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Should I ship an Inventory Management Card Battler?
Card Battler + Inventory Management
Of 46 developers who shipped an Inventory Management Card Battler in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 78 more are announced, ×2.4 for every developer who shipped in the last year.
Verdict: poor odds, for a 3 / 10 build.
The middle developer here made $3.4k, ×7.1 the market's $480 for a 3 / 10 build, and 3 in 10 made under $450; 1 in 20 cleared $360k, ×773 the market median. Revenue is up 350% on the market; 78 games are announced against 32 developers who shipped in the last year.
| Bottom 30% | $450 (exactly $450) |
|---|---|
| Median | $3.4k (exactly $3,355) |
| Top 25% | $40k (exactly $40,023) |
| Top 5% | $367k (exactly $367,405) |
| Developers, 2 yr | 46 |
| Released games | 69 |
| Announced | 78 |
| Effort | 3 / 10 |
| AI-buildability | High |
| Typical price | $8.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 350% on the market, supply 130% more developers than the period before.
Free games: 9%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is high: the lowest rating among its tags.
- Card Battler
- effort 3 / 10 · high · card rules plus simple encounter logic
- Inventory Management
- effort 3 / 10 · high · effort 3 sits in the high band
What it takes
- Effort
- 3 / 10 · small 2D action, light systems
- Systems
- Card Battler, Inventory Management; 8 in 10 of the top 25% also carry Strategy, Roguelike, Auto Battler
- Price point
- $8.99 typical · top 25% priced $14.99 or above
- Art
- 7 in 10 of the top 25% ship with 2D
Why players buy here
The top 25% priced at $14.99 or above; the middle game at $8.99.
The top 10 games average 89% positive over 23,730 reviews.
What kills games here
3 in 10 developers made under $450. 8 in 10 of the 15 games released 1 to 2 years ago have fewer than 100 reviews. 78 games are announced against 32 developers who shipped in the last year, ×2.4 per shipper.
Adjacent niches
Card Battler with a different second tag, ranked by verdict then median.
- + ArcadeFair
- + Bullet HellFair
- + GamblingFair
- + 2D FighterFair
- + ZombiesFair
- + Point & ClickFair
- + CollectathonFair
- + Traditional RoguelikeFair
- + Party GameFair
- + SolitaireLong shot
- + Asynchronous MultiplayerPoor odds
- + CRPGPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Backpack Battles | $14.99 | 18,933 91% | 568k | $8.5M (exactly $8,514,170) | PlayWithFurcifer | |
| | Backpack Hero | older | $19.99 | 7,423 85% | 223k | $4.5M (exactly $4,451,573) | Jaspel |
| | Knightica | $14.99 | 1,136 74% | 34k | $511k (exactly $510,859) | Mad Mango Games | |
| | Down with the Ship | · EA | $14.99 | 817 93% | 25k | $367k (exactly $367,405) | Iron Anchor Games |
| | Toy Smash Kaboom! | $13.99 | 550 84% | 17k | $231k (exactly $230,835) | Free Particle | |
| | Turnbound | $14.99 | 446 78% | 13k | $201k (exactly $200,566) | 1TK | |
| | Apokerlypse | $9.99 | 612 81% | 18k | $183k (exactly $183,416) | Breaker Games | |
| | Moonsigil Atlas | $19.99 | 261 81% | 7.8k | $157k (exactly $156,522) | Snake Tower Games | |
| | Backpack Dungeon | $3.99 | 656 87% | 20k | $79k (exactly $78,523) | 夜喵 | |
| | Valefor | $14.99 | 133 66% | 4.0k | $60k (exactly $59,810) | Valefor Ltd | |
| | Stash: A Card Looter | $9.99 | 186 79% | 5.6k | $56k (exactly $55,744) | WheeGaming |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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