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Should I ship an Idler Turn-Based Strategy?
Turn-Based Strategy + Idler
Of 50 developers who shipped an Idler Turn-Based Strategy in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 45 more are announced.
Verdict: fair, for a 5 / 10 build.
The middle developer here made $3.6k, ×5.7 the market's $630 for a 5 / 10 build, with 3 in 10 under $630. Revenue is up 375% on the market; 45 games are announced against 35 developers who shipped in the last year.
| Bottom 30% | $628 (exactly $628) |
|---|---|
| Median | $3.6k (exactly $3,598) |
| Top 25% | $20k (exactly $20,380) |
| Top 5% | $221k (exactly $220,579) |
| Developers, 2 yr | 50 |
| Released games | 107 |
| Announced | 45 |
| Effort | 5 / 10 |
| AI-buildability | Medium |
| Typical price | $5.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 375% on the market, supply 135% more developers than the period before.
Free games: 26%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- Turn-Based Strategy
- effort 5 / 10 · medium · effort 5 sits in the medium band
- Idler
- effort 1 / 10 · high · number growth curves and a UI
What it takes
- Effort
- 5 / 10 · real systems or entry 3D
- Systems
- Turn-Based Strategy, Idler; 7 in 10 of the top 25% also carry Strategy, Turn-Based Combat, Adventure
- Price point
- $5.99 typical · top 25% priced $13.99 or above
- Art
- 3 in 10 of the top 25% ship with 2D, Cute, Relaxing
Why players buy here
The top 25% priced at $13.99 or above; the middle game at $5.99.
The top 10 games average 83% positive over 7,021 reviews.
What kills games here
3 in 10 developers made under $630. 7 in 10 of the 23 games released 1 to 2 years ago have fewer than 100 reviews. 45 games are announced against 35 developers who shipped in the last year.
Adjacent niches
Turn-Based Strategy with a different second tag, ranked by verdict then median.
- + WuxiaFair
- + Cold WarFair
- + RomeFair
- + LootFair
- + MiningFair
- + DwarvesFair
- + Asynchronous MultiplayerFair
- + TanksFair
- + SokobanFair
- + Top-Down ShooterFair
- + SpaceFair
- + SteampunkFair
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | 再刷一把 PlayAgain | older | $8.99 | 4,416 67% | 132k | $1.2M (exactly $1,190,995) | 滑稽工作室 |
| | Cauldron | $14.99 | 1,678 92% | 50k | $755k (exactly $754,597) | SleepyDad Games | |
| | Disgaea 6 Complete | older | $59.99 | 387 63% | 12k | $696k (exactly $696,484) | Nippon Ichi Software, Inc. |
| | Wretch: Divine Ascent | $14.99 | 975 75% | 29k | $438k (exactly $438,458) | Ogopogo | |
| | Fantasy Idle Dungeon | $9.99 | 736 70% | 22k | $221k (exactly $220,579) | Leaves Games | |
| | 懒人修仙传2 | · EA older | $7.99 | 873 71% | 26k | $209k (exactly $209,258) | 托更的修罗 |
| | 蜀仙传·挂至飞升 | $11.99 | 514 84% | 15k | $185k (exactly $184,886) | 有杕之杜 | |
| | 无休仙途 | $5.99 | 966 72% | 29k | $174k (exactly $173,590) | GOCORE | |
| | 👑Idle Calibur:Zero💕(选王之剑:零) | $10.99 | 445 80% | 13k | $147k (exactly $146,716) | 绝汪 | |
| | Loser Got Isekai’d – Sex, Side Jobs, and Odd Tasks | $13.99 | 254 89% | 7.6k | $107k (exactly $106,604) | Morexingame | |
| | 挂机手游模拟器 | $2.99 | 1,111 91% | 33k | $100k (exactly $99,657) | 天光 | |
| | The Girl's Moving Castle | $9.99 | 181 88% | 5.4k | $54k (exactly $54,246) | Destined game Studio | |
| | 大宋英雄传(SongHeros) | · EA | $9.99 | 161 79% | 4.8k | $48k (exactly $48,252) | LazyManGameStudio |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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