Games › Souls-like › Souls-like + Racing
Should I ship a Racing Souls-like?
Souls-like + Racing
Only 9 developers shipped a Racing Souls-like in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Just Move:Clean City Messy Battle, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 10 more are announced.
Verdict: dead, for a 7 / 10 build.
The middle developer here made $120 in the last 2 years and $420 over 4, against a market of $1.5k for a 7 / 10 build. 6 developers shipped in the last year and 10 games are announced.
| Bottom 30% | $0 (exactly $0) |
|---|---|
| Median | $120 (exactly $120) |
| Top 25% | $599 (exactly $599) |
| Top 5% | $5.3k (exactly $5,277) |
| Developers, 2 yr | 9 |
| Released games | 32 |
| Announced | 10 |
| Effort | 7 / 10 |
| AI-buildability | Low |
| Typical price | $4.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 85% on the market, supply 50% more developers than the period before.
Free games: 13%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Souls-like
- effort 7 / 10 · low · effort 7 sits in the low band
- Racing
- effort 6 / 10 · low · vehicle handling, track content and opponent AI
What it takes
- Effort
- 7 / 10 · big single-player or serious online
- Systems
- Souls-like, Racing
- Price point
- $4.99 typical
Why players buy here
The top 6 games average 52% positive over 40 reviews.
What kills games here
3 in 10 developers made under $50. All of the 5 games released 1 to 2 years ago have fewer than 100 reviews. 10 games are announced against 6 developers who shipped in the last year.
Adjacent niches
Souls-like with a different second tag, ranked by verdict then median.
- + Dating SimStrong odds
- + Visual NovelFair
- + Artificial IntelligenceFair
- + JRPGFair
- + IncrementalFair
- + PsychologicalFair
- + Walking SimulatorFair
- + Precision PlatformerLong shot
- + Score AttackLong shot
- + WarPoor odds
- + Turn-Based TacticsPoor odds
- + RomancePoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Lonely Mountains: Downhill | older | $19.99 | 2,741 89% | 82k | $1.6M (exactly $1,643,778) | Megagon Industries |
| | SWORDCAR | · EA older | $4.99 | 92 96% | 2.8k | $14k (exactly $13,772) | SpaceMicroscope Studios |
| | Eggcelerate! to the Tropics | older | $11.99 | 37 97% | 1.1k | $13k (exactly $13,309) | Tim Beaudet, Tyre Bytes LLC |
| | Squirreltopia | older | $4.99 | 88 69% | 2.6k | $13k (exactly $13,174) | SD |
| | Nothing | older | $0.99 | 243 95% | 7.3k | $7.2k (exactly $7,217) | Pixelatto |
| | Just Move:Clean City Messy Battle | $15.99 | 11 45% | 330 | $5.3k (exactly $5,277) | daminggede | |
| | Just Move Fall Dungeon Endless Abyss | $15.99 | 8 50% | 240 | $3.8k (exactly $3,838) | daminggede | |
| | Eggcelerate! to the North Pole | older | $9.99 | 8 100% | 240 | $2.4k (exactly $2,398) | Tim Beaudet, Tyre Bytes LLC |
| | pedalverse | $4.99 | 14 42% | 420 | $2.1k (exactly $2,096) | FuristicStudio | |
| | UNICYCLIST | older | $4.99 | 7 71% | 210 | $1.0k (exactly $1,048) | John Peate |
| | It's OK to Fail | $4.99 | 4 100% | 120 | $599 (exactly $599) | Monky | |
| | Ultimate super boy | $2.99 | 2 50% | 60 | $179 (exactly $179) | WaterGames | |
| | Song Of Aria | $3.99 | 1 100% | 30 | $120 (exactly $120) | Cyan Candle | |
| | Time Assassin | $0.99 | 0 0% | 0 | $0 (exactly $0) | 0cd studio | |
| | Marble Blade | $9.99 | 0 0% | 0 | $0 (exactly $0) | Baker Games Studios | |
| | The Last Gap | $8.99 | 0 0% | 0 | $0 (exactly $0) | ApeRockt | |
| | Rolling Star | $1.99 | 0 0% | 0 | $0 (exactly $0) | Atelier Nuclear |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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