Games › MOBA › MOBA + Open World
Should I ship an Open World MOBA?
MOBA + Open World
Only 3 developers shipped a paid Open World MOBA in the last 2 years. Over 4 years, 7 did: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 5 in 10 of the games here are free to play and sit outside these figures. 8 more are announced, ×8.0 for every developer who shipped in the last year.
Verdict: dead, for a 9 / 10 build.
Only 1 developer shipped this in the last year, under the 5 a verdict needs; over 2 years the middle one made $0 against a market of $1.3k. 8 games are announced.
not enough cohorts to draw
| Bottom 30% | $150 (exactly $150) |
|---|---|
| Median | $748 (exactly $748) |
| Top 25% | $21k (exactly $20,509) |
| Top 5% | $26M (exactly $25,530,428) |
| Developers, 4 yr | 7 |
| Released games | 27 |
| Announced | 8 |
| Effort | 9 / 10 |
| AI-buildability | Low |
| Typical price | $5.00 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue too few recent games to read momentum, supply 50% fewer developers than the period before.
Free games: 48%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- MOBA
- effort 9 / 10 · low · competitive netcode plus a balanced hero roster
- Open World
- effort 8 / 10 · low · effort 8 sits in the low band
What it takes
- Effort
- 9 / 10 · studio only
- Systems
- MOBA, Open World
- Price point
- $5.00 typical
Why players buy here
Fewer than 10 games in the last 4 years; sentiment and price figures use the all window.
The top 10 games average 83% positive over 45,269 reviews.
What kills games here
3 in 10 developers made under $150. 8 games are announced against 1 developer who shipped in the last year, ×8.0 per shipper.
Adjacent niches
MOBA with a different second tag, ranked by verdict then median.
- + RoguelitePoor odds
- + AdventurePoor odds
- + Tower DefensePoor odds
- + FantasyPoor odds
- + Character CustomizationPoor odds
- + Online Co-OpPoor odds
- + Co-opPoor odds
- + ActionPoor odds
- + SimulationPoor odds
- + RPGPoor odds
- + Hero ShooterDead
- + SurvivalDead
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | NARUTO TO BORUTO: SHINOBI STRIKER | older | $19.99 | 42,572 84% | 1.3M | $26M (exactly $25,530,428) | Soleil Ltd. |
| | BLACK CLOVER: QUARTET KNIGHTS | older | $49.99 | 832 75% | 25k | $1.2M (exactly $1,247,750) | ILINX, Inc. |
| | AXYOS | older | $4.99 | 1,629 52% | 49k | $244k (exactly $243,861) | Axyos Games |
| | Egress | older | $14.99 | 107 58% | 3.2k | $48k (exactly $48,118) | Fazan |
| | 九州风流 | · EA older | $17.99 | 38 60% | 1.1k | $21k (exactly $20,509) | GB |
| | Story of White Stone State | older | $5.99 | 47 23% | 1.4k | $8.4k (exactly $8,446) | DRILL Games |
| | 蓝实战队 | · EA older | $6.99 | 8 25% | 240 | $1.7k (exactly $1,678) | 清风 |
| | Raiding.Zone | · EA older | $1.99 | 26 76% | 780 | $1.6k (exactly $1,552) | Lukas Meisegeier |
| | 萌盟大冒险 Cute Adventure 可爱 射击 生存 shooter Survival 可愛いです 射撃です 生き残ります 冒険です Sopravvivere Süß. Feuer frei. Zu großes risiko? Überleben мил стреля Выживать приключен mignon Des coups de feu La prise de risque Survivre 귀 여운 사격 모험 생존하다 Giro. disparar aventura Sobrevivir 可愛 射擊 生存 冒險 adorabile spari avventura sopravvivere | older | $9.99 | 5 80% | 150 | $1.5k (exactly $1,498) | xiaofeng |
| | Midway accident | older | $4.99 | 5 40% | 150 | $748 (exactly $748) | Tactical penguin |
| | Bepe War | $5.00 | 1 100% | 30 | $150 (exactly $150) | BepeDev | |
| | 十秒英雄1-Ten Seconds Hero1 | · EA | $24.99 | 0 0% | 0 | $0 (exactly $0) | 地星(D·☆) |
| | Archetypal Destroyer | $4.99 | 0 0% | 0 | $0 (exactly $0) | WAWRO |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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