Do I ship it?

GamesProcedural GenerationProcedural Generation + Inventory Management

Specimen · observed

Should I ship a Procedural Generation Inventory Management game?

Procedural Generation + Inventory Management

Of 140 developers who shipped a Procedural Generation Inventory Management game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 278 more are announced, ×2.8 for every developer who shipped in the last year.

Verdict: poor odds, for a 4 / 10 build.

The middle developer here made $2.0k, ×4.2 the market's $480 for a 4 / 10 build, and 3 in 10 made under $600; 1 in 20 cleared $480k, ×1011 the market median. Revenue is flat on the market; 278 games are announced against 101 developers who shipped in the last year.

Deciding numbers: median 4.2 times the market baseline, revenue flat on the market, 278 announced, ×2.8 per developer who shipped in the last year.
Nobody has said they are building this yet.
Procedural Generation + Inventory Management
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 140
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $1.9k → $7.8k → $6.0k → $598 → $4.0k → $2.3k → $1.7k (still earning) → $1.2k (still earning)
The last cohort is still earning.
Outcomes for Procedural Generation + Inventory Management: Plate 1 · outcomes, 2 yr, n = 140
Bottom 30% $598 (exactly $598)
Median $2.0k (exactly $1,977)
Top 25% $12k (exactly $11,870)
Top 5% $480k (exactly $480,280)
Developers, 2 yr 140
Released games 283
Announced 278
Effort 4 / 10
AI-buildability Medium
Typical price $7.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue flat on the market, supply 140% more developers than the period before.

Free games: 10%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Procedural Generation
effort 4 / 10 · medium · effort 4 sits in the medium band
Inventory Management
effort 3 / 10 · high · effort 3 sits in the high band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
4 / 10 · mid 2D, writing-heavy, or simple 3D
Systems
Procedural Generation, Inventory Management; 5 in 10 of the top 25% also carry Roguelike, Roguelite, RPG
Price point
$7.99 typical · top 25% priced $14.99 or above
Art
3 in 10 of the top 25% ship with 2D, Atmospheric, Pixel Graphics
Plate 4 · demand

Why players buy here

The top 25% priced at $14.99 or above; the middle game at $7.99.

The top 10 games average 89% positive over 30,793 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $600, median $2.0k, 1 in 4 over $11k, 1 in 20 over $480k.

3 in 10 developers made under $600. 8 in 10 of the 42 games released 1 to 2 years ago have fewer than 100 reviews. 278 games are announced against 101 developers who shipped in the last year, ×2.8 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Procedural Generation with a different second tag, ranked by verdict then median.

  1. + SnowFair11 devs · median $3.0k · 16 announced
  2. + Traditional RoguelikeFair71 devs · median $2.0k · 93 announced
  3. + DetectiveFair29 devs · median $1.5k · 30 announced
  4. + Word GameFair22 devs · median $1.3k · 23 announced
  5. + TypingFair26 devs · median $1.1k · 11 announced
  6. + IdlerFair98 devs · median $807 · 107 announced
  7. + LogicFair137 devs · median $478 · 149 announced
  8. + Walking SimulatorFair57 devs · median $449 · 62 announced
  9. + Precision PlatformerFair49 devs · median $449 · 42 announced
  10. + Hidden ObjectFair58 devs · median $418 · 56 announced
  11. + Open World Survival CraftPoor odds31 devs · median $77k · 95 announced
  12. + TrainsPoor odds22 devs · median $30k · 35 announced

All 222 pairs on the Procedural Generation page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Sephiria $17.99 11,582 94% 347k $6.3M (exactly $6,250,805) TEAM HORAY
Backpack Hero older $19.99 7,423 85% 223k $4.5M (exactly $4,451,573) Jaspel
Death Must Die · EA older $6.99 20,937 90% 628k $4.4M (exactly $4,390,489) Realm Archive
Keep Driving $17.99 6,188 93% 186k $3.3M (exactly $3,339,664) YCJY Games
Moonlighter 2: The Endless Vault $29.99 3,146 80% 94k $2.8M (exactly $2,830,456) Digital Sun
NEO Scavenger older $14.99 4,437 89% 133k $2.0M (exactly $1,995,319) Blue Bottle Games
Vagante older $14.99 4,118 90% 124k $1.9M (exactly $1,851,865) Nuke Nine
Hammerting older $24.99 1,733 57% 52k $1.3M (exactly $1,299,230) Warpzone Studios
City of Gangsters older $29.99 1,332 73% 40k $1.2M (exactly $1,198,400) SomaSim
Dwarves: Glory, Death and Loot $14.99 2,588 82% 78k $1.2M (exactly $1,163,824) Hamma Studios
Keep Digging $6.99 2,927 79% 88k $614k (exactly $613,792) Wild Dog
Lootbound $14.99 1,248 77% 37k $561k (exactly $561,226) ArtDock
Devil Spire Falls · EA $14.99 1,068 94% 32k $480k (exactly $480,280) Ithiro Sumi
City Tales - Medieval Era $22.99 543 90% 16k $375k (exactly $374,507) Irregular Shapes
Vivid World $19.99 591 88% 18k $354k (exactly $354,423) Asobism.Co.,Ltd
Blood Typers $12.49 912 94% 27k $342k (exactly $341,726) Outer Brain Studios

Estimates: copies = reviews × 30, gross = copies × list price.