Should I ship a Racing MOBA?
MOBA + Racing
Only 1 developer shipped a Racing MOBA in the last 2 years. Over all years on record, 9 did: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 8 more are announced, ×8.0 for every developer who shipped in the last year.
Verdict: dead, for a 9 / 10 build.
Only 0 developers shipped this in the last year, under the 5 a verdict needs; over 2 years the middle one made $13k against a market of $1.3k. 8 games are announced.
not enough cohorts to draw
| Bottom 30% | $1.3k (exactly $1,258) |
|---|---|
| Median | $1.6k (exactly $1,647) |
| Top 25% | $3.8k (exactly $3,776) |
| Top 5% | $23k (exactly $22,605) |
| Developers, all | 9 |
| Released games | 27 |
| Announced | 8 |
| Effort | 9 / 10 |
| AI-buildability | Low |
| Typical price | $6.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: too few recent games to read.
Free games: 33%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
What it takes
- Effort
- 9 / 10 · studio only
- Systems
- MOBA, Racing
- Price point
- $6.99 typical
Why players buy here
The top 8 games average 76% positive over 216 reviews.
What kills games here
3 in 10 developers made under $1.3k. 8 in 10 of the 5 games released 1 to 2 years ago have fewer than 100 reviews. 8 games are announced against 0 developers who shipped in the last year, ×8.0 per shipper.
Adjacent niches
MOBA with a different second tag, ranked by verdict then median.
- + RoguelitePoor odds
- + AdventurePoor odds
- + Tower DefensePoor odds
- + FantasyPoor odds
- + Character CustomizationPoor odds
- + Online Co-OpPoor odds
- + Co-opPoor odds
- + ActionPoor odds
- + SimulationPoor odds
- + RPGPoor odds
- + Hero ShooterDead
- + SurvivalDead
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | VOLTED | $4.99 | 151 85% | 4.5k | $23k (exactly $22,605) | Betterburg | |
| | Cyber Clutch: Hot Import Nights | $19.99 | 21 61% | 630 | $13k (exactly $12,594) | Gunpowder Games, Focuspoint Studios | |
| | Never BreakUp | $8.99 | 14 35% | 420 | $3.8k (exactly $3,776) | ISVR北京互联星梦科技有限公司 | |
| | 蓝实战队 | · EA | $6.99 | 8 25% | 240 | $1.7k (exactly $1,678) | 清风 |
| | Ambulance Chauffeur Simulator 2 | $4.99 | 11 100% | 330 | $1.6k (exactly $1,647) | · | |
| | Hunting fields of Jackals | · EA | $17.99 | 3 33% | 90 | $1.6k (exactly $1,619) | squatnine |
| | Yeah Wow Hey | $5.99 | 7 57% | 210 | $1.3k (exactly $1,258) | Electric Maverick Game | |
| | Air Racing VR | $8.99 | 1 0% | 30 | $270 (exactly $270) | UG Virtual Reality Technology Co.,Ltd. | |
| | 凯旋行动 | · EA | $3.99 | 0 0% | 0 | $0 (exactly $0) | 清风 |
| | 超级机霸(Super Ship Blaster) | $1.99 | 0 0% | 0 | $0 (exactly $0) | 彼岸领域 |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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