Do I ship it?

GamesProcedural GenerationProcedural Generation + Quick-Time Events

Specimen · observed

Should I ship a Procedural Generation Quick-Time Events game?

Procedural Generation + Quick-Time Events

Of 22 developers who shipped a Procedural Generation Quick-Time Events game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 27 more are announced.

Verdict: dead, for a 4 / 10 build.

The middle developer here made $150 in the last 2 years and $150 over 4, against a market of $480 for a 4 / 10 build. 15 developers shipped in the last year and 27 games are announced.

Deciding numbers: median 0.3 times the market baseline, revenue down 40% on the market, 27 announced, ×1.8 per developer who shipped in the last year.
Nobody has said they are building this yet.
Procedural Generation + Quick-Time Events
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 22
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $3.4k → $449 → $479 (still earning) → $150 (still earning)
The last cohort is still earning.
Outcomes for Procedural Generation + Quick-Time Events: Plate 1 · outcomes, 2 yr, n = 22
Bottom 30% $0 (exactly $0)
Median $150 (exactly $150)
Top 25% $1.3k (exactly $1,259)
Top 5% $12k (exactly $12,171)
Developers, 2 yr 22
Released games 45
Announced 27
Effort 4 / 10
AI-buildability Medium
Typical price $4.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 40% on the market, supply 115% more developers than the period before.

Free games: 18%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Procedural Generation
effort 4 / 10 · medium · effort 4 sits in the medium band
Quick-Time Events
effort 4 / 10 · medium · effort 4 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
4 / 10 · mid 2D, writing-heavy, or simple 3D
Systems
Procedural Generation, Quick-Time Events; 5 in 10 of the top 25% also carry Puzzle, Action, Exploration
Price point
$4.99 typical · top 25% priced $13.99 or above
Art
3 in 10 of the top 25% ship with 3D, Linear
Plate 4 · demand

Why players buy here

The top 25% priced at $13.99 or above; the middle game at $4.99.

The top 10 games average 77% positive over 274 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $50, median $150, 1 in 4 over $1.2k, 1 in 20 over $12k.

3 in 10 developers made under $50. All of the 9 games released 1 to 2 years ago have fewer than 100 reviews. 27 games are announced against 15 developers who shipped in the last year.

Plate 6 · same mechanic, other settings

Adjacent niches

Procedural Generation with a different second tag, ranked by verdict then median.

  1. + SnowFair11 devs · median $3.0k · 16 announced
  2. + Traditional RoguelikeFair71 devs · median $2.0k · 93 announced
  3. + DetectiveFair29 devs · median $1.5k · 30 announced
  4. + Word GameFair22 devs · median $1.3k · 23 announced
  5. + TypingFair26 devs · median $1.1k · 11 announced
  6. + IdlerFair98 devs · median $807 · 107 announced
  7. + LogicFair137 devs · median $478 · 149 announced
  8. + Walking SimulatorFair57 devs · median $449 · 62 announced
  9. + Precision PlatformerFair49 devs · median $449 · 42 announced
  10. + Hidden ObjectFair58 devs · median $418 · 56 announced
  11. + Open World Survival CraftPoor odds31 devs · median $77k · 95 announced
  12. + TrainsPoor odds22 devs · median $30k · 35 announced

All 222 pairs on the Procedural Generation page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
U.N.P.O.C. Vessel of Opportunity $12.99 70 68% 2.1k $27k (exactly $27,279) Danny Ziemer
Type or Die $13.99 29 31% 870 $12k (exactly $12,171) Type or Die
Math-Havoc $1.99 117 94% 3.5k $7.0k (exactly $6,985) João Lemes
Cruel Bands Career older $3.99 39 89% 1.2k $4.7k (exactly $4,668) heran&99
15th Prison $3.99 28 92% 840 $3.4k (exactly $3,352) Zettanium
Creepy Vision older $2.99 36 80% 1.1k $3.2k (exactly $3,229) Orange Valley
Impossible Pixels older $9.99 7 85% 210 $2.1k (exactly $2,098) Krystofoxik
Keep It Contained · EA $5.99 11 100% 330 $2.0k (exactly $1,977) Triarch Interactive
Fix My Legs Doc older $4.99 13 69% 390 $1.9k (exactly $1,946) ·
Slot or Die $13.99 3 33% 90 $1.3k (exactly $1,259) cr0cq
Pocket Flight $9.99 4 50% 120 $1.2k (exactly $1,199) Just Pocket Games
Widget Warriors $4.99 5 0% 150 $748 (exactly $748) Vespertine Game
Mutant Survivors · EA $3.99 4 50% 120 $479 (exactly $479) Macro Software
Ethereal Fracture $4.99 3 66% 90 $449 (exactly $449) Rubén Arranz

Estimates: copies = reviews × 30, gross = copies × list price.