Do I ship it?

GamesImmersive SimImmersive Sim + Strategy

Specimen · observed

Should I ship a Strategy Immersive Sim?

Immersive Sim + Strategy

Of 478 developers who shipped a Strategy Immersive Sim in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 722 more are announced, ×2.4 for every developer who shipped in the last year.

Verdict: poor odds, for a 8 / 10 build.

The middle developer here made $2.2k, ×1.5 the market's $1.5k for a 8 / 10 build, and 3 in 10 made under $420; 1 in 20 cleared $660k, ×441 the market median. Revenue is up 30% on the market; 722 games are announced against 307 developers who shipped in the last year.

Deciding numbers: median 1.5 times the market baseline, revenue up 30% on the market, 722 announced, ×2.4 per developer who shipped in the last year.
Nobody has said they are building this yet.
Immersive Sim + Strategy
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 478
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $5.1k → $3.8k → $2.4k → $4.5k → $3.0k → $1.8k → $3.0k (still earning) → $2.0k (still earning)
The last cohort is still earning.
Outcomes for Immersive Sim + Strategy: Plate 1 · outcomes, 2 yr, n = 478
Bottom 30% $419 (exactly $419)
Median $2.2k (exactly $2,248)
Top 25% $41k (exactly $40,923)
Top 5% $661k (exactly $661,235)
Developers, 2 yr 478
Released games 1,139
Announced 722
Effort 8 / 10
AI-buildability Low
Typical price $8.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 30% on the market, supply 70% more developers than the period before.

Free games: 10%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is low: the lowest rating among its tags.

Immersive Sim
effort 8 / 10 · low · effort 8 sits in the low band
Strategy
effort 5 / 10 · medium · effort 5 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
8 / 10 · online systems, open world
Systems
Immersive Sim, Strategy; 4 in 10 of the top 25% also carry Simulation, Management, Economy
Price point
$8.99 typical · top 25% priced $24.99 or above
Art
3 in 10 of the top 25% ship with 3D, Realistic, Story Rich
Plate 4 · demand

Why players buy here

The top 25% priced at $24.99 or above; the middle game at $8.99.

The top 10 games average 76% positive over 81,141 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $420, median $2.2k, 1 in 4 over $40k, 1 in 20 over $660k.

3 in 10 developers made under $420. 7 in 10 of the 215 games released 1 to 2 years ago have fewer than 100 reviews. 722 games are announced against 307 developers who shipped in the last year, ×2.4 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Immersive Sim with a different second tag, ranked by verdict then median.

  1. + FMVStrong odds112 devs · median $63k · 58 announced
  2. + Trading Card GameStrong odds18 devs · median $30k · 13 announced
  3. + MinigamesStrong odds15 devs · median $24k · 11 announced
  4. + WesternStrong odds17 devs · median $4.4k · 14 announced
  5. + BoxingStrong odds16 devs · median $2.7k · 12 announced
  6. + Job SimulatorFair152 devs · median $20k · 180 announced
  7. + Asynchronous MultiplayerFair8 devs · median $17k · 10 announced
  8. + Dating SimFair295 devs · median $13k · 296 announced
  9. + RomanceFair254 devs · median $12k · 266 announced
  10. + LGBTQ+Fair87 devs · median $11k · 93 announced
  11. + Visual NovelFair399 devs · median $7.8k · 453 announced
  12. + Split ScreenFair12 devs · median $6.0k · 14 announced

All 219 pairs on the Immersive Sim page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Squad older $39.99 180,505 82% 5.4M $217M (exactly $216,551,848) Offworld
theHunter: Call of the Wild™ older $19.99 170,472 89% 5.1M $102M (exactly $102,232,058) Expansive Worlds
Europa Universalis V $59.99 25,353 66% 761k $46M (exactly $45,627,794) Paradox Tinto
X4: Foundations older $49.99 25,257 79% 758k $38M (exactly $37,877,923) Egosoft
Farthest Frontier $34.99 24,444 86% 733k $26M (exactly $25,658,867) Crate Entertainment
ROMANCE OF THE THREE KINGDOMS XIV older $59.99 13,086 62% 393k $24M (exactly $23,550,874) KOEI TECMO GAMES CO., LTD.
Session: Skate Sim older $39.99 13,460 83% 404k $16M (exactly $16,147,962) crea-ture Studios Inc.
Automation - The Car Company Tycoon Game · EA older $29.99 16,815 93% 504k $15M (exactly $15,128,456) Camshaft Software Ltd
Infection Free Zone · EA older $24.99 16,568 80% 497k $12M (exactly $12,421,030) Jutsu Games
Sins of a Solar Empire II older $49.99 7,147 83% 214k $11M (exactly $10,718,356) Ironclad Games Corporation, Stardock En… (Ironclad Games Corporation, Stardock Entertainment)
ROMANCE OF THE THREE KINGDOMS 8 REMAKE $59.99 3,118 49% 94k $5.6M (exactly $5,611,465) KOEI TECMO GAMES CO., LTD.
Heroes' Vow: Three Kingdoms · EA $19.99 6,652 88% 200k $4.0M (exactly $3,989,204) Free Wing
Train Sim World® 6 $49.99 2,485 78% 75k $3.7M (exactly $3,726,754) Dovetail Games
Techtonica $29.99 3,076 64% 92k $2.8M (exactly $2,767,477) Fire Hose Games
Surviving Mars: Relaunched $39.99 2,202 55% 66k $2.6M (exactly $2,641,739) Haemimont Games
Mandate Of Heaven $14.99 5,446 91% 163k $2.4M (exactly $2,449,066) 木焱工作室
Grocery Store Simulator $14.99 5,337 90% 160k $2.4M (exactly $2,400,049) EXPERIMENT ONE
Eastern Era $24.99 3,028 65% 91k $2.3M (exactly $2,270,092) FunYoo Games

Estimates: copies = reviews × 30, gross = copies × list price.