Do I ship it?

GamesTime ManagementTime Management + Mythology

Specimen · observed

Should I ship a Mythological Time Management game?

Time Management + Mythology

Only 13 developers shipped a Mythological Time Management game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, xiuzhen idle, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 26 more are announced, ×3.7 for every developer who shipped in the last year.

Verdict: poor odds, for a 5 / 10 build.

The middle developer here made $1.8k, ×2.9 the market's $630 for a 5 / 10 build, and 3 in 10 made under $600; 1 in 20 cleared $410k, ×662 the market median. Revenue is down 10% on the market; 26 games are announced against 7 developers who shipped in the last year.

Deciding numbers: median 2.9 times the market baseline, revenue down 10% on the market, 26 announced, ×3.7 per developer who shipped in the last year.
Nobody has said they are building this yet.
Time Management + Mythology
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 13
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $3.2k → $148k → $2.2k → $1.8k → $3.0k → $1.1k (still earning)
The last cohort is still earning.
Outcomes for Time Management + Mythology: Plate 1 · outcomes, 2 yr, n = 13
Bottom 30% $599 (exactly $599)
Median $1.8k (exactly $1,799)
Top 25% $3.0k (exactly $2,997)
Top 5% $416k (exactly $415,646)
Developers, 2 yr 13
Released games 69
Announced 26
Effort 5 / 10
AI-buildability Medium
Typical price $11.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 10% on the market, supply 20% fewer developers than the period before.

Free games: 16%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Time Management
effort 3 / 10 · high · effort 3 sits in the high band
Mythology
effort 5 / 10 · medium · effort 5 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
5 / 10 · real systems or entry 3D
Systems
Time Management; 5 in 10 of the top 25% also carry Strategy, Simulation, Adventure
Price point
$11.99 typical · top 25% priced $11.99 or above
Art
5 in 10 of the top 25% ship with Colorful, Cute, Relaxing
Plate 4 · demand

Why players buy here

The top 25% priced at $11.99 or above; the middle game at $11.99.

The top 10 games average 79% positive over 2,814 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $600, median $1.8k, 1 in 4 over $2.9k, 1 in 20 over $410k.

3 in 10 developers made under $600. 8 in 10 of the 14 games released 1 to 2 years ago have fewer than 100 reviews. 26 games are announced against 7 developers who shipped in the last year, ×3.7 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Time Management with a different setting or mood, ranked by verdict then median.

  1. + Dungeon CrawlerFair35 devs · median $7.0k · 44 announced
  2. + ProgrammingFair15 devs · median $7.0k · 26 announced
  3. + Inventory ManagementFair181 devs · median $2.9k · 228 announced
  4. + AgricultureFair57 devs · median $2.3k · 73 announced
  5. + Time TravelFair17 devs · median $2.2k · 19 announced
  6. + ZombiesFair27 devs · median $2.1k · 29 announced
  7. + LootFair34 devs · median $1.5k · 47 announced
  8. + Turn-Based TacticsFair65 devs · median $1.4k · 69 announced
  9. + AutomationFair162 devs · median $1.2k · 191 announced
  10. + Bullet HellFair11 devs · median $1.2k · 15 announced
  11. + ThrillerFair42 devs · median $1.1k · 65 announced
  12. + Artificial IntelligenceFair53 devs · median $1.0k · 65 announced

All 179 pairs on the Time Management page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
xiuzhen idle $5.99 2,313 79% 69k $416k (exactly $415,646) 游戏养家工作室
道衍诀 · EA older $11.99 988 49% 30k $355k (exactly $355,384) 宁德动游网络科技有限公司
懒人修仙传2 · EA older $7.99 873 71% 26k $209k (exactly $209,258) 托更的修罗
12 Labours of Hercules older $2.99 2,307 93% 69k $207k (exactly $206,938) Jetdogs Studios, Zoom Out Games
12 Labours of Hercules II: The Cretan Bull older $2.99 1,736 90% 52k $156k (exactly $155,719) Jetdogs Studios, Zoom Out Games
Life Eater older $14.99 330 86% 9.9k $148k (exactly $148,401) Strange Scaffold
👑Idle Calibur:Zero💕(选王之剑:零) $10.99 445 80% 13k $147k (exactly $146,716) 绝汪
Loop8: Summer of Gods older $39.99 107 45% 3.2k $128k (exactly $128,368) Marvelous Inc.
12 Labours of Hercules III: Girl Power older $2.99 795 87% 24k $71k (exactly $71,312) Jetdogs Studios, Zoom Out Games
Reprisal Universe older $6.99 337 75% 10k $71k (exactly $70,669) electrolyte
12 Labours of Hercules XVIII: Ghost Sheep $11.99 9 77% 270 $3.2k (exactly $3,237) Zoom Out Games
SOUL PARK $9.99 10 90% 300 $3.0k (exactly $2,997) CLEDU
12 Labours of Hercules XVII: Feathered Fury $11.99 6 83% 180 $2.2k (exactly $2,158) Zoom Out Games, Jetdogs Studios
F.E.A.S.T $8.99 8 75% 240 $2.2k (exactly $2,158) Before40
Seas of Hydra $6.99 10 100% 300 $2.1k (exactly $2,097) Caelen Trevino, Nicholas Schulz, Xavier… (Caelen Trevino, Nicholas Schulz, Xavier Cipriano, Jake Brooks, Aspen Causey)
King's Legacy: A Crown Divided Collector's Edition $14.99 4 75% 120 $1.8k (exactly $1,799) Cateia Games
Gnomes Garden: Black Stones $14.99 4 100% 120 $1.8k (exactly $1,799) 8floor ltd
12 Labours of Hercules XIX: Pandora’s Gift Box $11.99 5 100% 150 $1.8k (exactly $1,798) Zoom Out Games

Estimates: copies = reviews × 30, gross = copies × list price.