Do I ship it?

GamesInteractive FictionInteractive Fiction + Post-apocalyptic

Specimen · observed

Should I ship a Post-apocalyptic Interactive Fiction?

Interactive Fiction + Post-apocalyptic

Of 75 developers who shipped a Post-apocalyptic Interactive Fiction in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 129 more are announced, ×2.5 for every developer who shipped in the last year.

Verdict: poor odds, for a 5 / 10 build.

The middle developer here made $1.7k, ×2.7 the market's $630 for a 5 / 10 build, and 3 in 10 made under $300; 1 in 20 cleared $56k, ×90 the market median. Revenue is up 65% on the market; 129 games are announced against 51 developers who shipped in the last year.

Deciding numbers: median 2.7 times the market baseline, revenue up 65% on the market, 129 announced, ×2.5 per developer who shipped in the last year.
Nobody has said they are building this yet.
Interactive Fiction + Post-apocalyptic
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 75
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $2.2k → $599 → $3.6k → $1.2k → $1.8k → $3.1k → $600 (still earning) → $2.2k (still earning)
The last cohort is still earning.
Outcomes for Interactive Fiction + Post-apocalyptic: Plate 1 · outcomes, 2 yr, n = 75
Bottom 30% $299 (exactly $299)
Median $1.7k (exactly $1,676)
Top 25% $6.7k (exactly $6,736)
Top 5% $56k (exactly $56,437)
Developers, 2 yr 75
Released games 215
Announced 129
Effort 5 / 10
AI-buildability Medium
Typical price $4.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 65% on the market, supply 115% more developers than the period before.

Free games: 23%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Interactive Fiction
effort 1 / 10 · high · prose plus a state machine
Post-apocalyptic
effort 5 / 10 · medium · effort 5 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
5 / 10 · real systems or entry 3D
Systems
Interactive Fiction; 4 in 10 of the top 25% also carry Visual Novel, Adventure, Dating Sim
Price point
$4.99 typical · top 25% priced $14.99 or above
Art
4 in 10 of the top 25% ship with Story Rich, Atmospheric, First-Person
Plate 4 · demand

Why players buy here

The top 25% priced at $14.99 or above; the middle game at $4.99.

The top 10 games average 88% positive over 4,384 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $300, median $1.7k, 1 in 4 over $6.7k, 1 in 20 over $56k.

3 in 10 developers made under $300. 9 in 10 of the 34 games released 1 to 2 years ago have fewer than 100 reviews. 129 games are announced against 51 developers who shipped in the last year, ×2.5 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Interactive Fiction with a different setting or mood, ranked by verdict then median.

  1. + FMVFair164 devs · median $36k · 162 announced
  2. + Match 3Fair12 devs · median $4.8k · 7 announced
  3. + VampiresFair41 devs · median $1.8k · 52 announced
  4. + SportsFair19 devs · median $1.5k · 19 announced
  5. + IncrementalFair160 devs · median $1.4k · 144 announced
  6. + PiratesFair7 devs · median $1.3k · 7 announced
  7. + DrivingFair12 devs · median $1.2k · 13 announced
  8. + DiplomacyFair12 devs · median $1.0k · 17 announced
  9. + Perma DeathFair27 devs · median $959 · 28 announced
  10. + Board GameFair9 devs · median $657 · 12 announced
  11. + SnowFair10 devs · median $478 · 12 announced
  12. + BuildingFair17 devs · median $449 · 20 announced

All 169 pairs on the Interactive Fiction page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
The Walking Dead: The Telltale Definitive Series older $49.99 36,594 96% 1.1M $55M (exactly $54,880,022) Skybound Games
Noctuary older $29.99 2,371 94% 71k $2.1M (exactly $2,133,189) Gratesca
Caravan SandWitch older $24.99 2,797 88% 84k $2.1M (exactly $2,096,911) Studio Plane Toast
SubZero $9.99 2,719 92% 82k $815k (exactly $814,884) Joy Media Limited
OPUS: Rocket of Whispers older $14.99 1,430 92% 43k $643k (exactly $643,071) SIGONO INC.
S.H.E.L.T.E.R. - An Apocalyptic Tale older $17.99 777 88% 23k $419k (exactly $419,347) Winterlook Games
The Eternal Castle [REMASTERED] older $14.99 685 87% 21k $308k (exactly $308,044) Leonard Menchiari, Daniele Vicinanzo, G… (Leonard Menchiari, Daniele Vicinanzo, Giulio Perrone)
Nocturnals older $7.99 905 86% 27k $217k (exactly $216,928) Cowboy Toad Games
Serum: Toxic Survival · EA older $24.99 253 45% 7.6k $190k (exactly $189,674) Game Island
SLEEP AWAKE $29.99 164 71% 4.9k $148k (exactly $147,551) EYES OUT, LLC.
Survivor's Notes $6.99 352 91% 11k $74k (exactly $73,814) MYSTERY CROWN, YESPLAY
Time Space Rebuild $4.99 377 76% 11k $56k (exactly $56,437) INNOVATION DREAM
Heavy Hearts $14.99 98 70% 2.9k $44k (exactly $44,071) Dammitbird
60 Minutes to Extinction: Escape Room $7.99 153 82% 4.6k $37k (exactly $36,674) mc2games
PASSENGER x PRINCESS: NO HOPE // MUST DIE $4.99 212 99% 6.4k $32k (exactly $31,736) Lunaticker
Apocalypse: The Last RV · EA $4.99 159 68% 4.8k $24k (exactly $23,802) 光年切片工作室
Sex Vault: The Lust-Tec Project $9.99 79 83% 2.4k $24k (exactly $23,676) Kinky Business Group
how to kill a fly [ H2KAF ] $9.99 71 97% 2.1k $21k (exactly $21,279) Radtel Collective

Estimates: copies = reviews × 30, gross = copies × list price.