Games › Building › Building + Crafting
Should I ship a Building Crafting game?
Building + Crafting
Of 688 developers who shipped a Building Crafting game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 1,601 more are announced, ×3.8 for every developer who shipped in the last year.
Verdict: poor odds, for a 5 / 10 build.
The middle developer here made $9.3k, ×15 the market's $630 for a 5 / 10 build, and 3 in 10 made under $1.7k; 1 in 20 cleared $2.8M, ×4587 the market median. Revenue is up 140% on the market; 1,601 games are announced against 425 developers who shipped in the last year.
| Bottom 30% | $1.6k (exactly $1,617) |
|---|---|
| Median | $9.3k (exactly $9,348) |
| Top 25% | $116k (exactly $115,837) |
| Top 5% | $2.9M (exactly $2,880,839) |
| Developers, 2 yr | 688 |
| Released games | 1,845 |
| Announced | 1,601 |
| Effort | 5 / 10 |
| AI-buildability | Medium |
| Typical price | $9.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 140% on the market, supply 55% more developers than the period before.
Free games: 12%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
What it takes
- Effort
- 5 / 10 · real systems or entry 3D
- Systems
- Building, Crafting; 6 in 10 of the top 25% also carry Sandbox, Base Building, Simulation
- Price point
- $9.99 typical · top 25% priced $24.99 or above
- Art
- 3 in 10 of the top 25% ship with 3D, First-Person
Why players buy here
The top 25% priced at $24.99 or above; the middle game at $9.99.
The top 10 games average 93% positive over 1,516,650 reviews.
What kills games here
3 in 10 developers made under $1.7k. 6 in 10 of the 303 games released 1 to 2 years ago have fewer than 100 reviews. 1,601 games are announced against 425 developers who shipped in the last year, ×3.8 per shipper.
Adjacent niches
Building with a different second tag, ranked by verdict then median.
- + Job SimulatorStrong odds
- + CatsFair
- + TabletopFair
- + Grid-Based MovementFair
- + Interactive FictionFair
- + Vehicular CombatPoor odds
- + JRPGPoor odds
- + Dating SimPoor odds
- + Open World Survival CraftPoor odds
- + Real-TimePoor odds
- + CrimePoor odds
- + SailingPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Rust | older | $39.99 | 1,167,920 87% | 35M | $1.4B (exactly $1,401,153,624) | Facepunch Studios |
| | Valheim | $29.99 | 464,893 94% | 14M | $418M (exactly $418,264,232) | Iron Gate AB | |
| | Stardew Valley | older | $14.99 | 894,201 98% | 27M | $402M (exactly $402,122,190) | ConcernedApe |
| | Terraria | older | $9.99 | 1,240,388 97% | 37M | $372M (exactly $371,744,284) | Re-Logic |
| | Palworld | $29.99 | 411,947 94% | 12M | $371M (exactly $370,628,716) | Pocketpair | |
| | The Forest | older | $19.99 | 581,431 95% | 17M | $349M (exactly $348,684,171) | Endnight Games Ltd |
| | Satisfactory | older | $39.99 | 234,993 97% | 7.0M | $282M (exactly $281,921,102) | Coffee Stain Studios |
| | Project Zomboid | · EA older | $24.99 | 364,830 94% | 11M | $274M (exactly $273,513,051) | The Indie Stone |
| | ARK: Survival Evolved | older | $14.99 | 586,768 83% | 18M | $264M (exactly $263,869,570) | Studio Wildcard, Instinct Games, Efecto… (Studio Wildcard, Instinct Games, Efecto Studios, Virtual Basement LLC) |
| | Sons Of The Forest | older | $29.99 | 284,572 88% | 8.5M | $256M (exactly $256,029,428) | Endnight Games Ltd |
| | Schedule I | · EA | $19.99 | 288,939 97% | 8.7M | $173M (exactly $173,276,718) | TVGS |
| | Dune: Awakening | $49.99 | 66,844 71% | 2.0M | $100M (exactly $100,245,947) | Funcom | |
| | Scrap Mechanic | $28.99 | 109,429 92% | 3.3M | $95M (exactly $95,170,401) | Axolot Games | |
| | Abiotic Factor | $34.99 | 42,075 95% | 1.3M | $44M (exactly $44,166,128) | Deep Field Games | |
| | Windrose | · EA | $29.99 | 47,893 86% | 1.4M | $43M (exactly $43,089,332) | Kraken Express |
| | RuneScape: Dragonwilds | $29.99 | 28,071 81% | 842k | $25M (exactly $25,255,479) | Jagex Ltd | |
| | Dinkum | $19.99 | 24,641 92% | 739k | $15M (exactly $14,777,208) | James Bendon | |
| | Fields of Mistria | $13.99 | 31,918 96% | 958k | $13M (exactly $13,395,985) | NPC Studio |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
Your address goes to Buttondown, which sends the letter, and nowhere else. Every issue has an unsubscribe link. No tracking beyond the open count Buttondown keeps.