Do I ship it?

GamesTime ManagementTime Management + Trains

Specimen · observed

Should I ship a Train Time Management game?

Time Management + Trains

Of 21 developers who shipped a Train Time Management game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 34 more are announced.

Verdict: poor odds, for a 5 / 10 build.

The middle developer here made $3.3k, ×5.2 the market's $630 for a 5 / 10 build, and 3 in 10 made under $1.6k; 1 in 20 cleared $95k, ×152 the market median. Revenue is down 70% on the market; 34 games are announced against 17 developers who shipped in the last year.

Deciding numbers: median 5.2 times the market baseline, revenue down 70% on the market, 34 announced, ×2.0 per developer who shipped in the last year.
Nobody has said they are building this yet.
Time Management + Trains
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 21
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $17k → $17k → $9.6k → $2.4k (still earning) → $7.2k (still earning)
The last cohort is still earning.
Outcomes for Time Management + Trains: Plate 1 · outcomes, 2 yr, n = 21
Bottom 30% $1.6k (exactly $1,559)
Median $3.3k (exactly $3,267)
Top 25% $11k (exactly $10,796)
Top 5% $95k (exactly $95,361)
Developers, 2 yr 21
Released games 40
Announced 34
Effort 5 / 10
AI-buildability Medium
Typical price $9.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 70% on the market, supply 325% more developers than the period before.

Free games: 10%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Time Management
effort 3 / 10 · high · effort 3 sits in the high band
Trains
effort 5 / 10 · medium · effort 5 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
5 / 10 · real systems or entry 3D
Systems
Time Management; 5 in 10 of the top 25% also carry Strategy, Automation, Building
Price point
$9.99 typical · top 25% priced $19.99 or above
Art
5 in 10 of the top 25% ship with 2D, Relaxing, Retro
Plate 4 · demand

Why players buy here

The top 25% priced at $19.99 or above; the middle game at $9.99.

The top 10 games average 87% positive over 1,239 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $1.6k, median $3.3k, 1 in 4 over $10k, 1 in 20 over $95k.

3 in 10 developers made under $1.6k. 34 games are announced against 17 developers who shipped in the last year.

Plate 6 · same mechanic, other settings

Adjacent niches

Time Management with a different setting or mood, ranked by verdict then median.

  1. + Dungeon CrawlerFair35 devs · median $7.0k · 44 announced
  2. + ProgrammingFair15 devs · median $7.0k · 26 announced
  3. + Inventory ManagementFair181 devs · median $2.9k · 228 announced
  4. + AgricultureFair57 devs · median $2.3k · 73 announced
  5. + Time TravelFair17 devs · median $2.2k · 19 announced
  6. + ZombiesFair27 devs · median $2.1k · 29 announced
  7. + LootFair34 devs · median $1.5k · 47 announced
  8. + Turn-Based TacticsFair65 devs · median $1.4k · 69 announced
  9. + AutomationFair162 devs · median $1.2k · 191 announced
  10. + Bullet HellFair11 devs · median $1.2k · 15 announced
  11. + ThrillerFair42 devs · median $1.1k · 65 announced
  12. + Artificial IntelligenceFair53 devs · median $1.0k · 65 announced

All 179 pairs on the Time Management page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Rail Route older $24.99 2,400 88% 72k $1.8M (exactly $1,799,280) Bitrich.info
Train Valley older $9.99 2,621 89% 79k $786k (exactly $785,514) Alexey Davydov, Sergey Dvoynikov, Timof… (Alexey Davydov, Sergey Dvoynikov, Timofey Shargorodskiy, Flazm)
Transport INC older $11.99 1,014 69% 30k $365k (exactly $364,736) DIGIFOX
SubwaySim Hamburg older $34.99 345 71% 10k $362k (exactly $362,146) Simuverse Interactive
Craftlings $19.99 311 86% 9.3k $187k (exactly $186,507) ARIANO Games GmbH
Train Valley World older $19.99 247 69% 7.4k $148k (exactly $148,126) Flazm
Train Valley Origins $11.95 266 75% 8.0k $95k (exactly $95,361) Flazm
PROFITS 2167: Planetary Resource Optimization & Freight Infrastructure Technician Simulator · EA $6.99 209 98% 6.3k $44k (exactly $43,827) Simple Software Solutions
Industry Giant older $9.99 70 77% 2.1k $21k (exactly $20,979) QLOC
Japanese Rail Sim: Operating the MEITETSU Line older $8.99 63 61% 1.9k $17k (exactly $16,991) Sonic Powered Co.,Ltd.
Short Trip $1.99 280 98% 8.4k $17k (exactly $16,716) Alexander Perrin
Transport Tycoon Deluxe $9.99 55 52% 1.7k $16k (exactly $16,484) Chris Sawyer, Atari
鉄道運行管理シミュレーターPro - Railway Dispatcher Pro - · EA $29.99 12 83% 360 $11k (exactly $10,796) たでぃまる
Iron Roads · EA $10.99 29 72% 870 $9.6k (exactly $9,561) Cowleyfornia Studios
Distributrains $11.99 26 100% 780 $9.4k (exactly $9,352) Oddwarg
Rail Estate $7.99 30 93% 900 $7.2k (exactly $7,191) Holonautic
Rhyolite $9.99 21 100% 630 $6.3k (exactly $6,294) Long Lost

Estimates: copies = reviews × 30, gross = copies × list price.