Do I ship it?

GamesMOBAMOBA + PvE

Specimen · observed

Should I ship a PvE MOBA?

MOBA + PvE

Of 22 developers who shipped a PvE MOBA in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 60 more are announced, ×4.3 for every developer who shipped in the last year.

Verdict: dead, for a 9 / 10 build.

The middle developer here made $450 in the last 2 years and $480 over 4, against a market of $1.3k for a 9 / 10 build. 14 developers shipped in the last year and 60 games are announced.

Deciding numbers: median 0.3 times the market baseline, revenue up 140% on the market, 60 announced, ×4.3 per developer who shipped in the last year.
Nobody has said they are building this yet.
MOBA + PvE
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 22
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $267 → $1.6k → $0 → $13k → $7.3k (still earning) → $0 (still earning)
The last cohort is still earning.
Outcomes for MOBA + PvE: Plate 1 · outcomes, 2 yr, n = 22
Bottom 30% $0 (exactly $0)
Median $449 (exactly $449)
Top 25% $13k (exactly $12,594)
Top 5% $1.1M (exactly $1,143,028)
Developers, 2 yr 22
Released games 71
Announced 60
Effort 9 / 10
AI-buildability Low
Typical price $4.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 140% on the market, supply 75% more developers than the period before.

Free games: 31%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is low: the lowest rating among its tags.

MOBA
effort 9 / 10 · low · competitive netcode plus a balanced hero roster
PvE
effort 6 / 10 · low · online co-op against AI still needs the whole netcode stack

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
9 / 10 · studio only
Systems
MOBA, PvE; 6 in 10 of the top 25% also carry Action, Co-op, Online Co-Op
Price point
$4.99 typical · top 25% priced $19.99 or above
Art
4 in 10 of the top 25% ship with Stylized, Top-Down, 3D
Plate 4 · demand

Why players buy here

The top 25% priced at $19.99 or above; the middle game at $4.99.

The top 10 games average 86% positive over 18,804 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $50, median $450, 1 in 4 over $12k, 1 in 20 over $1.1M.

3 in 10 developers made under $50. 8 in 10 of the 13 games released 1 to 2 years ago have fewer than 100 reviews. 60 games are announced against 14 developers who shipped in the last year, ×4.3 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

MOBA with a different second tag, ranked by verdict then median.

  1. + RoguelitePoor odds10 devs · median $3.9k · 15 announced
  2. + AdventurePoor odds12 devs · median $3.1k · 44 announced
  3. + Tower DefensePoor odds7 devs · median $3.1k · 15 announced
  4. + FantasyPoor odds18 devs · median $2.7k · 85 announced
  5. + Character CustomizationPoor odds10 devs · median $1.8k · 40 announced
  6. + Online Co-OpPoor odds19 devs · median $600 · 57 announced
  7. + Co-opPoor odds21 devs · median $479 · 53 announced
  8. + ActionPoor odds53 devs · median $359 · 170 announced
  9. + SimulationPoor odds12 devs · median $359 · 33 announced
  10. + RPGPoor odds23 devs · median $180 · 73 announced
  11. + Hero ShooterDead5 devs · median $49k · 24 announced
  12. + SurvivalDead6 devs · median $31k · 22 announced

All 50 pairs on the MOBA page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Shape of Dreams $24.99 15,769 89% 473k $12M (exactly $11,822,019) Lizard Smoothie
EverSiege: Untold Ages $19.99 1,906 68% 57k $1.1M (exactly $1,143,028) Tindalos Interactive
Demigod older $9.99 1,011 75% 30k $303k (exactly $302,997) Gas Powered Games
AXYOS older $4.99 1,629 52% 49k $244k (exactly $243,861) Axyos Games
WAR RATS: The Rat em Up $11.99 382 95% 11k $137k (exactly $137,405) wootusart Industries
Goonya Monster older $19.99 185 76% 5.6k $111k (exactly $110,944) MUTAN
VOIDCRISIS older $29.99 122 54% 3.7k $110k (exactly $109,763) HEXADRIVE Inc.
Last Flag $4.99 576 73% 17k $86k (exactly $86,227) Night Street Games
Bloodsports.TV older $9.99 255 83% 7.7k $76k (exactly $76,424) Toadman Interactive, Fatshark
SPACECOM older $9.99 197 62% 5.9k $59k (exactly $59,041) Flow Combine
Girl Frame $14.99 69 68% 2.1k $31k (exactly $31,029) Meow Run, Cat Shine
Cyber Clutch: Hot Import Nights $19.99 21 61% 630 $13k (exactly $12,594) Gunpowder Games, Focuspoint Studios
NeverCOM · EA $4.99 49 95% 1.5k $7.3k (exactly $7,335) Shenzhen Huajian Network Technology Co.… (Shenzhen Huajian Network Technology Co., Ltd)
Luna & Sol: Nightmare Ward $7.99 13 76% 390 $3.1k (exactly $3,116) PLAY Mephistowaltz
Battle Waves: Card Tactics $5.99 15 73% 450 $2.7k (exactly $2,696) CAGE Studios
Handgun Football $3.99 4 50% 120 $479 (exactly $479) )erek(

Estimates: copies = reviews × 30, gross = copies × list price.