Should I ship a Combat MOBA?
MOBA + Combat
Of 28 developers who shipped a paid Combat MOBA in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 5 in 10 of the games here are free to play and sit outside these figures. 110 more are announced, ×9.2 for every developer who shipped in the last year.
Verdict: dead, for a 9 / 10 build.
The middle developer here made $360 in the last 2 years and $450 over 4, against a market of $1.3k for a 9 / 10 build. 12 developers shipped in the last year and 110 games are announced.
| Bottom 30% | $150 (exactly $150) |
|---|---|
| Median | $359 (exactly $359) |
| Top 25% | $2.7k (exactly $2,695) |
| Top 5% | $100k (exactly $99,697) |
| Developers, 2 yr | 28 |
| Released games | 107 |
| Announced | 110 |
| Effort | 9 / 10 |
| AI-buildability | Low |
| Typical price | $5.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 170% on the market, supply 25% fewer developers than the period before.
Free games: 51%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
What it takes
- Effort
- 9 / 10 · studio only
- Systems
- MOBA, Combat; 5 in 10 of the top 25% also carry Action, PvP, RPG
- Price point
- $5.99 typical · top 25% priced $18.99 or above
- Art
- 5 in 10 of the top 25% ship with 3D, Top-Down, Colorful
Why players buy here
The top 25% priced at $18.99 or above; the middle game at $5.99.
The top 10 games average 89% positive over 16,102 reviews.
What kills games here
3 in 10 developers made under $150. 8 in 10 of the 26 games released 1 to 2 years ago have fewer than 100 reviews. 110 games are announced against 12 developers who shipped in the last year, ×9.2 per shipper.
Adjacent niches
MOBA with a different second tag, ranked by verdict then median.
- + RoguelitePoor odds
- + AdventurePoor odds
- + Tower DefensePoor odds
- + FantasyPoor odds
- + Character CustomizationPoor odds
- + Online Co-OpPoor odds
- + Co-opPoor odds
- + ActionPoor odds
- + SimulationPoor odds
- + RPGPoor odds
- + Hero ShooterDead
- + SurvivalDead
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Shape of Dreams | $24.99 | 15,769 89% | 473k | $12M (exactly $11,822,019) | Lizard Smoothie | |
| | Gigantic: Rampage Edition | older | $19.99 | 3,795 65% | 114k | $2.3M (exactly $2,275,862) | Abstraction Games |
| | Pennon and Battle | $18.99 | 175 69% | 5.3k | $100k (exactly $99,697) | PB Studio | |
| | War of Wizards | older | $19.99 | 140 70% | 4.2k | $84k (exactly $83,958) | Arcane Miracle Entertainment |
| | FMTC | $7.00 | 75 78% | 2.3k | $16k (exactly $15,750) | FMTC | |
| | SKYRAID | · EA older | $19.99 | 10 100% | 300 | $6.0k (exactly $5,997) | Zaidos Games |
| | Goo Goo Grapplers | $7.99 | 20 100% | 600 | $4.8k (exactly $4,794) | Both Good | |
| | Enemy Inside | · EA | $12.99 | 10 100% | 300 | $3.9k (exactly $3,897) | Six Ways Games |
| | WizardPunk | older | $9.99 | 11 90% | 330 | $3.3k (exactly $3,297) | City Wizard Games |
| | Sphere Shootout | $4.99 | 20 100% | 600 | $3.0k (exactly $2,994) | Sphere49 | |
| | 女神試煉 Quest of Goddess | $4.99 | 18 94% | 540 | $2.7k (exactly $2,695) | DNAXCAT CO., LTD. | |
| | Harpoon Arena | $5.99 | 10 90% | 300 | $1.8k (exactly $1,797) | FairGoose | |
| | Train Trek | · EA | $14.99 | 2 100% | 60 | $899 (exactly $899) | Aixceptional |
| | ShadowStrikeVR | · EA | $9.99 | 3 0% | 90 | $899 (exactly $899) | Charming Game Studio |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
Your address goes to Buttondown, which sends the letter, and nowhere else. Every issue has an unsubscribe link. No tracking beyond the open count Buttondown keeps.