Do I ship it?

GamesTime ManagementTime Management + Medieval

Specimen · observed

Should I ship a Medieval Time Management game?

Time Management + Medieval

Of 93 developers who shipped a Medieval Time Management game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 131 more are announced, ×2.3 for every developer who shipped in the last year.

Verdict: poor odds, for a 4 / 10 build.

The middle developer here made $1.3k, ×2.8 the market's $480 for a 4 / 10 build, and 3 in 10 made under $450; 1 in 20 cleared $380k, ×811 the market median. Revenue is down 50% on the market; 131 games are announced against 56 developers who shipped in the last year.

Deciding numbers: median 2.8 times the market baseline, revenue down 50% on the market, 131 announced, ×2.3 per developer who shipped in the last year.
Nobody has said they are building this yet.
Time Management + Medieval
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 93
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $4.6k → $3.8k → $4.4k → $9.2k → $2.1k → $2.2k → $449 (still earning) → $1.3k (still earning)
The last cohort is still earning.
Outcomes for Time Management + Medieval: Plate 1 · outcomes, 2 yr, n = 93
Bottom 30% $449 (exactly $449)
Median $1.3k (exactly $1,347)
Top 25% $11k (exactly $10,912)
Top 5% $385k (exactly $385,198)
Developers, 2 yr 93
Released games 191
Announced 131
Effort 4 / 10
AI-buildability Medium
Typical price $7.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 50% on the market, supply 45% more developers than the period before.

Free games: 12%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Time Management
effort 3 / 10 · high · effort 3 sits in the high band
Medieval
effort 4 / 10 · medium · effort 4 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
4 / 10 · mid 2D, writing-heavy, or simple 3D
Systems
Time Management; 5 in 10 of the top 25% also carry Simulation, Management, Strategy
Price point
$7.99 typical · top 25% priced $19.99 or above
Art
3 in 10 of the top 25% ship with 2D, 3D
Plate 4 · demand

Why players buy here

The top 25% priced at $19.99 or above; the middle game at $7.99.

The top 10 games average 87% positive over 40,755 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $450, median $1.3k, 1 in 4 over $10k, 1 in 20 over $380k.

3 in 10 developers made under $450. 8 in 10 of the 43 games released 1 to 2 years ago have fewer than 100 reviews. 131 games are announced against 56 developers who shipped in the last year, ×2.3 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Time Management with a different setting or mood, ranked by verdict then median.

  1. + Dungeon CrawlerFair35 devs · median $7.0k · 44 announced
  2. + ProgrammingFair15 devs · median $7.0k · 26 announced
  3. + Inventory ManagementFair181 devs · median $2.9k · 228 announced
  4. + AgricultureFair57 devs · median $2.3k · 73 announced
  5. + Time TravelFair17 devs · median $2.2k · 19 announced
  6. + ZombiesFair27 devs · median $2.1k · 29 announced
  7. + LootFair34 devs · median $1.5k · 47 announced
  8. + Turn-Based TacticsFair65 devs · median $1.4k · 69 announced
  9. + AutomationFair162 devs · median $1.2k · 191 announced
  10. + Bullet HellFair11 devs · median $1.2k · 15 announced
  11. + ThrillerFair42 devs · median $1.1k · 65 announced
  12. + Artificial IntelligenceFair53 devs · median $1.0k · 65 announced

All 179 pairs on the Time Management page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Farthest Frontier $34.99 24,444 86% 733k $26M (exactly $25,658,867) Crate Entertainment
Volcano Princess older $10.99 45,019 97% 1.4M $15M (exactly $14,842,764) 养蛋人 Egg Hatcher
Tavern Master older $14.99 12,613 92% 378k $5.7M (exactly $5,672,066) Untitled Studio
The King is Watching $14.99 9,006 88% 270k $4.0M (exactly $4,049,998) Hypnohead
Siege Survival: Gloria Victis older $24.99 1,367 79% 41k $1.0M (exactly $1,024,840) Black Eye Games
Corruption Town · EA $14.99 992 88% 30k $446k (exactly $446,102) BoredBasmati
Do No Harm $15.99 896 74% 27k $430k (exactly $429,811) Darts Games
Handyman Fantasy $7.99 1,607 95% 48k $385k (exactly $385,198) SupaShinKen Studio
Jacksmith: Weapons and Warriors $5.99 1,897 97% 57k $341k (exactly $340,891) Flipline Studios
Medieval Crafter: Blacksmith $11.99 745 76% 22k $268k (exactly $267,976) Compact Core Games
Inn Tycoon $11.99 727 76% 22k $262k (exactly $261,502) Evil Goose Games
Becoming a King $14.99 281 77% 8.4k $126k (exactly $126,366) Lustration Team, TopHouse Studio
A Hero's Rest: An RPG Town Simulator $24.99 160 67% 4.8k $120k (exactly $119,952) Vanargand Games

Estimates: copies = reviews × 30, gross = copies × list price.