Should I ship a Zombie CRPG?
CRPG + Zombies
Only 8 developers shipped a Zombie CRPG in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, The Necromancer's Tale, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 16 more are announced, ×5.3 for every developer who shipped in the last year.
Verdict: dead, for a 7 / 10 build.
Only 3 developers shipped this in the last year, under the 5 a verdict needs; over 2 years the middle one made $1.2k against a market of $1.5k. 16 games are announced.
| Bottom 30% | $359 (exactly $359) |
|---|---|
| Median | $1.2k (exactly $1,166) |
| Top 25% | $28k (exactly $27,651) |
| Top 5% | $690k (exactly $690,474) |
| Developers, 2 yr | 8 |
| Released games | 38 |
| Announced | 16 |
| Effort | 7 / 10 |
| AI-buildability | Low |
| Typical price | $4.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 90% on the market, supply 40% fewer developers than the period before.
Free games: 5%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
What it takes
- Effort
- 7 / 10 · big single-player or serious online
- Systems
- CRPG
- Price point
- $4.99 typical
Why players buy here
Fewer than 10 games in the last 2 years; sentiment and price figures use the all window.
The top 25% priced at $24.99 or above; the middle game at $5.99.
The top 10 games average 84% positive over 3,653 reviews.
What kills games here
3 in 10 developers made under $360. 5 in 10 of the 6 games released 1 to 2 years ago have fewer than 100 reviews. 16 games are announced against 3 developers who shipped in the last year, ×5.3 per shipper.
Adjacent niches
CRPG with a different setting or mood, ranked by verdict then median.
- + Martial ArtsFair
- + Female ProtagonistFair
- + TabletopFair
- + Traditional RoguelikeFair
- + 2D PlatformerFair
- + IncrementalLong shot
- + FMVPoor odds
- + Card BattlerPoor odds
- + Grid-Based MovementPoor odds
- + SpacePoor odds
- + Online Co-OpPoor odds
- + Souls-likePoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Wizardry: Proving Grounds of the Mad Overlord | older | $34.99 | 1,209 77% | 36k | $1.3M (exactly $1,269,087) | Digital Eclipse |
| | The Necromancer's Tale | $24.99 | 921 91% | 28k | $690k (exactly $690,474) | Psychic Software | |
| | Zombie Shooter | older | $4.99 | 911 82% | 27k | $136k (exactly $136,377) | Sigma Team Inc. |
| | Ludus Mortis | older | $17.99 | 93 89% | 2.8k | $50k (exactly $50,192) | 68k Studios |
| | Bakahazard 1+2 | $3.99 | 231 99% | 6.9k | $28k (exactly $27,651) | 流比奈梦工厂 | |
| | Zombie Party 丧尸派对 | older | $5.99 | 140 77% | 4.2k | $25k (exactly $25,158) | Joychasing Games |
| | Beauty Escort | older | $14.99 | 25 72% | 750 | $11k (exactly $11,242) | Erogenous Moonlight |
| | 異星病毒Alien virus | older | $4.99 | 47 87% | 1.4k | $7.0k (exactly $7,036) | ADO, Sand Traveler |
| | Case 02: Paranormal Evil | older | $5.99 | 37 94% | 1.1k | $6.6k (exactly $6,649) | Sounding Stone / 老奉毊, MaouCat Studio /… (Sounding Stone / 老奉毊, MaouCat Studio / 魔王貓工作室) |
| | Day Zero | · EA | $4.99 | 39 79% | 1.2k | $5.8k (exactly $5,838) | Imdie Studios |
| | Convict Team Tactics | $2.99 | 13 92% | 390 | $1.2k (exactly $1,166) | Asocial Guarantee | |
| | Uncanny Valley: Le Petit Morte | $14.99 | 1 100% | 30 | $450 (exactly $450) | Chris King | |
| | Dr. Alb's Prodigy | $5.99 | 2 100% | 60 | $359 (exactly $359) | Super Tiny Studios Ltd | |
| | Dirt | $0.99 | 5 100% | 150 | $148 (exactly $148) | 海边的taku | |
| | ZONE 47 | $2.55 | 1 100% | 30 | $76 (exactly $76) | 7trange Play |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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