Do I ship it?

GamesImmersive SimImmersive Sim + Card Game

Specimen · observed

Should I ship a Card Game Immersive Sim?

Immersive Sim + Card Game

Of 43 developers who shipped a Card Game Immersive Sim in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 43 more are announced.

Verdict: fair, for a 8 / 10 build.

The middle developer here made $3.6k, ×2.4 the market's $1.5k for a 8 / 10 build, with 3 in 10 under $360. Revenue is flat on the market; 43 games are announced against 25 developers who shipped in the last year.

Deciding numbers: median 2.4 times the market baseline, revenue flat on the market, 43 announced, ×1.7 per developer who shipped in the last year.
Nobody has said they are building this yet.
Immersive Sim + Card Game
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 43
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $2.2k → $2.1k → $1.9k → $5.2k → $6.3k → $3.6k (still earning) → $599 (still earning)
The last cohort is still earning.
Outcomes for Immersive Sim + Card Game: Plate 1 · outcomes, 2 yr, n = 43
Bottom 30% $359 (exactly $359)
Median $3.6k (exactly $3,596)
Top 25% $20k (exactly $19,895)
Top 5% $595k (exactly $595,462)
Developers, 2 yr 43
Released games 82
Announced 43
Effort 8 / 10
AI-buildability Low
Typical price $5.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue flat on the market, supply 20% more developers than the period before.

Free games: 15%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is low: the lowest rating among its tags.

Immersive Sim
effort 8 / 10 · low · effort 8 sits in the low band
Card Game
effort 2 / 10 · high · rules engine and card data

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
8 / 10 · online systems, open world
Systems
Immersive Sim, Card Game; 7 in 10 of the top 25% also carry Life Sim, Simulation, Management
Price point
$5.99 typical · top 25% priced $14.99 or above
Art
4 in 10 of the top 25% ship with 2D, 3D, First-Person
Plate 4 · demand

Why players buy here

The top 25% priced at $14.99 or above; the middle game at $5.99.

The top 10 games average 93% positive over 57,186 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $360, median $3.6k, 1 in 4 over $19k, 1 in 20 over $590k.

3 in 10 developers made under $360. 8 in 10 of the 25 games released 1 to 2 years ago have fewer than 100 reviews. 43 games are announced against 25 developers who shipped in the last year.

Plate 6 · same mechanic, other settings

Adjacent niches

Immersive Sim with a different second tag, ranked by verdict then median.

  1. + FMVStrong odds112 devs · median $63k · 58 announced
  2. + Trading Card GameStrong odds18 devs · median $30k · 13 announced
  3. + MinigamesStrong odds15 devs · median $24k · 11 announced
  4. + WesternStrong odds17 devs · median $4.4k · 14 announced
  5. + BoxingStrong odds16 devs · median $2.7k · 12 announced
  6. + Job SimulatorFair152 devs · median $20k · 180 announced
  7. + Asynchronous MultiplayerFair8 devs · median $17k · 10 announced
  8. + Dating SimFair295 devs · median $13k · 296 announced
  9. + RomanceFair254 devs · median $12k · 266 announced
  10. + LGBTQ+Fair87 devs · median $11k · 93 announced
  11. + Visual NovelFair399 devs · median $7.8k · 453 announced
  12. + Split ScreenFair12 devs · median $6.0k · 14 announced

All 219 pairs on the Immersive Sim page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
TCG Card Shop Simulator $19.99 47,357 96% 1.4M $28M (exactly $28,399,993) OPNeon Games
Depersonalization older $19.99 6,041 92% 181k $3.6M (exactly $3,622,788) MeowNature
School Days $14.99 6,023 77% 181k $2.7M (exactly $2,708,543) 白雨工作室
Just Go older $9.99 3,227 92% 97k $967k (exactly $967,132) Studio Amateur
Supercar Collection Simulator $12.99 1,528 85% 46k $595k (exactly $595,462) Kiki Games
Ways of Alchemy $17.99 674 74% 20k $364k (exactly $363,758) RocketBrush Games
Anime Shop Simulator ✨ $14.99 589 73% 18k $265k (exactly $264,873) One More Time
我的人生 $6.99 496 65% 15k $104k (exactly $104,011) ZZ Games
TCG Multiplayer Card Shop Simulator · EA $12.99 198 54% 5.9k $77k (exactly $77,161) Alkame Games
SEXOPHOBIA 🔞 $14.99 168 78% 5.0k $76k (exactly $75,550) Lewd Star
Table Battle Simulator · EA $12.99 85 74% 2.6k $33k (exactly $33,124) Kiki Games
Magic Inn · EA $14.99 68 82% 2.0k $31k (exactly $30,580) Purpledoor Studios

Estimates: copies = reviews × 30, gross = copies × list price.