Games › Music-Based Procedural Generation › Music-Based Procedural Generation + Fantasy
Should I ship a Fantasy Music-Based Procedural Generation game?
Music-Based Procedural Generation + Fantasy
Only 8 developers shipped a Fantasy Music-Based Procedural Generation game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Monster Path, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 9 more are announced.
Verdict: fair, for a 4 / 10 build.
The middle developer here made $1.0k, ×2.2 the market's $480 for a 4 / 10 build, with 3 in 10 under $390. Momentum is unreadable here, too few recent games; 9 games are announced against 6 developers who shipped in the last year.
| Bottom 30% | $390 (exactly $390) |
|---|---|
| Median | $1.0k (exactly $1,048) |
| Top 25% | $2.1k (exactly $2,098) |
| Top 5% | $2.9k (exactly $2,875) |
| Developers, 2 yr | 8 |
| Released games | 31 |
| Announced | 9 |
| Effort | 4 / 10 |
| AI-buildability | Medium |
| Typical price | $6.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue too few recent games to read momentum, supply 200% more developers than the period before.
Free games: 23%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- Music-Based Procedural Generation
- effort 4 / 10 · medium · effort 4 sits in the medium band
- Fantasy
- effort 4 / 10 · medium · effort 4 sits in the medium band
What it takes
- Effort
- 4 / 10 · mid 2D, writing-heavy, or simple 3D
- Systems
- Music-Based Procedural Generation
- Price point
- $6.99 typical
Why players buy here
Fewer than 10 games in the last 2 years; sentiment and price figures use the all window.
The top 25% priced at $19.99 or above; the middle game at $9.99.
The top 10 games average 80% positive over 516 reviews.
What kills games here
3 in 10 developers made under $390. 9 games are announced against 6 developers who shipped in the last year.
Adjacent niches
Music-Based Procedural Generation with a different setting or mood, ranked by verdict then median.
- + Character CustomizationFair
- + MusicFair
- + RhythmLong shot
- + Level EditorPoor odds
- + PuzzlePoor odds
- + AdventurePoor odds
- + Female ProtagonistPoor odds
- + ExplorationPoor odds
- + PlatformerPoor odds
- + RoguelikePoor odds
- + PhysicsPoor odds
- + Action RoguelikePoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Holodance | older | $19.99 | 201 85% | 6.0k | $121k (exactly $120,540) | narayana games UG |
| | Ira | older | $19.99 | 140 75% | 4.2k | $84k (exactly $83,958) | ABShot |
| | Colorful Recolor | older | $9.99 | 84 91% | 2.5k | $25k (exactly $25,175) | Gagonfe, HugoBDesigner, Ulon |
| | GUN JAM | older | $19.99 | 37 40% | 1.1k | $22k (exactly $22,189) | Jaw Drop |
| | Taiko Frenzy | older | $12.99 | 13 92% | 390 | $5.1k (exactly $5,066) | Glitchr Studio |
| | Monster Path | $5.99 | 16 75% | 480 | $2.9k (exactly $2,875) | The Indie Accord | |
| | Light Kin | older | $8.99 | 9 88% | 270 | $2.4k (exactly $2,427) | Boxsun |
| | String Theory | $13.99 | 5 100% | 150 | $2.1k (exactly $2,098) | ZHANGHAILONG | |
| | The Cascadier | · EA | $10.99 | 4 75% | 120 | $1.3k (exactly $1,319) | Enchanted Arcade |
| | Carnival Survivors The Parade | $4.99 | 7 100% | 210 | $1.0k (exactly $1,048) | Enchant Games | |
| | BeatHero | $6.99 | 4 100% | 120 | $839 (exactly $839) | Rainboar Studios | |
| | Estrella Quest | $12.99 | 1 0% | 30 | $390 (exactly $390) | Estrella Dev | |
| | Daydreams | $2.99 | 1 100% | 30 | $90 (exactly $90) | QuadraTron Games, Brotherly | |
| | Musicrab | $0.99 | 1 100% | 30 | $30 (exactly $30) | William Wilkins |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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