Do I ship it?

GamesResource ManagementResource Management + Shoot 'Em Up

Specimen · observed

Should I ship a Shoot 'Em Up Resource Management game?

Resource Management + Shoot 'Em Up

Of 26 developers who shipped a Shoot 'Em Up Resource Management game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 34 more are announced.

Verdict: fair, for a 4 / 10 build.

The middle developer here made $600, ×1.3 the market's $480 for a 4 / 10 build, with 3 in 10 under $150. Revenue is up 1335% on the market; 34 games are announced against 17 developers who shipped in the last year.

Deciding numbers: median 1.3 times the market baseline, revenue up 1335% on the market, 34 announced, ×2.0 per developer who shipped in the last year.
Nobody has said they are building this yet.
Resource Management + Shoot 'Em Up
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 26
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $4.0k → $1.3k → $1.5k → $30 → $599 → $6.1k (still earning) → $179 (still earning)
The last cohort is still earning.
Outcomes for Resource Management + Shoot 'Em Up: Plate 1 · outcomes, 2 yr, n = 26
Bottom 30% $150 (exactly $150)
Median $599 (exactly $599)
Top 25% $4.5k (exactly $4,491)
Top 5% $18k (exactly $17,665)
Developers, 2 yr 26
Released games 52
Announced 34
Effort 4 / 10
AI-buildability Medium
Typical price $4.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 1335% on the market, supply 90% more developers than the period before.

Free games: 8%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Resource Management
effort 4 / 10 · medium · effort 4 sits in the medium band
Shoot 'Em Up
effort 3 / 10 · high · effort 3 sits in the high band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
4 / 10 · mid 2D, writing-heavy, or simple 3D
Systems
Resource Management, Shoot 'Em Up; 6 in 10 of the top 25% also carry Action, Arcade, Bullet Hell
Price point
$4.99 typical · top 25% priced $6.60 or above
Art
4 in 10 of the top 25% ship with 2D, Colorful, Minimalist
Plate 4 · demand

Why players buy here

The top 25% priced at $6.60 or above; the middle game at $4.99.

The top 10 games average 76% positive over 593 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $150, median $600, 1 in 4 over $4.4k, 1 in 20 over $17k.

3 in 10 developers made under $150. All of the 11 games released 1 to 2 years ago have fewer than 100 reviews. 34 games are announced against 17 developers who shipped in the last year.

Plate 6 · same mechanic, other settings

Adjacent niches

Resource Management with a different second tag, ranked by verdict then median.

  1. + Artificial IntelligenceFair102 devs · median $11k · 131 announced
  2. + DwarvesFair15 devs · median $11k · 24 announced
  3. + WesternFair19 devs · median $7.0k · 26 announced
  4. + SnowFair24 devs · median $3.8k · 36 announced
  5. + JRPGFair36 devs · median $2.7k · 27 announced
  6. + UnderwaterFair51 devs · median $2.3k · 74 announced
  7. + CollectathonFair167 devs · median $1.9k · 222 announced
  8. + IncrementalFair630 devs · median $1.8k · 1,025 announced
  9. + IdlerFair656 devs · median $1.6k · 979 announced
  10. + ArcadeFair322 devs · median $1.5k · 495 announced
  11. + HorsesFair11 devs · median $1.2k · 18 announced
  12. + Quick-Time EventsFair46 devs · median $719 · 55 announced

All 214 pairs on the Resource Management page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Touhou Lensed Night Sky, Kaseigai $22.00 144 95% 4.3k $95k (exactly $95,040) Fire Land
Frontline Crisis older $5.99 348 87% 10k $63k (exactly $62,536) BCQT
They Are Coming · EA older $2.99 624 90% 19k $56k (exactly $55,973) OnHit Developments
Outpost older $3.99 184 73% 5.5k $22k (exactly $22,025) BananaDogGames
Orb Breaker $4.99 118 61% 3.5k $18k (exactly $17,665) Aarimous and Thornity
Around The Core $3.99 95 86% 2.9k $11k (exactly $11,372) draftentropy
Tale of Immortal Ring $4.99 51 66% 1.5k $7.6k (exactly $7,635) Solo Gaming
Miracle Brave $6.60 33 78% 990 $6.5k (exactly $6,534) 1029studio
Shoot The Barrels $1.99 103 72% 3.1k $6.1k (exactly $6,149) BATTLE LAB
Asteroid Odyssey $4.99 30 36% 900 $4.5k (exactly $4,491) LampDog Studio
Nauts $8.99 10 100% 300 $2.7k (exactly $2,697) Jorge A. García González, Carlos Álvare… (Jorge A. García González, Carlos Álvarez-Nava González)
Amazoom Blimp Jockey '69 · EA $9.99 5 80% 150 $1.5k (exactly $1,498) Lofty Games
ReUse $9.99 4 100% 120 $1.2k (exactly $1,199) BakeONsoft

Estimates: copies = reviews × 30, gross = copies × list price.