Games › Shoot 'Em Up › Shoot 'Em Up + Incremental
Should I ship an Incremental Shoot 'Em Up?
Shoot 'Em Up + Incremental
Of 39 developers who shipped an Incremental Shoot 'Em Up in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 36 more are announced.
Verdict: fair, for a 3 / 10 build.
The middle developer here made $630, ×1.3 the market's $480 for a 3 / 10 build, with 3 in 10 under $240. Revenue is up 200% on the market; 36 games are announced against 26 developers who shipped in the last year.
| Bottom 30% | $239 (exactly $239) |
|---|---|
| Median | $628 (exactly $628) |
| Top 25% | $4.6k (exactly $4,641) |
| Top 5% | $65k (exactly $64,728) |
| Developers, 2 yr | 39 |
| Released games | 75 |
| Announced | 36 |
| Effort | 3 / 10 |
| AI-buildability | High |
| Typical price | $3.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 200% on the market, supply 100% more developers than the period before.
Free games: 13%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is high: the lowest rating among its tags.
- Shoot 'Em Up
- effort 3 / 10 · high · effort 3 sits in the high band
- Incremental
- effort 1 / 10 · high · formulas and upgrade tables
What it takes
- Effort
- 3 / 10 · small 2D action, light systems
- Systems
- Shoot 'Em Up, Incremental; 7 in 10 of the top 25% also carry Arcade, Action, Bullet Hell
- Price point
- $3.99 typical · top 25% priced $5.99 or above
- Art
- 6 in 10 of the top 25% ship with 2D, Colorful, Top-Down
Why players buy here
The top 25% priced at $5.99 or above; the middle game at $3.99.
The top 10 games average 86% positive over 2,844 reviews.
What kills games here
3 in 10 developers made under $240. 8 in 10 of the 14 games released 1 to 2 years ago have fewer than 100 reviews. 36 games are announced against 26 developers who shipped in the last year.
Adjacent niches
Shoot 'Em Up with a different second tag, ranked by verdict then median.
- + FaithFair
- + RomanceFair
- + VampiresFair
- + Quick-Time EventsFair
- + IdlerFair
- + Tower DefenseFair
- + Resource ManagementFair
- + ArcadeFair
- + SwordplayLong shot
- + MusicPoor odds
- + LovecraftianPoor odds
- + Visual NovelPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Talented | $5.99 | 1,475 91% | 44k | $265k (exactly $265,058) | TurtleFox Games | |
| | Mad Bullets | older | $14.99 | 266 92% | 8.0k | $120k (exactly $119,620) | isTom Games Kft. |
| | KUNKUN Defender | older | $2.99 | 822 97% | 25k | $74k (exactly $73,733) | Seal |
| | Ancient Cultivatrix | $8.99 | 240 67% | 7.2k | $65k (exactly $64,728) | 五条虾仁(5 shrimps) | |
| | Nebulock | $2.99 | 583 86% | 17k | $52k (exactly $52,295) | LostVolBytes | |
| | Vostok Inc. | older | $14.99 | 96 60% | 2.9k | $43k (exactly $43,171) | Nosebleed Interactive |
| | Orb Breaker | $4.99 | 118 61% | 3.5k | $18k (exactly $17,665) | Aarimous and Thornity | |
| | Soba's Gunpaw | $2.99 | 130 93% | 3.9k | $12k (exactly $11,661) | Evrac Studio | |
| | Around The Core | $3.99 | 95 86% | 2.9k | $11k (exactly $11,372) | draftentropy | |
| | Tale of Immortal Ring | $4.99 | 51 66% | 1.5k | $7.6k (exactly $7,635) | Solo Gaming | |
| | Shoot The Barrels | $1.99 | 103 72% | 3.1k | $6.1k (exactly $6,149) | BATTLE LAB | |
| | Blastermancer | $9.99 | 18 100% | 540 | $5.4k (exactly $5,395) | NeoGeeJoe | |
| | Moorhuhn 2 | $4.99 | 31 96% | 930 | $4.6k (exactly $4,641) | Higgs Games GmbH, GeekPit Studio |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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