Games › Building › Building + Archery
Should I ship a Building Archery game?
Building + Archery
Only 9 developers shipped a Building Archery game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Native Hunter, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 28 more are announced, ×4.7 for every developer who shipped in the last year.
Verdict: poor odds, for a 5 / 10 build.
The middle developer here made $750, ×1.2 the market's $630 for a 5 / 10 build, and 3 in 10 made under $150; 1 in 20 cleared $31k, ×50 the market median. Revenue is up 1190% on the market; 28 games are announced against 6 developers who shipped in the last year.
| Bottom 30% | $150 (exactly $150) |
|---|---|
| Median | $748 (exactly $748) |
| Top 25% | $1.5k (exactly $1,498) |
| Top 5% | $31k (exactly $31,303) |
| Developers, 2 yr | 9 |
| Released games | 36 |
| Announced | 28 |
| Effort | 5 / 10 |
| AI-buildability | Medium |
| Typical price | $4.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 1190% on the market, supply 100% more developers than the period before.
Free games: 14%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
What it takes
- Effort
- 5 / 10 · real systems or entry 3D
- Systems
- Building, Archery
- Price point
- $4.99 typical
Why players buy here
Fewer than 10 games in the last 2 years; sentiment and price figures use the all window.
The top 25% priced at $29.99 or above; the middle game at $6.99.
The top 10 games average 67% positive over 1,898 reviews.
What kills games here
3 in 10 developers made under $150. 28 games are announced against 6 developers who shipped in the last year, ×4.7 per shipper.
Adjacent niches
Building with a different second tag, ranked by verdict then median.
- + Job SimulatorStrong odds
- + CatsFair
- + TabletopFair
- + Grid-Based MovementFair
- + Interactive FictionFair
- + Vehicular CombatPoor odds
- + JRPGPoor odds
- + Dating SimPoor odds
- + Open World Survival CraftPoor odds
- + Real-TimePoor odds
- + CrimePoor odds
- + SailingPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Robin Hood - Sherwood Builders | older | $29.99 | 1,020 68% | 31k | $918k (exactly $917,694) | MeanAstronauts |
| | Eden Island | older | $14.99 | 232 58% | 7.0k | $104k (exactly $104,330) | Moon Studio |
| | ScrewUp | older | $9.99 | 259 68% | 7.8k | $78k (exactly $77,622) | 199 Cents STUDIO |
| | HG Adventure | · EA older | $13.99 | 132 88% | 4.0k | $55k (exactly $55,400) | 皓际 |
| | RFVR | · EA older | $29.99 | 49 81% | 1.5k | $44k (exactly $44,085) | OMFGames |
| | Native Hunter | $17.99 | 58 72% | 1.7k | $31k (exactly $31,303) | A.P.S | |
| | Robin Hood: Sherwood Defenders | $11.99 | 25 44% | 750 | $9.0k (exactly $8,992) | MeanAstronauts | |
| | Ephesus | older | $2.99 | 85 51% | 2.6k | $7.6k (exactly $7,625) | The Pack Studios |
| | Tourney | older | $6.99 | 30 63% | 900 | $6.3k (exactly $6,291) | Tusky Games |
| | Age Of Omens | · EA older | $15.99 | 8 75% | 240 | $3.8k (exactly $3,838) | Groundbreak Games |
| | Forsaken Shores | · EA | $9.99 | 5 80% | 150 | $1.5k (exactly $1,498) | Kuldan Studio |
| | Hill Defender | · EA | $3.99 | 9 77% | 270 | $1.1k (exactly $1,077) | Jendimir |
| | Stickforge | $4.99 | 5 60% | 150 | $748 (exactly $748) | Noldo | |
| | Vasterra | $4.99 | 1 100% | 30 | $150 (exactly $150) | Pollo Solo Studio | |
| | Dawnhelm Defense | $4.99 | 1 100% | 30 | $150 (exactly $150) | DeckTronic | |
| | Core Defense 2099 | $24.99 | 0 0% | 0 | $0 (exactly $0) | Core Volume Engine | |
| | Splatapult | $2.99 | 0 0% | 0 | $0 (exactly $0) | Recoil Mojo |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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