Games › Card Battler › Card Battler + Gambling
Should I ship a Gambling Card Battler?
Card Battler + Gambling
Of 64 developers who shipped a Gambling Card Battler in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 77 more are announced.
Verdict: fair, for a 3 / 10 build.
The middle developer here made $1.0k, ×2.2 the market's $480 for a 3 / 10 build, with 3 in 10 under $180. Revenue is up 380% on the market; 77 games are announced against 41 developers who shipped in the last year.
| Bottom 30% | $179 (exactly $179) |
|---|---|
| Median | $1.0k (exactly $1,048) |
| Top 25% | $6.3k (exactly $6,287) |
| Top 5% | $180k (exactly $179,888) |
| Developers, 2 yr | 64 |
| Released games | 93 |
| Announced | 77 |
| Effort | 3 / 10 |
| AI-buildability | High |
| Typical price | $5.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 380% on the market, supply 80% more developers than the period before.
Free games: 15%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is high: the lowest rating among its tags.
- Card Battler
- effort 3 / 10 · high · card rules plus simple encounter logic
- Gambling
- effort 2 / 10 · high · effort 2 sits in the high band
What it takes
- Effort
- 3 / 10 · small 2D action, light systems
- Systems
- Card Battler, Gambling; 6 in 10 of the top 25% also carry Card Game, Strategy, Deckbuilding
- Price point
- $5.99 typical · top 25% priced $11.99 or above
- Art
- 3 in 10 of the top 25% ship with 2D, Pixel Graphics, Anime
Why players buy here
The top 25% priced at $11.99 or above; the middle game at $5.99.
The top 10 games average 89% positive over 9,668 reviews.
What kills games here
3 in 10 developers made under $180. 8 in 10 of the 31 games released 1 to 2 years ago have fewer than 100 reviews. 77 games are announced against 41 developers who shipped in the last year.
Adjacent niches
Card Battler with a different second tag, ranked by verdict then median.
- + ArcadeFair
- + Bullet HellFair
- + 2D FighterFair
- + ZombiesFair
- + Point & ClickFair
- + CollectathonFair
- + Traditional RoguelikeFair
- + Party GameFair
- + SolitaireLong shot
- + Asynchronous MultiplayerPoor odds
- + CRPGPoor odds
- + SandboxPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Slots & Daggers | $7.99 | 7,421 93% | 223k | $1.8M (exactly $1,778,814) | Friedemann | |
| | Dungeons & Degenerate Gamblers | older | $14.99 | 2,988 81% | 90k | $1.3M (exactly $1,343,704) | Purple Moss Collectors |
| | Bingle Bingle | $14.99 | 666 80% | 20k | $300k (exactly $299,500) | Knitting Games | |
| | Big Winner | $12.99 | 550 82% | 17k | $214k (exactly $214,335) | iFAction Studio | |
| | All in Abyss: Judge the Fake | $15.99 | 375 54% | 11k | $180k (exactly $179,888) | ACQUIRE Corp., WSS playground | |
| | LuckLand | older | $8.99 | 422 95% | 13k | $114k (exactly $113,813) | e-Jade |
| | RogueJack21 | $11.99 | 196 67% | 5.9k | $71k (exactly $70,501) | Zandbox Studio | |
| | Spinny Dungeon | $9.99 | 92 91% | 2.8k | $28k (exactly $27,572) | Typing Monkey | |
| | Slot or Not | $6.99 | 131 89% | 3.9k | $27k (exactly $27,471) | MakoTeam | |
| | Lust Poker Club | $7.99 | 89 78% | 2.7k | $21k (exactly $21,333) | Cutie Booty | |
| | GABANG: ULTIMATE | $9.99 | 62 90% | 1.9k | $19k (exactly $18,581) | MOL?ASTUDIO | |
| | One Last Hand | $6.99 | 86 70% | 2.6k | $18k (exactly $18,034) | Fire Brick Games |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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