Do I ship it?

GamesTime ManagementTime Management + LGBTQ+

Specimen · observed

Should I ship an LGBTQ+ Time Management game?

Time Management + LGBTQ+

Only 15 developers shipped an LGBTQ+ Time Management game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Sultan's Game, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 56 more are announced, ×7.0 for every developer who shipped in the last year.

Verdict: poor odds, for a 3 / 10 build.

The middle developer here made $33k, ×69 the market's $480 for a 3 / 10 build, and 3 in 10 made under $2.4k; 1 in 20 cleared $18M, ×39554 the market median. Revenue is down 60% on the market; 56 games are announced against 8 developers who shipped in the last year.

Deciding numbers: median 69.4 times the market baseline, revenue down 60% on the market, 56 announced, ×7.0 per developer who shipped in the last year.
Nobody has said they are building this yet.
Time Management + LGBTQ+
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 15
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $46k → $29k → $11k → $42k → $146k → $108k → $59k (still earning)
The last cohort is still earning.
Outcomes for Time Management + LGBTQ+: Plate 1 · outcomes, 2 yr, n = 15
Bottom 30% $2.4k (exactly $2,397)
Median $33k (exactly $32,967)
Top 25% $185k (exactly $184,569)
Top 5% $19M (exactly $18,788,232)
Developers, 2 yr 15
Released games 60
Announced 56
Effort 3 / 10
AI-buildability High
Typical price $12.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 60% on the market, supply 15% more developers than the period before.

Free games: 13%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is high: the lowest rating among its tags.

Time Management
effort 3 / 10 · high · effort 3 sits in the high band
LGBTQ+
effort 2 / 10 · high · effort 2 sits in the high band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
3 / 10 · small 2D action, light systems
Systems
Time Management; 8 in 10 of the top 25% also carry Adventure, Multiple Endings, Simulation
Price point
$12.99 typical · top 25% priced $49.99 or above
Art
5 in 10 of the top 25% ship with Story Rich, 2D, Colorful
Plate 4 · demand

Why players buy here

The top 25% priced at $49.99 or above; the middle game at $12.99.

The top 10 games average 91% positive over 29,911 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $2.4k, median $33k, 1 in 4 over $180k, 1 in 20 over $18M.

3 in 10 developers made under $2.4k. 5 in 10 of the 11 games released 1 to 2 years ago have fewer than 100 reviews. 56 games are announced against 8 developers who shipped in the last year, ×7.0 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Time Management with a different setting or mood, ranked by verdict then median.

  1. + Dungeon CrawlerFair35 devs · median $7.0k · 44 announced
  2. + ProgrammingFair15 devs · median $7.0k · 26 announced
  3. + Inventory ManagementFair181 devs · median $2.9k · 228 announced
  4. + AgricultureFair57 devs · median $2.3k · 73 announced
  5. + Time TravelFair17 devs · median $2.2k · 19 announced
  6. + ZombiesFair27 devs · median $2.1k · 29 announced
  7. + LootFair34 devs · median $1.5k · 47 announced
  8. + Turn-Based TacticsFair65 devs · median $1.4k · 69 announced
  9. + AutomationFair162 devs · median $1.2k · 191 announced
  10. + Bullet HellFair11 devs · median $1.2k · 15 announced
  11. + ThrillerFair42 devs · median $1.1k · 65 announced
  12. + Artificial IntelligenceFair53 devs · median $1.0k · 65 announced

All 179 pairs on the Time Management page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Sultan's Game $24.99 25,061 93% 752k $19M (exactly $18,788,232) Double Cross
Potionomics older $24.99 6,973 90% 209k $5.2M (exactly $5,227,658) Voracious Games
Dead Rising Deluxe Remaster $49.99 2,971 80% 89k $4.5M (exactly $4,455,609) CAPCOM Co., Ltd.
Little Goody Two Shoes older $19.99 2,209 95% 66k $1.3M (exactly $1,324,737) AstralShift
Youtubers Life 2 older $19.99 1,907 72% 57k $1.1M (exactly $1,143,628) UPLAY Online
Nights of Azure 2: Bride of the New Moon older $59.99 294 75% 8.8k $529k (exactly $529,112) KOEI TECMO GAMES CO., LTD.
Fallen Shinobi SS. older $14.99 971 92% 29k $437k (exactly $436,659) marron☆marron
Handyman Legend older $6.99 2,066 89% 62k $433k (exactly $433,240) SupaShinKen Studio
Robolife2 - Nova Duty older $14.99 691 89% 21k $311k (exactly $310,743) Barance Studio
Cook Serve Forever $29.99 333 69% 10k $300k (exactly $299,600) Vertigo Gaming Inc.
SPITE: Taking the Boss's Wife, Sister and Mother $7.99 770 82% 23k $185k (exactly $184,569) DIAMOND VISUAL
A Town Uncovered $14.99 324 66% 9.7k $146k (exactly $145,703) GeeSeki
Whimel Academy $14.99 240 86% 7.2k $108k (exactly $107,928) Impossible Home
Help! I'm Turning Into A Mermaid! $29.99 66 95% 2.0k $59k (exactly $59,380) Lached Up Games
Eleanor in Miami: Chains of depravity $9.99 110 81% 3.3k $33k (exactly $32,967) Lesson of Passion
soul Interface · EA $12.99 25 76% 750 $9.7k (exactly $9,742) soulless technologies
白影酒馆 Tavern Revisited $9.99 11 63% 330 $3.3k (exactly $3,297) Stray Dog Game Studio

Estimates: copies = reviews × 30, gross = copies × list price.