Do I ship it?

GamesImmersive SimImmersive Sim + Swordplay

Specimen · observed

Should I ship a Swordplay Immersive Sim?

Immersive Sim + Swordplay

Only 15 developers shipped a Swordplay Immersive Sim in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Grimlord, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 35 more are announced, ×4.4 for every developer who shipped in the last year.

Verdict: poor odds, for a 8 / 10 build.

The middle developer here made $4.2k, ×2.8 the market's $1.5k for a 8 / 10 build, and 3 in 10 made under $300; 1 in 20 cleared $830k, ×557 the market median. Revenue is up 2365% on the market; 35 games are announced against 8 developers who shipped in the last year.

Deciding numbers: median 2.8 times the market baseline, revenue up 2365% on the market, 35 announced, ×4.4 per developer who shipped in the last year.
Nobody has said they are building this yet.
Immersive Sim + Swordplay
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 15
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $4.2k → $300 → $4.2k → $0 → $25k (still earning)
The last cohort is still earning.
Outcomes for Immersive Sim + Swordplay: Plate 1 · outcomes, 2 yr, n = 15
Bottom 30% $300 (exactly $300)
Median $4.2k (exactly $4,198)
Top 25% $299k (exactly $299,400)
Top 5% $834k (exactly $834,022)
Developers, 2 yr 15
Released games 41
Announced 35
Effort 8 / 10
AI-buildability Low
Typical price $9.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 2365% on the market, supply 15% more developers than the period before.

Free games: 7%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is low: the lowest rating among its tags.

Immersive Sim
effort 8 / 10 · low · effort 8 sits in the low band
Swordplay
effort 6 / 10 · medium · effort 6 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
8 / 10 · online systems, open world
Systems
Immersive Sim, Swordplay; 5 in 10 of the top 25% also carry RPG, Action, Action RPG
Price point
$9.99 typical · top 25% priced $29.99 or above
Art
5 in 10 of the top 25% ship with First-Person, Realistic, 3D
Plate 4 · demand

Why players buy here

The top 25% priced at $29.99 or above; the middle game at $9.99.

The top 10 games average 85% positive over 3,344 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $300, median $4.2k, 1 in 4 over $290k, 1 in 20 over $830k.

3 in 10 developers made under $300. 8 in 10 of the 8 games released 1 to 2 years ago have fewer than 100 reviews. 35 games are announced against 8 developers who shipped in the last year, ×4.4 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Immersive Sim with a different second tag, ranked by verdict then median.

  1. + FMVStrong odds112 devs · median $63k · 58 announced
  2. + Trading Card GameStrong odds18 devs · median $30k · 13 announced
  3. + MinigamesStrong odds15 devs · median $24k · 11 announced
  4. + WesternStrong odds17 devs · median $4.4k · 14 announced
  5. + BoxingStrong odds16 devs · median $2.7k · 12 announced
  6. + Job SimulatorFair152 devs · median $20k · 180 announced
  7. + Asynchronous MultiplayerFair8 devs · median $17k · 10 announced
  8. + Dating SimFair295 devs · median $13k · 296 announced
  9. + RomanceFair254 devs · median $12k · 266 announced
  10. + LGBTQ+Fair87 devs · median $11k · 93 announced
  11. + Visual NovelFair399 devs · median $7.8k · 453 announced
  12. + Split ScreenFair12 devs · median $6.0k · 14 announced

All 219 pairs on the Immersive Sim page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Kenshi older $29.99 98,451 95% 3.0M $89M (exactly $88,576,365) Lo-Fi Games
Dark Messiah of Might & Magic older $9.99 9,331 89% 280k $2.8M (exactly $2,796,501) Arkane Studios
Grimlord $29.99 927 78% 28k $834k (exactly $834,022) Metalcat Interactive Co.,Ltd
Ludus Magnatus: Gladiator Manager Simulator · EA $24.99 612 81% 18k $459k (exactly $458,816) Contec Games
Medieval Blacksmith $19.99 591 79% 18k $354k (exactly $354,423) OGO Play
The Adventures of Sir Kicksalot $9.99 999 98% 30k $299k (exactly $299,400) Stéphane Le Roy
Ironsmith Medieval Simulator older $9.99 214 26% 6.4k $64k (exactly $64,136) The EpicLore
Sea Dogs older $11.99 162 75% 4.9k $58k (exactly $58,271) Akella
Sail · EA older $14.99 128 72% 3.8k $58k (exactly $57,562) Red Team Interactive Inc., Continuum XR
Fruit Ninja VR 2 older $24.99 74 75% 2.2k $55k (exactly $55,478) Halfbrick Studios Pty Ltd
Tales Of Glory 4 : Ragnarok · EA $29.99 31 83% 930 $28k (exactly $27,891) BlackTale Games
The Story Page · EA $7.99 103 78% 3.1k $25k (exactly $24,689) SPR-Games
Ladies, Don’t Tempt My Immortality $10.99 57 89% 1.7k $19k (exactly $18,793) 蒸汽满满工作室
Sportvida CyberDash $19.99 7 85% 210 $4.2k (exactly $4,198) ible Sportvida
The Last Nordic Tribe $5.99 11 90% 330 $2.0k (exactly $1,977) Never Say Never
TrainingTiles $9.99 6 100% 180 $1.8k (exactly $1,798) HumanBionics, Jhohan Hernandez

Estimates: copies = reviews × 30, gross = copies × list price.