Do I ship it?

GamesTime ManagementTime Management + Cyberpunk

Specimen · observed

Should I ship a Cyberpunk Time Management game?

Time Management + Cyberpunk

Of 23 developers who shipped a Cyberpunk Time Management game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 52 more are announced, ×3.1 for every developer who shipped in the last year.

Verdict: dead, for a 5 / 10 build.

The middle developer here made $180 in the last 2 years and $300 over 4, against a market of $630 for a 5 / 10 build. 17 developers shipped in the last year and 52 games are announced.

Deciding numbers: median 0.3 times the market baseline, revenue down 95% on the market, 52 announced, ×3.1 per developer who shipped in the last year.
Nobody has said they are building this yet.
Time Management + Cyberpunk
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 23
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $4.3k → $300 → $0 → $1.5k → $60 (still earning) → $150 (still earning)
The last cohort is still earning.
Outcomes for Time Management + Cyberpunk: Plate 1 · outcomes, 2 yr, n = 23
Bottom 30% $0 (exactly $0)
Median $180 (exactly $180)
Top 25% $3.1k (exactly $3,144)
Top 5% $105k (exactly $104,673)
Developers, 2 yr 23
Released games 58
Announced 52
Effort 5 / 10
AI-buildability Medium
Typical price $5.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 95% on the market, supply 185% more developers than the period before.

Free games: 10%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Time Management
effort 3 / 10 · high · effort 3 sits in the high band
Cyberpunk
effort 5 / 10 · medium · effort 5 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
5 / 10 · real systems or entry 3D
Systems
Time Management; 6 in 10 of the top 25% also carry Strategy, Resource Management, Simulation
Price point
$5.99 typical · top 25% priced $12.99 or above
Art
4 in 10 of the top 25% ship with 3D, Realistic, Retro
Plate 4 · demand

Why players buy here

The top 25% priced at $12.99 or above; the middle game at $5.99.

The top 10 games average 86% positive over 1,218 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $50, median $180, 1 in 4 over $3.1k, 1 in 20 over $100k.

3 in 10 developers made under $50. All of the 6 games released 1 to 2 years ago have fewer than 100 reviews. 52 games are announced against 17 developers who shipped in the last year, ×3.1 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Time Management with a different setting or mood, ranked by verdict then median.

  1. + Dungeon CrawlerFair35 devs · median $7.0k · 44 announced
  2. + ProgrammingFair15 devs · median $7.0k · 26 announced
  3. + Inventory ManagementFair181 devs · median $2.9k · 228 announced
  4. + AgricultureFair57 devs · median $2.3k · 73 announced
  5. + Time TravelFair17 devs · median $2.2k · 19 announced
  6. + ZombiesFair27 devs · median $2.1k · 29 announced
  7. + LootFair34 devs · median $1.5k · 47 announced
  8. + Turn-Based TacticsFair65 devs · median $1.4k · 69 announced
  9. + AutomationFair162 devs · median $1.2k · 191 announced
  10. + Bullet HellFair11 devs · median $1.2k · 15 announced
  11. + ThrillerFair42 devs · median $1.1k · 65 announced
  12. + Artificial IntelligenceFair53 devs · median $1.0k · 65 announced

All 179 pairs on the Time Management page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Punch Club 2: Fast Forward older $19.99 3,808 81% 114k $2.3M (exactly $2,283,658) Lazy Bear Games
Uplink older $11.99 1,771 89% 53k $637k (exactly $637,029) Introversion Software
Mind Scanners older $16.99 1,095 78% 33k $558k (exactly $558,122) The Outer Zone
MECHANICA: A Ballad of the Rabbit and Mercury older $19.99 830 95% 25k $498k (exactly $497,751) Loser/s
Net.Attack() - Code or Die! $7.99 510 80% 15k $122k (exactly $122,247) ByteRockers' Games
TK Punk Gold $11.99 291 87% 8.7k $105k (exactly $104,673) 桑尼游戏(Sunny Game)
Alien Market Simulator $12.99 124 83% 3.7k $48k (exactly $48,323) Silly Sloth Studios, Kheddo Entertainme… (Silly Sloth Studios, Kheddo Entertainment)
PROFITS 2167: Planetary Resource Optimization & Freight Infrastructure Technician Simulator · EA $6.99 209 98% 6.3k $44k (exactly $43,827) Simple Software Solutions
Hacker Evolution older $2.99 417 71% 13k $37k (exactly $37,405) exosyphen studios
Machine Love 2069 older $9.99 99 65% 3.0k $30k (exactly $29,670) Click & Cum Games
Untrusted: hackers at large $12.99 14 92% 420 $5.5k (exactly $5,456) playuntrusted.com
KeyBreach $4.99 21 95% 630 $3.1k (exactly $3,144) sawworm Games
Tortuga City $7.99 12 83% 360 $2.9k (exactly $2,876) HerrGrievous
Agent Dunoz $3.99 20 75% 600 $2.4k (exactly $2,394) VIWESA GAMES
Midnight Racer $4.20 12 100% 360 $1.5k (exactly $1,512) Dots Factory Games
Kiloton: Black Company $4.99 5 100% 150 $748 (exactly $748) Smugpire

Estimates: copies = reviews × 30, gross = copies × list price.