Games › Time Management › Time Management + Historical
Should I ship a Historical Time Management game?
Time Management + Historical
Of 35 developers who shipped a Historical Time Management game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 76 more are announced, ×3.2 for every developer who shipped in the last year.
Verdict: poor odds, for a 5 / 10 build.
The middle developer here made $1.8k, ×2.9 the market's $630 for a 5 / 10 build, and 3 in 10 made under $600; 1 in 20 cleared $25M, ×40858 the market median. Revenue is up 110% on the market; 76 games are announced against 24 developers who shipped in the last year.
| Bottom 30% | $600 (exactly $600) |
|---|---|
| Median | $1.8k (exactly $1,794) |
| Top 25% | $11k (exactly $10,912) |
| Top 5% | $26M (exactly $25,658,867) |
| Developers, 2 yr | 35 |
| Released games | 130 |
| Announced | 76 |
| Effort | 5 / 10 |
| AI-buildability | Medium |
| Typical price | $9.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 110% on the market, supply 100% more developers than the period before.
Free games: 16%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- Time Management
- effort 3 / 10 · high · effort 3 sits in the high band
- Historical
- effort 5 / 10 · medium · effort 5 sits in the medium band
What it takes
- Effort
- 5 / 10 · real systems or entry 3D
- Systems
- Time Management; 6 in 10 of the top 25% also carry Management, Economy, Simulation
- Price point
- $9.99 typical · top 25% priced $34.99 or above
- Art
- 4 in 10 of the top 25% ship with Realistic, Top-Down, 2D
Why players buy here
The top 25% priced at $34.99 or above; the middle game at $9.99.
The top 10 games average 87% positive over 45,096 reviews.
What kills games here
3 in 10 developers made under $600. 9 in 10 of the 15 games released 1 to 2 years ago have fewer than 100 reviews. 76 games are announced against 24 developers who shipped in the last year, ×3.2 per shipper.
Adjacent niches
Time Management with a different setting or mood, ranked by verdict then median.
- + Dungeon CrawlerFair
- + ProgrammingFair
- + Inventory ManagementFair
- + AgricultureFair
- + Time TravelFair
- + ZombiesFair
- + LootFair
- + Turn-Based TacticsFair
- + AutomationFair
- + Bullet HellFair
- + ThrillerFair
- + Artificial IntelligenceFair
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | The Blood of Dawnwalker | $69.99 | 15,789 86% | 474k | $33M (exactly $33,152,163) | Rebel Wolves | |
| | Farthest Frontier | $34.99 | 24,444 86% | 733k | $26M (exactly $25,658,867) | Crate Entertainment | |
| | Tavern Master | older | $14.99 | 12,613 92% | 378k | $5.7M (exactly $5,672,066) | Untitled Studio |
| | Turmoil | older | $12.99 | 13,154 92% | 395k | $5.1M (exactly $5,126,114) | Gamious |
| | News Tower | $24.99 | 4,316 94% | 129k | $3.2M (exactly $3,235,705) | Sparrow Night | |
| | Siege Survival: Gloria Victis | older | $24.99 | 1,367 79% | 41k | $1.0M (exactly $1,024,840) | Black Eye Games |
| | Car Manufacture | · EA older | $19.99 | 1,395 66% | 42k | $837k (exactly $836,581) | STEREO GAMES S.A. |
| | Computer Tycoon | · EA older | $19.99 | 916 84% | 27k | $549k (exactly $549,325) | Progorion |
| | Help Will Come Tomorrow | older | $19.99 | 777 80% | 23k | $466k (exactly $465,967) | Arclight Creations |
| | Blockbuster Inc. | older | $24.99 | 618 51% | 19k | $463k (exactly $463,315) | Super Sly Fox |
| | Mad Television Tycoon | · EA | $20.99 | 262 84% | 7.9k | $165k (exactly $164,981) | Eggcode |
| | Feudal Baron: King's Land | $19.99 | 78 33% | 2.3k | $47k (exactly $46,777) | Sim Farm S.A. | |
| | Lord Goblin | · EA | $9.99 | 89 76% | 2.7k | $27k (exactly $26,673) | BBBen and his Big Brass Band |
| | The Home County | · EA | $13.99 | 57 91% | 1.7k | $24k (exactly $23,923) | Swanworth |
| | The Guild 1 Remake: Europa 1410 | · EA | $29.99 | 23 60% | 690 | $21k (exactly $20,693) | Ashborne Games |
| | Automatic Kingdom | $12.99 | 28 75% | 840 | $11k (exactly $10,912) | Matthew Pontarolo | |
| | The First Settlement VR | $14.99 | 10 90% | 300 | $4.5k (exactly $4,497) | Christian Wendt |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
Your address goes to Buttondown, which sends the letter, and nowhere else. Every issue has an unsubscribe link. No tracking beyond the open count Buttondown keeps.