Do I ship it?

GamesBuildingBuilding + Loot

Specimen · observed

Should I ship a Building Loot game?

Building + Loot

Of 48 developers who shipped a Building Loot game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 127 more are announced, ×5.3 for every developer who shipped in the last year.

Verdict: poor odds, for a 5 / 10 build.

The middle developer here made $7.2k, ×11 the market's $630 for a 5 / 10 build, and 3 in 10 made under $1.2k; 1 in 20 cleared $710k, ×1136 the market median. Revenue is down 45% on the market; 127 games are announced against 24 developers who shipped in the last year.

Deciding numbers: median 11.5 times the market baseline, revenue down 45% on the market, 127 announced, ×5.3 per developer who shipped in the last year.
Nobody has said they are building this yet.
Building + Loot
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 48
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $6.0k → $4.6k → $1.3k → $13k → $15k → $1.8k → $1.6k (still earning) → $24k (still earning)
The last cohort is still earning.
Outcomes for Building + Loot: Plate 1 · outcomes, 2 yr, n = 48
Bottom 30% $1.2k (exactly $1,199)
Median $7.2k (exactly $7,195)
Top 25% $130k (exactly $129,535)
Top 5% $714k (exactly $713,643)
Developers, 2 yr 48
Released games 145
Announced 127
Effort 5 / 10
AI-buildability Medium
Typical price $9.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 45% on the market, supply as many developers as the period before.

Free games: 12%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Building
effort 5 / 10 · medium · effort 5 sits in the medium band
Loot
effort 5 / 10 · medium · effort 5 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
5 / 10 · real systems or entry 3D
Systems
Building, Loot; 6 in 10 of the top 25% also carry Crafting, Exploration, Base Building
Price point
$9.99 typical · top 25% priced $19.99 or above
Art
6 in 10 of the top 25% ship with 3D
Plate 4 · demand

Why players buy here

The top 25% priced at $19.99 or above; the middle game at $9.99.

The top 10 games average 83% positive over 12,860 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $1.2k, median $7.2k, 1 in 4 over $120k, 1 in 20 over $710k.

3 in 10 developers made under $1.2k. 7 in 10 of the 26 games released 1 to 2 years ago have fewer than 100 reviews. 127 games are announced against 24 developers who shipped in the last year, ×5.3 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Building with a different second tag, ranked by verdict then median.

  1. + Job SimulatorStrong odds66 devs · median $28k · 70 announced
  2. + CatsFair52 devs · median $4.5k · 59 announced
  3. + TabletopFair56 devs · median $1.9k · 58 announced
  4. + Grid-Based MovementFair50 devs · median $719 · 57 announced
  5. + Interactive FictionFair17 devs · median $449 · 20 announced
  6. + Vehicular CombatPoor odds14 devs · median $303k · 40 announced
  7. + JRPGPoor odds10 devs · median $89k · 20 announced
  8. + Dating SimPoor odds28 devs · median $85k · 61 announced
  9. + Open World Survival CraftPoor odds112 devs · median $71k · 251 announced
  10. + Real-TimePoor odds14 devs · median $62k · 20 announced
  11. + CrimePoor odds13 devs · median $55k · 52 announced
  12. + SailingPoor odds13 devs · median $52k · 40 announced

All 210 pairs on the Building page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Wild Terra 2: New Lands older $39.99 1,379 62% 41k $1.7M (exactly $1,654,386) Juvty Worlds
DeadPoly · EA older $9.99 5,384 78% 162k $1.6M (exactly $1,613,585) TFL Games
Tinkerlands · EA $12.99 3,624 85% 109k $1.4M (exactly $1,412,273) CodeManu, Endless Coffee
The Lost Village older $11.99 2,743 70% 82k $987k (exactly $986,657) FunYoo Games
Planet Centauri $14.99 2,102 75% 63k $945k (exactly $945,269) Permadeath
Lay of the Land $19.99 1,190 79% 36k $714k (exactly $713,643) Southern Cross Interactive
GRAIN ROT $9.99 1,845 88% 55k $553k (exactly $552,946) Beck & Branch Games
Devil Spire Falls · EA $14.99 1,068 94% 32k $480k (exactly $480,280) Ithiro Sumi
Beyond the Map · EA $19.99 764 77% 23k $458k (exactly $458,171) Glitch Goblins
holoVillage: Our Cozy Days $24.99 518 83% 16k $388k (exactly $388,345) Roboqlo
Darfall $24.99 491 71% 15k $368k (exactly $368,103) SquareNite
BULT: Hunting simulator · EA $9.99 869 87% 26k $260k (exactly $260,439) Nordrise
Regions of Ruin: Runegate $19.99 389 84% 12k $233k (exactly $233,283) Gameclaw Studio

Estimates: copies = reviews × 30, gross = copies × list price.