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Should I ship a Character Customization Bullet Heaven?
Character Customization + Bullet Heaven
Of 47 developers who shipped a Character Customization Bullet Heaven in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 74 more are announced.
Verdict: poor odds, for a 6 / 10 build.
The middle developer here made $990, ×1.6 the market's $630 for a 6 / 10 build, and 3 in 10 made under $210; 1 in 20 cleared $940k, ×1506 the market median. Revenue is down 95% on the market; 74 games are announced against 42 developers who shipped in the last year.
| Bottom 30% | $210 (exactly $210) |
|---|---|
| Median | $987 (exactly $987) |
| Top 25% | $45k (exactly $44,955) |
| Top 5% | $946k (exactly $945,719) |
| Developers, 2 yr | 47 |
| Released games | 57 |
| Announced | 74 |
| Effort | 6 / 10 |
| AI-buildability | Medium |
| Typical price | $5.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 95% on the market, supply 740% more developers than the period before.
Free games: 2%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- Character Customization
- effort 6 / 10 · medium · effort 6 sits in the medium band
- Bullet Heaven
- effort 3 / 10 · high · effort 3 sits in the high band
What it takes
- Effort
- 6 / 10 · full 3D single-player, physics sims, content-heavy RPG
- Systems
- Character Customization, Bullet Heaven; 9 in 10 of the top 25% also carry Action, Action Roguelike, Roguelite
- Price point
- $5.99 typical · top 25% priced $14.99 or above
- Art
- 5 in 10 of the top 25% ship with 2D
Why players buy here
The top 25% priced at $14.99 or above; the middle game at $5.99.
The top 10 games average 78% positive over 16,020 reviews.
What kills games here
3 in 10 developers made under $210. 4 in 10 of the 5 games released 1 to 2 years ago have fewer than 100 reviews. 74 games are announced against 42 developers who shipped in the last year.
Adjacent niches
Character Customization with a different second tag, ranked by verdict then median.
- + Football (American)Strong odds
- + Real-TimeStrong odds
- + Music-Based Procedural GenerationFair
- + TransportationFair
- + MinigamesFair
- + DwarvesFair
- + BikesFair
- + IdlerFair
- + IncrementalFair
- + GamblingFair
- + Precision PlatformerFair
- + TypingFair
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Tower of Babel: Survivors of Chaos | $12.99 | 6,281 68% | 188k | $2.4M (exactly $2,447,706) | NANOO | |
| | Pathogenic | $9.99 | 4,145 92% | 124k | $1.2M (exactly $1,242,256) | Aberrant Labs | |
| | Wanderburg | · EA | $14.99 | 2,103 78% | 63k | $946k (exactly $945,719) | Randwerk |
| | Reality Break | $24.99 | 683 80% | 20k | $512k (exactly $512,045) | Element Games, LLC | |
| | Soulbound: Online | · EA | $14.99 | 562 58% | 17k | $253k (exactly $252,731) | SpiderWare |
| | Nomad Survival | older | $4.99 | 1,517 87% | 46k | $227k (exactly $227,095) | The Fox Knocks |
| | Genome Guardian 2 | · EA | $15.99 | 410 95% | 12k | $197k (exactly $196,677) | Alpherior |
| | Sodaman | $7.99 | 738 78% | 22k | $177k (exactly $176,899) | Tape Corps | |
| | Blood Dungeon | $9.99 | 453 89% | 14k | $136k (exactly $135,764) | Messhof | |
| | Geometry Arena 2 | $5.99 | 381 88% | 11k | $68k (exactly $68,466) | 011 Games | |
| | Murim Survival | $7.99 | 264 75% | 7.9k | $63k (exactly $63,281) | Sunwood Games |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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