Do I ship it?

GamesImmersive SimImmersive Sim + Quick-Time Events

Specimen · observed

Should I ship a Quick-Time Events Immersive Sim?

Immersive Sim + Quick-Time Events

Of 36 developers who shipped a Quick-Time Events Immersive Sim in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 45 more are announced.

Verdict: poor odds, for a 8 / 10 build.

The middle developer here made $720, ×0.5 the market's $1.5k for a 8 / 10 build, and 3 in 10 made under $300. Revenue is down 75% on the market, with 45 games announced against 24 developers who shipped in the last year.

Deciding numbers: median 0.5 times the market baseline, revenue down 75% on the market, 45 announced, ×1.9 per developer who shipped in the last year.
Nobody has said they are building this yet.
Immersive Sim + Quick-Time Events
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 36
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $119 → $12k → $47k → $62k → $959 → $629 (still earning) → $179 (still earning)
The last cohort is still earning.
Outcomes for Immersive Sim + Quick-Time Events: Plate 1 · outcomes, 2 yr, n = 36
Bottom 30% $299 (exactly $299)
Median $719 (exactly $719)
Top 25% $14k (exactly $13,663)
Top 5% $314k (exactly $313,786)
Developers, 2 yr 36
Released games 83
Announced 45
Effort 8 / 10
AI-buildability Low
Typical price $7.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 75% on the market, supply 85% more developers than the period before.

Free games: 17%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is low: the lowest rating among its tags.

Immersive Sim
effort 8 / 10 · low · effort 8 sits in the low band
Quick-Time Events
effort 4 / 10 · medium · effort 4 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
8 / 10 · online systems, open world
Systems
Immersive Sim, Quick-Time Events; 6 in 10 of the top 25% also carry Simulation, Choices Matter, Strategy
Price point
$7.99 typical · top 25% priced $12.49 or above
Art
4 in 10 of the top 25% ship with Cinematic, Story Rich, First-Person
Plate 4 · demand

Why players buy here

The top 25% priced at $12.49 or above; the middle game at $7.99.

The top 10 games average 82% positive over 7,703 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $300, median $720, 1 in 4 over $13k, 1 in 20 over $310k.

3 in 10 developers made under $300. 6 in 10 of the 18 games released 1 to 2 years ago have fewer than 100 reviews. 45 games are announced against 24 developers who shipped in the last year.

Plate 6 · same mechanic, other settings

Adjacent niches

Immersive Sim with a different second tag, ranked by verdict then median.

  1. + FMVStrong odds112 devs · median $63k · 58 announced
  2. + Trading Card GameStrong odds18 devs · median $30k · 13 announced
  3. + MinigamesStrong odds15 devs · median $24k · 11 announced
  4. + WesternStrong odds17 devs · median $4.4k · 14 announced
  5. + BoxingStrong odds16 devs · median $2.7k · 12 announced
  6. + Job SimulatorFair152 devs · median $20k · 180 announced
  7. + Asynchronous MultiplayerFair8 devs · median $17k · 10 announced
  8. + Dating SimFair295 devs · median $13k · 296 announced
  9. + RomanceFair254 devs · median $12k · 266 announced
  10. + LGBTQ+Fair87 devs · median $11k · 93 announced
  11. + Visual NovelFair399 devs · median $7.8k · 453 announced
  12. + Split ScreenFair12 devs · median $6.0k · 14 announced

All 219 pairs on the Immersive Sim page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Chef Life: A Restaurant Simulator older $29.99 2,222 83% 67k $2.0M (exactly $1,999,133) Cyanide Studio
Hello Love: 18 Again $19.99 2,075 92% 62k $1.2M (exactly $1,244,378) 念念而忘(Echofall Studio)
恋爱单选题 older $10.99 2,424 81% 73k $799k (exactly $799,193) 无忧传媒
Lost But Found $6.99 2,316 71% 69k $486k (exactly $485,665) Rogue Duck Interactive
Superscout older $17.99 652 75% 20k $352k (exactly $351,884) Mountain and Sea Studio
Cats & Cups $9.99 1,047 89% 31k $314k (exactly $313,786) Rogue Duck Interactive
反转21克 older $8.99 1,020 72% 31k $275k (exactly $275,094) 想象颗粒
THE VIG $17.99 488 90% 15k $263k (exactly $263,374) 亦盈文化, 山与海工作室, 北京超带感
Rock Star Life Simulator $12.49 498 85% 15k $187k (exactly $186,601) HOGO Games
Maestro VR · EA older $29.99 112 62% 3.4k $101k (exactly $100,766) Symphonic Games
CFS (Chinese Football Simulator) $9.99 290 67% 8.7k $87k (exactly $86,913) 悟空实验室
Nothing To Declare $9.99 234 76% 7.0k $70k (exactly $70,130) Rogue Duck Interactive
Sorry! I surrounded beauty! $5.99 344 82% 10k $62k (exactly $61,817) Really Games
我的同事不对劲 $8.99 215 89% 6.5k $58k (exactly $57,986) 11J Studio
Couple-Cultivation Saves the World $7.99 196 59% 5.9k $47k (exactly $46,981) Guns&Roses Studio

Estimates: copies = reviews × 30, gross = copies × list price.