Do I ship it?

GamesTime ManagementTime Management + Historical

Specimen · observed

Should I ship a Historical Time Management game?

Time Management + Historical

Of 35 developers who shipped a Historical Time Management game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 76 more are announced, ×3.2 for every developer who shipped in the last year.

Verdict: poor odds, for a 5 / 10 build.

The middle developer here made $1.8k, ×2.9 the market's $630 for a 5 / 10 build, and 3 in 10 made under $600; 1 in 20 cleared $25M, ×40858 the market median. Revenue is up 110% on the market; 76 games are announced against 24 developers who shipped in the last year.

Deciding numbers: median 2.9 times the market baseline, revenue up 110% on the market, 76 announced, ×3.2 per developer who shipped in the last year.
Nobody has said they are building this yet.
Time Management + Historical
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 35
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $2.2k → $1.4k → $3.0k → $3.6k → $4.5k → $1.8k → $1.6k (still earning) → $599 (still earning)
The last cohort is still earning.
Outcomes for Time Management + Historical: Plate 1 · outcomes, 2 yr, n = 35
Bottom 30% $600 (exactly $600)
Median $1.8k (exactly $1,794)
Top 25% $11k (exactly $10,912)
Top 5% $26M (exactly $25,658,867)
Developers, 2 yr 35
Released games 130
Announced 76
Effort 5 / 10
AI-buildability Medium
Typical price $9.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 110% on the market, supply 100% more developers than the period before.

Free games: 16%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Time Management
effort 3 / 10 · high · effort 3 sits in the high band
Historical
effort 5 / 10 · medium · effort 5 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
5 / 10 · real systems or entry 3D
Systems
Time Management; 6 in 10 of the top 25% also carry Management, Economy, Simulation
Price point
$9.99 typical · top 25% priced $34.99 or above
Art
4 in 10 of the top 25% ship with Realistic, Top-Down, 2D
Plate 4 · demand

Why players buy here

The top 25% priced at $34.99 or above; the middle game at $9.99.

The top 10 games average 87% positive over 45,096 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $600, median $1.8k, 1 in 4 over $10k, 1 in 20 over $25M.

3 in 10 developers made under $600. 9 in 10 of the 15 games released 1 to 2 years ago have fewer than 100 reviews. 76 games are announced against 24 developers who shipped in the last year, ×3.2 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Time Management with a different setting or mood, ranked by verdict then median.

  1. + Dungeon CrawlerFair35 devs · median $7.0k · 44 announced
  2. + ProgrammingFair15 devs · median $7.0k · 26 announced
  3. + Inventory ManagementFair181 devs · median $2.9k · 228 announced
  4. + AgricultureFair57 devs · median $2.3k · 73 announced
  5. + Time TravelFair17 devs · median $2.2k · 19 announced
  6. + ZombiesFair27 devs · median $2.1k · 29 announced
  7. + LootFair34 devs · median $1.5k · 47 announced
  8. + Turn-Based TacticsFair65 devs · median $1.4k · 69 announced
  9. + AutomationFair162 devs · median $1.2k · 191 announced
  10. + Bullet HellFair11 devs · median $1.2k · 15 announced
  11. + ThrillerFair42 devs · median $1.1k · 65 announced
  12. + Artificial IntelligenceFair53 devs · median $1.0k · 65 announced

All 179 pairs on the Time Management page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
The Blood of Dawnwalker $69.99 15,789 86% 474k $33M (exactly $33,152,163) Rebel Wolves
Farthest Frontier $34.99 24,444 86% 733k $26M (exactly $25,658,867) Crate Entertainment
Tavern Master older $14.99 12,613 92% 378k $5.7M (exactly $5,672,066) Untitled Studio
Turmoil older $12.99 13,154 92% 395k $5.1M (exactly $5,126,114) Gamious
News Tower $24.99 4,316 94% 129k $3.2M (exactly $3,235,705) Sparrow Night
Siege Survival: Gloria Victis older $24.99 1,367 79% 41k $1.0M (exactly $1,024,840) Black Eye Games
Car Manufacture · EA older $19.99 1,395 66% 42k $837k (exactly $836,581) STEREO GAMES S.A.
Computer Tycoon · EA older $19.99 916 84% 27k $549k (exactly $549,325) Progorion
Help Will Come Tomorrow older $19.99 777 80% 23k $466k (exactly $465,967) Arclight Creations
Blockbuster Inc. older $24.99 618 51% 19k $463k (exactly $463,315) Super Sly Fox
Mad Television Tycoon · EA $20.99 262 84% 7.9k $165k (exactly $164,981) Eggcode
Feudal Baron: King's Land $19.99 78 33% 2.3k $47k (exactly $46,777) Sim Farm S.A.
Lord Goblin · EA $9.99 89 76% 2.7k $27k (exactly $26,673) BBBen and his Big Brass Band
The Home County · EA $13.99 57 91% 1.7k $24k (exactly $23,923) Swanworth
The Guild 1 Remake: Europa 1410 · EA $29.99 23 60% 690 $21k (exactly $20,693) Ashborne Games
Automatic Kingdom $12.99 28 75% 840 $11k (exactly $10,912) Matthew Pontarolo
The First Settlement VR $14.99 10 90% 300 $4.5k (exactly $4,497) Christian Wendt

Estimates: copies = reviews × 30, gross = copies × list price.