Games › Interactive Fiction › Interactive Fiction + Military
Should I ship a Military Interactive Fiction?
Interactive Fiction + Military
Only 15 developers shipped a Military Interactive Fiction in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Conquer the world, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 27 more are announced, ×3.9 for every developer who shipped in the last year.
Verdict: poor odds, for a 6 / 10 build.
The middle developer here made $1.8k, ×2.9 the market's $630 for a 6 / 10 build, and 3 in 10 made under $360; 1 in 20 cleared $770k, ×1239 the market median. Revenue is down 75% on the market; 27 games are announced against 7 developers who shipped in the last year.
| Bottom 30% | $359 (exactly $359) |
|---|---|
| Median | $1.8k (exactly $1,798) |
| Top 25% | $5.8k (exactly $5,753) |
| Top 5% | $778k (exactly $777,841) |
| Developers, 2 yr | 15 |
| Released games | 43 |
| Announced | 27 |
| Effort | 6 / 10 |
| AI-buildability | Medium |
| Typical price | $7.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 75% on the market, supply 15% fewer developers than the period before.
Free games: 21%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- Interactive Fiction
- effort 1 / 10 · high · prose plus a state machine
- Military
- effort 6 / 10 · medium · effort 6 sits in the medium band
What it takes
- Effort
- 6 / 10 · full 3D single-player, physics sims, content-heavy RPG
- Systems
- Interactive Fiction
- Price point
- $7.99 typical
Why players buy here
The top 10 games average 91% positive over 3,007 reviews.
What kills games here
3 in 10 developers made under $360. 8 in 10 of the 12 games released 1 to 2 years ago have fewer than 100 reviews. 27 games are announced against 7 developers who shipped in the last year, ×3.9 per shipper.
Adjacent niches
Interactive Fiction with a different setting or mood, ranked by verdict then median.
- + FMVFair
- + Match 3Fair
- + VampiresFair
- + SportsFair
- + IncrementalFair
- + PiratesFair
- + DrivingFair
- + DiplomacyFair
- + Perma DeathFair
- + Board GameFair
- + SnowFair
- + BuildingFair
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Conquer the world | $12.99 | 1,996 92% | 60k | $778k (exactly $777,841) | 互动之星 | |
| | Stories from Sol: The Gun-Dog | $14.99 | 843 90% | 25k | $379k (exactly $379,097) | Space Colony Studios | |
| | I, the Forgotten One | older | $7.99 | 199 89% | 6.0k | $48k (exactly $47,700) | Hosted Games |
| | Wings of Empire | · EA | $14.99 | 49 87% | 1.5k | $22k (exactly $22,035) | Droid Productions |
| | 返杀 Back Fire | older | $11.99 | 40 57% | 1.2k | $14k (exactly $14,388) | 熬夜有光 |
| | Diddy | $7.99 | 24 62% | 720 | $5.8k (exactly $5,753) | GalaxyVerse | |
| | MOBIUS BAND* | older | $8.99 | 20 85% | 600 | $5.4k (exactly $5,394) | Irregulars |
| | Project Angels - Visual Novel | older | $9.99 | 15 100% | 450 | $4.5k (exactly $4,496) | Project Angels Dev, AlienzProject |
| | World War II Armored Recon | $8.99 | 16 87% | 480 | $4.3k (exactly $4,315) | Hosted Games | |
| | 双雄风流传(Romantic Emperor) | $2.18 | 53 86% | 1.6k | $3.5k (exactly $3,466) | Turtle game | |
| | Posthuman: Guardians vs PSION | $6.99 | 14 42% | 420 | $2.9k (exactly $2,936) | Choice of Games | |
| | Alexandria IV | $11.99 | 5 80% | 150 | $1.8k (exactly $1,798) | J. M. Beraldo, Time Galleon | |
| | Scam Grandpa | $12.99 | 3 100% | 90 | $1.2k (exactly $1,169) | BRB Drama | |
| | Open Close Door | $4.99 | 4 50% | 120 | $599 (exactly $599) | Crane |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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