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Should I ship a Deckbuilding Immersive Sim?
Immersive Sim + Deckbuilding
Only 18 developers shipped a Deckbuilding Immersive Sim in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Card Shop Simulator Multiplayer, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 28 more are announced, ×3.1 for every developer who shipped in the last year.
Verdict: poor odds, for a 8 / 10 build.
The middle developer here made $1.2k, ×0.8 the market's $1.5k for a 8 / 10 build, and 3 in 10 made under $300; 1 in 20 cleared $570k, ×386 the market median. Revenue is down 100% on the market; 28 games are announced against 9 developers who shipped in the last year.
| Bottom 30% | $300 (exactly $300) |
|---|---|
| Median | $1.2k (exactly $1,197) |
| Top 25% | $31k (exactly $30,580) |
| Top 5% | $579k (exactly $578,757) |
| Developers, 2 yr | 18 |
| Released games | 25 |
| Announced | 28 |
| Effort | 8 / 10 |
| AI-buildability | Low |
| Typical price | $6.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 100% on the market, supply as many developers as the period before.
Free games: 12%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Immersive Sim
- effort 8 / 10 · low · effort 8 sits in the low band
- Deckbuilding
- effort 3 / 10 · high · card pools and run logic
What it takes
- Effort
- 8 / 10 · online systems, open world
- Systems
- Immersive Sim, Deckbuilding; 8 in 10 of the top 25% also carry Life Sim, Management, Simulation
- Price point
- $6.99 typical · top 25% priced $17.99 or above
- Art
- 5 in 10 of the top 25% ship with Funny, Relaxing, 3D
Why players buy here
The top 25% priced at $17.99 or above; the middle game at $6.99.
The top 10 games average 81% positive over 3,977 reviews.
What kills games here
3 in 10 developers made under $300. 6 in 10 of the 9 games released 1 to 2 years ago have fewer than 100 reviews. 28 games are announced against 9 developers who shipped in the last year, ×3.1 per shipper.
Adjacent niches
Immersive Sim with a different second tag, ranked by verdict then median.
- + FMVStrong odds
- + Trading Card GameStrong odds
- + MinigamesStrong odds
- + WesternStrong odds
- + BoxingStrong odds
- + Job SimulatorFair
- + Asynchronous MultiplayerFair
- + Dating SimFair
- + RomanceFair
- + LGBTQ+Fair
- + Visual NovelFair
- + Split ScreenFair
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Card Shop Simulator Multiplayer | $11.99 | 1,609 82% | 48k | $579k (exactly $578,757) | ShaneGame | |
| | Ways of Alchemy | $17.99 | 674 74% | 20k | $364k (exactly $363,758) | RocketBrush Games | |
| | ROGUE LIGHT DECK BUILDER | $3.99 | 888 94% | 27k | $106k (exactly $106,294) | Gil Lawson | |
| | 我的人生 | $6.99 | 496 65% | 15k | $104k (exactly $104,011) | ZZ Games | |
| | Dragon Creek | older | $14.99 | 133 87% | 4.0k | $60k (exactly $59,810) | ∇ |
| | Magic Inn | · EA | $14.99 | 68 82% | 2.0k | $31k (exactly $30,580) | Purpledoor Studios |
| | FeeBay Simulator | $5.99 | 167 91% | 5.0k | $30k (exactly $30,010) | Lake Country Games | |
| | Fantasy Village Simulator | older | $6.99 | 52 63% | 1.6k | $11k (exactly $10,904) | CYCLOPS |
| | HEXAROMA: Village Builder | $4.99 | 44 79% | 1.3k | $6.6k (exactly $6,587) | Almost a Game Company | |
| | Kanji Industry | · EA older | $6.99 | 26 92% | 780 | $5.5k (exactly $5,452) | Tsune Studio |
| | Roulette Heist | $6.99 | 18 94% | 540 | $3.8k (exactly $3,775) | DreamArk Lab | |
| | Slash Cash | $3.99 | 10 30% | 300 | $1.2k (exactly $1,197) | AnythingGames | |
| | DECK COLLECTOR | · EA | $11.99 | 3 66% | 90 | $1.1k (exactly $1,079) | AEROBORN Games |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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