Should I ship a Magic MOBA?
MOBA + Magic
Only 8 developers shipped a paid Magic MOBA in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Shape of Dreams, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 6 in 10 of the games here are free to play and sit outside these figures. 50 more are announced, ×13 for every developer who shipped in the last year.
Verdict: dead, for a 9 / 10 build.
Only 4 developers shipped this in the last year, under the 5 a verdict needs; over 2 years the middle one made $3.1k against a market of $1.3k. 50 games are announced.
not enough cohorts to draw
| Bottom 30% | $300 (exactly $300) |
|---|---|
| Median | $3.1k (exactly $3,116) |
| Top 25% | $100k (exactly $99,697) |
| Top 5% | $12M (exactly $11,822,019) |
| Developers, 2 yr | 8 |
| Released games | 52 |
| Announced | 50 |
| Effort | 9 / 10 |
| AI-buildability | Low |
| Typical price | $9.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 95% on the market, supply as many developers as the period before.
Free games: 56%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
What it takes
- Effort
- 9 / 10 · studio only
- Systems
- MOBA
- Price point
- $9.99 typical
Why players buy here
Fewer than 10 games in the last 2 years; sentiment and price figures use the all window.
The top 25% priced at $24.99 or above; the middle game at $7.99.
The top 10 games average 88% positive over 19,024 reviews.
What kills games here
3 in 10 developers made under $300. 6 in 10 of the 11 games released 1 to 2 years ago have fewer than 100 reviews. 50 games are announced against 4 developers who shipped in the last year, ×13 per shipper.
Adjacent niches
MOBA with a different setting or mood, ranked by verdict then median.
- + RoguelitePoor odds
- + AdventurePoor odds
- + Tower DefensePoor odds
- + FantasyPoor odds
- + Character CustomizationPoor odds
- + Online Co-OpPoor odds
- + Co-opPoor odds
- + ActionPoor odds
- + SimulationPoor odds
- + RPGPoor odds
- + Hero ShooterDead
- + SurvivalDead
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Shape of Dreams | $24.99 | 15,769 89% | 473k | $12M (exactly $11,822,019) | Lizard Smoothie | |
| | BLACK CLOVER: QUARTET KNIGHTS | older | $49.99 | 832 75% | 25k | $1.2M (exactly $1,247,750) | ILINX, Inc. |
| | MageQuit | older | $14.99 | 1,032 94% | 31k | $464k (exactly $464,090) | Bowlcut Studios |
| | Demigod | older | $9.99 | 1,011 75% | 30k | $303k (exactly $302,997) | Gas Powered Games |
| | Pennon and Battle | $18.99 | 175 69% | 5.3k | $100k (exactly $99,697) | PB Studio | |
| | 惊险极速 | · EA older | $6.99 | 91 97% | 2.7k | $19k (exactly $19,083) | 个人 |
| | Bestiary of Sigillum | older | $7.99 | 68 91% | 2.0k | $16k (exactly $16,300) | Intaglyph |
| | Glassbreakers: Champions of Moss | $19.99 | 22 63% | 660 | $13k (exactly $13,193) | Polyarc | |
| | WizardPunk | older | $9.99 | 11 90% | 330 | $3.3k (exactly $3,297) | City Wizard Games |
| | Luna & Sol: Nightmare Ward | $7.99 | 13 76% | 390 | $3.1k (exactly $3,116) | PLAY Mephistowaltz | |
| | 女神試煉 Quest of Goddess | $4.99 | 18 94% | 540 | $2.7k (exactly $2,695) | DNAXCAT CO., LTD. | |
| | KOLOSS | · EA | $9.99 | 1 100% | 30 | $300 (exactly $300) | Breakpoint One, Simmation |
| | Masters of Magic | · EA | $6.99 | 0 0% | 0 | $0 (exactly $0) | YC Studio |
| | Realm of Balls | $2.99 | 0 0% | 0 | $0 (exactly $0) | Shuihan Coding |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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