Do I ship it?

GamesTime ManagementTime Management + Psychological

Specimen · observed

Should I ship a Psychological Time Management game?

Time Management + Psychological

Of 44 developers who shipped a Psychological Time Management game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 83 more are announced, ×2.8 for every developer who shipped in the last year.

Verdict: poor odds, for a 3 / 10 build.

The middle developer here made $600, ×1.3 the market's $480 for a 3 / 10 build, and 3 in 10 made under $120; 1 in 20 cleared $170k, ×364 the market median. Revenue is down 35% on the market; 83 games are announced against 30 developers who shipped in the last year.

Deciding numbers: median 1.3 times the market baseline, revenue down 35% on the market, 83 announced, ×2.8 per developer who shipped in the last year.
Nobody has said they are building this yet.
Time Management + Psychological
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 44
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $1.6k → $299 → $539 → $3.1k → $897 → $359 (still earning) → $90 (still earning)
The last cohort is still earning.
Outcomes for Time Management + Psychological: Plate 1 · outcomes, 2 yr, n = 44
Bottom 30% $120 (exactly $120)
Median $599 (exactly $599)
Top 25% $4.3k (exactly $4,315)
Top 5% $173k (exactly $172,788)
Developers, 2 yr 44
Released games 75
Announced 83
Effort 3 / 10
AI-buildability High
Typical price $4.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 35% on the market, supply 115% more developers than the period before.

Free games: 13%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is high: the lowest rating among its tags.

Time Management
effort 3 / 10 · high · effort 3 sits in the high band
Psychological
effort 3 / 10 · high · effort 3 sits in the high band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
3 / 10 · small 2D action, light systems
Systems
Time Management; 5 in 10 of the top 25% also carry Adventure, Multiple Endings, Visual Novel
Price point
$4.99 typical · top 25% priced $24.99 or above
Art
4 in 10 of the top 25% ship with Story Rich, Anime, 3D
Plate 4 · demand

Why players buy here

The top 25% priced at $24.99 or above; the middle game at $4.99.

The top 10 games average 88% positive over 17,834 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $120, median $600, 1 in 4 over $4.3k, 1 in 20 over $170k.

3 in 10 developers made under $120. 8 in 10 of the 16 games released 1 to 2 years ago have fewer than 100 reviews. 83 games are announced against 30 developers who shipped in the last year, ×2.8 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Time Management with a different setting or mood, ranked by verdict then median.

  1. + Dungeon CrawlerFair35 devs · median $7.0k · 44 announced
  2. + ProgrammingFair15 devs · median $7.0k · 26 announced
  3. + Inventory ManagementFair181 devs · median $2.9k · 228 announced
  4. + AgricultureFair57 devs · median $2.3k · 73 announced
  5. + Time TravelFair17 devs · median $2.2k · 19 announced
  6. + ZombiesFair27 devs · median $2.1k · 29 announced
  7. + LootFair34 devs · median $1.5k · 47 announced
  8. + Turn-Based TacticsFair65 devs · median $1.4k · 69 announced
  9. + AutomationFair162 devs · median $1.2k · 191 announced
  10. + Bullet HellFair11 devs · median $1.2k · 15 announced
  11. + ThrillerFair42 devs · median $1.1k · 65 announced
  12. + Artificial IntelligenceFair53 devs · median $1.0k · 65 announced

All 179 pairs on the Time Management page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
The Alters $34.99 15,330 90% 460k $16M (exactly $16,091,901) 11 bit studios
Mind Scanners older $16.99 1,095 78% 33k $558k (exactly $558,122) The Outer Zone
The NOexistenceN of Morphean Paradox : The Forest of Silver Shallots · EA $6.99 1,697 72% 51k $356k (exactly $355,861) 0x0Real Studio
My Child Lebensborn Remastered older $7.99 1,299 96% 39k $311k (exactly $311,370) Teknopilot AS, Sarepta Studio AS
Sex Change Contract and Molester Girl $16.99 339 86% 10k $173k (exactly $172,788) 狐狸姊姊(FoxSister)
Star Knightess Aura $24.99 211 86% 6.3k $158k (exactly $158,187) AuraGamedev
Decide 4 God $29.99 49 93% 1.5k $44k (exactly $44,085) Miracle Moon
Beyond R: Rule Ripper $24.99 32 90% 960 $24k (exactly $23,990) Tohriv, GJ Staff
The Telephone older $14.99 44 88% 1.3k $20k (exactly $19,787) Daniele Doesn't Matter
DEATHWATCH older $6.99 76 86% 2.3k $16k (exactly $15,937) GAME JUICE STUDIOS
OVERDOSE $3.99 81 82% 2.4k $9.7k (exactly $9,696) For Fun Games
Graphite $8.99 25 100% 750 $6.7k (exactly $6,742) RipRed
Midnight Mazesoba $4.99 44 79% 1.3k $6.6k (exactly $6,587) MagiStone Games
SINVAULT $6.99 26 34% 780 $5.5k (exactly $5,452) Farkas Interactive

Estimates: copies = reviews × 30, gross = copies × list price.