94% | 570 | $2.8k (exactly $2,844) | Bubbling Cat Games | |
| | Trap Trek: Ultimate Other Me | older | $5.99 | 15 86% | 450 | $2.7k (exactly $2,696) | NanaharaSTUDIO |
| | THE DARUMA CHALLENGE | $5.99 | 14 100% | 420 | $2.5k (exactly $2,516) | Mūn Mūn Games | |
| | Ropeman | $5.99 | 14 100% | 420 | $2.5k (exactly $2,516) | 1K Project | |
| | Vaulting Over It | $9.99 | 8 62% | 240 | $2.4k (exactly $2,398) | Studio Rita | |
| | Joe Adventure | $4.99 | 16 100% | 480 | $2.4k (exactly $2,395) | Napless Interactive | |
| | Down the Dungeon | $5.99 | 5 80% | 150 | $898 (exactly $898) | formless | |
| | Nightmarise | $3.99 | 6 100% | 180 | $718 (exactly $718) | TripleDucks Studio | |
| | Sugar Orbit | $4.99 | 2 100% | 60 | $299 (exactly $299) | INDIE-SQUID | |
| | Walking Survival | $2.99 | 3 66% | 90 | $269 (exactly $269) | Randomkey Inc., mttsus |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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