Do I ship it?

GamesTime ManagementTime Management + Supernatural

Specimen · observed

Should I ship a Supernatural Time Management game?

Time Management + Supernatural

Of 33 developers who shipped a Supernatural Time Management game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 69 more are announced, ×2.8 for every developer who shipped in the last year.

Verdict: poor odds, for a 4 / 10 build.

The middle developer here made $990, ×2.1 the market's $480 for a 4 / 10 build, and 3 in 10 made under $150; 1 in 20 cleared $130k, ×274 the market median. Revenue is up 50% on the market; 69 games are announced against 25 developers who shipped in the last year.

Deciding numbers: median 2.1 times the market baseline, revenue up 50% on the market, 69 announced, ×2.8 per developer who shipped in the last year.
Nobody has said they are building this yet.
Time Management + Supernatural
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 33
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $449 → $239 → $6.3k → $359 (still earning) → $2.3k (still earning)
The last cohort is still earning.
Outcomes for Time Management + Supernatural: Plate 1 · outcomes, 2 yr, n = 33
Bottom 30% $150 (exactly $150)
Median $987 (exactly $987)
Top 25% $11k (exactly $11,025)
Top 5% $130k (exactly $130,211)
Developers, 2 yr 33
Released games 74
Announced 69
Effort 4 / 10
AI-buildability Medium
Typical price $5.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 50% on the market, supply 215% more developers than the period before.

Free games: 18%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Time Management
effort 3 / 10 · high · effort 3 sits in the high band
Supernatural
effort 4 / 10 · medium · effort 4 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
4 / 10 · mid 2D, writing-heavy, or simple 3D
Systems
Time Management; 4 in 10 of the top 25% also carry Action, Adventure, Survival
Price point
$5.99 typical · top 25% priced $11.99 or above
Art
7 in 10 of the top 25% ship with Atmospheric, 3D, First-Person
Plate 4 · demand

Why players buy here

The top 25% priced at $11.99 or above; the middle game at $5.99.

The top 10 games average 85% positive over 1,873 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $150, median $990, 1 in 4 over $11k, 1 in 20 over $130k.

3 in 10 developers made under $150. 7 in 10 of the 10 games released 1 to 2 years ago have fewer than 100 reviews. 69 games are announced against 25 developers who shipped in the last year, ×2.8 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Time Management with a different setting or mood, ranked by verdict then median.

  1. + Dungeon CrawlerFair35 devs · median $7.0k · 44 announced
  2. + ProgrammingFair15 devs · median $7.0k · 26 announced
  3. + Inventory ManagementFair181 devs · median $2.9k · 228 announced
  4. + AgricultureFair57 devs · median $2.3k · 73 announced
  5. + Time TravelFair17 devs · median $2.2k · 19 announced
  6. + ZombiesFair27 devs · median $2.1k · 29 announced
  7. + LootFair34 devs · median $1.5k · 47 announced
  8. + Turn-Based TacticsFair65 devs · median $1.4k · 69 announced
  9. + AutomationFair162 devs · median $1.2k · 191 announced
  10. + Bullet HellFair11 devs · median $1.2k · 15 announced
  11. + ThrillerFair42 devs · median $1.1k · 65 announced
  12. + Artificial IntelligenceFair53 devs · median $1.0k · 65 announced

All 179 pairs on the Time Management page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Pacify older $4.99 32,921 86% 988k $4.9M (exactly $4,928,274) Shawn Hitchcock
Mystwood Manor older $19.99 1,362 85% 41k $817k (exactly $816,791) Faerin Games
Mindcop $14.99 413 94% 12k $186k (exactly $185,726) Andre Gareis
Life Eater older $14.99 330 86% 9.9k $148k (exactly $148,401) Strange Scaffold
the cabin game · EA $11.99 362 86% 11k $130k (exactly $130,211) Twisted Corridor👻
Dreams in the Witch House older $10.99 392 91% 12k $129k (exactly $129,242) Atom Brain Games
Undead Inc. older $19.99 158 27% 4.7k $95k (exactly $94,753) Rightsized Games
Angel Engine $7.99 303 80% 9.1k $73k (exactly $72,629) HMS Studios, Black Lantern Collective
Creepy Shift: Roadside Diner $6.99 197 87% 5.9k $41k (exactly $41,311) Night Shift Team
LockYourDoor $8.99 143 87% 4.3k $39k (exactly $38,567) Penguin's Autumn
Smilers Den Deluxxx $6.99 160 84% 4.8k $34k (exactly $33,552) MikiY
Pizza Deathlivery $5.99 161 72% 4.8k $29k (exactly $28,932) Kusa Games
Kokoro Kitchen $11.99 70 81% 2.1k $25k (exactly $25,179) Mango Leaf Games
Cult Vacui $7.50 49 97% 1.5k $11k (exactly $11,025) LBRTY games
Horny Asylum $14.99 15 33% 450 $6.7k (exactly $6,746) FleshForge Studio

Estimates: copies = reviews × 30, gross = copies × list price.