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Should I ship a Card Game Immersive Sim?
Immersive Sim + Card Game
Of 43 developers who shipped a Card Game Immersive Sim in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 43 more are announced.
Verdict: fair, for a 8 / 10 build.
The middle developer here made $3.6k, ×2.4 the market's $1.5k for a 8 / 10 build, with 3 in 10 under $360. Revenue is flat on the market; 43 games are announced against 25 developers who shipped in the last year.
| Bottom 30% | $359 (exactly $359) |
|---|---|
| Median | $3.6k (exactly $3,596) |
| Top 25% | $20k (exactly $19,895) |
| Top 5% | $595k (exactly $595,462) |
| Developers, 2 yr | 43 |
| Released games | 82 |
| Announced | 43 |
| Effort | 8 / 10 |
| AI-buildability | Low |
| Typical price | $5.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue flat on the market, supply 20% more developers than the period before.
Free games: 15%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Immersive Sim
- effort 8 / 10 · low · effort 8 sits in the low band
- Card Game
- effort 2 / 10 · high · rules engine and card data
What it takes
- Effort
- 8 / 10 · online systems, open world
- Systems
- Immersive Sim, Card Game; 7 in 10 of the top 25% also carry Life Sim, Simulation, Management
- Price point
- $5.99 typical · top 25% priced $14.99 or above
- Art
- 4 in 10 of the top 25% ship with 2D, 3D, First-Person
Why players buy here
The top 25% priced at $14.99 or above; the middle game at $5.99.
The top 10 games average 93% positive over 57,186 reviews.
What kills games here
3 in 10 developers made under $360. 8 in 10 of the 25 games released 1 to 2 years ago have fewer than 100 reviews. 43 games are announced against 25 developers who shipped in the last year.
Adjacent niches
Immersive Sim with a different second tag, ranked by verdict then median.
- + FMVStrong odds
- + Trading Card GameStrong odds
- + MinigamesStrong odds
- + WesternStrong odds
- + BoxingStrong odds
- + Job SimulatorFair
- + Asynchronous MultiplayerFair
- + Dating SimFair
- + RomanceFair
- + LGBTQ+Fair
- + Visual NovelFair
- + Split ScreenFair
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | TCG Card Shop Simulator | $19.99 | 47,357 96% | 1.4M | $28M (exactly $28,399,993) | OPNeon Games | |
| | Depersonalization | older | $19.99 | 6,041 92% | 181k | $3.6M (exactly $3,622,788) | MeowNature |
| | School Days | $14.99 | 6,023 77% | 181k | $2.7M (exactly $2,708,543) | 白雨工作室 | |
| | Just Go | older | $9.99 | 3,227 92% | 97k | $967k (exactly $967,132) | Studio Amateur |
| | Supercar Collection Simulator | $12.99 | 1,528 85% | 46k | $595k (exactly $595,462) | Kiki Games | |
| | Ways of Alchemy | $17.99 | 674 74% | 20k | $364k (exactly $363,758) | RocketBrush Games | |
| | Anime Shop Simulator ✨ | $14.99 | 589 73% | 18k | $265k (exactly $264,873) | One More Time | |
| | 我的人生 | $6.99 | 496 65% | 15k | $104k (exactly $104,011) | ZZ Games | |
| | TCG Multiplayer Card Shop Simulator | · EA | $12.99 | 198 54% | 5.9k | $77k (exactly $77,161) | Alkame Games |
| | SEXOPHOBIA 🔞 | $14.99 | 168 78% | 5.0k | $76k (exactly $75,550) | Lewd Star | |
| | Table Battle Simulator | · EA | $12.99 | 85 74% | 2.6k | $33k (exactly $33,124) | Kiki Games |
| | Magic Inn | · EA | $14.99 | 68 82% | 2.0k | $31k (exactly $30,580) | Purpledoor Studios |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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