Games › Souls-like › Souls-like + War
Should I ship a War Souls-like?
Souls-like + War
Only 8 developers shipped a War Souls-like in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, The Rogue Prince of Persia, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 22 more are announced, ×4.4 for every developer who shipped in the last year.
Verdict: poor odds, for a 7 / 10 build.
The middle developer here made $450k, ×301 the market's $1.5k for a 7 / 10 build, and 3 in 10 made under $12k; 1 in 20 cleared $2.1M, ×1437 the market median. Revenue is down 95% on the market; 22 games are announced against 5 developers who shipped in the last year.
| Bottom 30% | $12k (exactly $11,985) |
|---|---|
| Median | $451k (exactly $450,570) |
| Top 25% | $864k (exactly $863,874) |
| Top 5% | $2.2M (exactly $2,152,982) |
| Developers, 2 yr | 8 |
| Released games | 30 |
| Announced | 22 |
| Effort | 7 / 10 |
| AI-buildability | Low |
| Typical price | $14.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 95% on the market, supply 65% more developers than the period before.
Free games: 10%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Souls-like
- effort 7 / 10 · low · effort 7 sits in the low band
- War
- effort 6 / 10 · medium · effort 6 sits in the medium band
What it takes
- Effort
- 7 / 10 · big single-player or serious online
- Systems
- Souls-like
- Price point
- $14.99 typical
Why players buy here
Fewer than 10 games in the last 2 years; sentiment and price figures use the all window.
The top 25% priced at $29.99 or above; the middle game at $9.99.
The top 10 games average 90% positive over 28,016 reviews.
What kills games here
3 in 10 developers made under $12k. 22 games are announced against 5 developers who shipped in the last year, ×4.4 per shipper.
Adjacent niches
Souls-like with a different setting or mood, ranked by verdict then median.
- + Dating SimStrong odds
- + Visual NovelFair
- + Artificial IntelligenceFair
- + JRPGFair
- + IncrementalFair
- + PsychologicalFair
- + Walking SimulatorFair
- + Precision PlatformerLong shot
- + Score AttackLong shot
- + Turn-Based TacticsPoor odds
- + RomancePoor odds
- + RobotsPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Sifu | older | $39.99 | 21,620 92% | 649k | $26M (exactly $25,937,514) | Sloclap |
| | The Rogue Prince of Persia | $29.99 | 2,393 89% | 72k | $2.2M (exactly $2,152,982) | Evil Empire | |
| | Ukrainian Warfare: Gostomel Heroes | $14.99 | 1,921 90% | 58k | $864k (exactly $863,874) | Cats Who Play | |
| | Moros Protocol | $24.99 | 731 81% | 22k | $548k (exactly $548,031) | Pixel Reign | |
| | Trench Tales | · EA | $24.99 | 601 69% | 18k | $451k (exactly $450,570) | Talking Drums |
| | No Place for Bravery | older | $19.99 | 119 66% | 3.6k | $71k (exactly $71,364) | Glitch Factory |
| | Swords Fantasy: Battlefield | · EA older | $11.99 | 167 78% | 5.0k | $60k (exactly $60,070) | Quacky Games |
| | Bloodless | older | $14.99 | 133 81% | 4.0k | $60k (exactly $59,810) | Point N' Sheep |
| | SEX with HITLER: WW2 | older | $3.99 | 291 76% | 8.7k | $35k (exactly $34,833) | Adolf Games |
| | Dead Wells: The Devil Fragment | $14.99 | 40 70% | 1.2k | $18k (exactly $17,988) | Echo7Project | |
| | Bloodface | $7.99 | 50 70% | 1.5k | $12k (exactly $11,985) | Iron Forge Games | |
| | Brighter Days | $4.99 | 2 0% | 60 | $299 (exactly $299) | Narwhale | |
| | Outlanders: Hunt and Survive | $4.99 | 1 0% | 30 | $150 (exactly $150) | DIG Games |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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