Games › Immersive Sim › Immersive Sim + Beat 'em up
Should I ship a Beat 'em up Immersive Sim?
Immersive Sim + Beat 'em up
Only 7 developers shipped a Beat 'em up Immersive Sim in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Brush Burial: Gutter World, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 16 more are announced, ×4.0 for every developer who shipped in the last year.
Verdict: dead, for a 8 / 10 build.
Only 4 developers shipped this in the last year, under the 5 a verdict needs; over 2 years the middle one made $3.8k against a market of $1.5k. 16 games are announced.
not enough cohorts to draw
| Bottom 30% | $239 (exactly $239) |
|---|---|
| Median | $3.8k (exactly $3,835) |
| Top 25% | $109k (exactly $108,864) |
| Top 5% | $251k (exactly $251,149) |
| Developers, 2 yr | 7 |
| Released games | 27 |
| Announced | 16 |
| Effort | 8 / 10 |
| AI-buildability | Low |
| Typical price | $3.00 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 55% on the market, supply as many developers as the period before.
Free games: 11%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Immersive Sim
- effort 8 / 10 · low · effort 8 sits in the low band
- Beat 'em up
- effort 4 / 10 · medium · effort 4 sits in the medium band
What it takes
- Effort
- 8 / 10 · online systems, open world
- Systems
- Immersive Sim, Beat 'em up
- Price point
- $3.00 typical
Why players buy here
Fewer than 10 games in the last 2 years; sentiment and price figures use the all window.
The top 25% priced at $29.99 or above; the middle game at $7.99.
The top 10 games average 75% positive over 27,042 reviews.
What kills games here
3 in 10 developers made under $240. 16 games are announced against 4 developers who shipped in the last year, ×4.0 per shipper.
Adjacent niches
Immersive Sim with a different second tag, ranked by verdict then median.
- + FMVStrong odds
- + Trading Card GameStrong odds
- + MinigamesStrong odds
- + WesternStrong odds
- + BoxingStrong odds
- + Job SimulatorFair
- + Asynchronous MultiplayerFair
- + Dating SimFair
- + RomanceFair
- + LGBTQ+Fair
- + Visual NovelFair
- + Split ScreenFair
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Police Simulator: Patrol Officers | older | $39.99 | 18,880 75% | 566k | $23M (exactly $22,650,336) | Aesir Interactive |
| | Wrestling Empire | older | $19.99 | 3,036 94% | 91k | $1.8M (exactly $1,820,689) | MDickie |
| | Endorphin Vice | · EA older | $9.99 | 3,436 56% | 103k | $1.0M (exactly $1,029,769) | Endorphin Studios |
| | Brush Burial: Gutter World | $9.99 | 838 93% | 25k | $251k (exactly $251,149) | Knife Demon Software | |
| | LES MILLS XR BODYCOMBAT | $29.99 | 121 85% | 3.6k | $109k (exactly $108,864) | Odders Lab | |
| | Bloody Knuckles Street Boxing | · EA older | $14.99 | 210 52% | 6.3k | $94k (exactly $94,437) | Luvseatshawty |
| | World Racing 2 - Champion Edition | older | $9.99 | 311 85% | 9.3k | $93k (exactly $93,207) | Synetic GmbH |
| | Wrestling Revolution 2D | older | $4.99 | 96 94% | 2.9k | $14k (exactly $14,371) | MDickie |
| | Weekend Warriors MMA | older | $5.99 | 65 80% | 2.0k | $12k (exactly $11,680) | MDickie |
| | 北城捷運糾察隊(Northern City Metro Patrol) | $3.00 | 49 83% | 1.5k | $4.4k (exactly $4,410) | HoneyJamStudio | |
| | Dough or Die | · EA | $7.99 | 16 100% | 480 | $3.8k (exactly $3,835) | Soundbyte Interactive |
| | MAGA Simulator 2077 | $1.99 | 4 100% | 120 | $239 (exactly $239) | Luke Gayson | |
| | Food Escape | $1.99 | 3 100% | 90 | $179 (exactly $179) | E-G-G Innovations | |
| | Wawa Cicada | $0.99 | 1 0% | 30 | $30 (exactly $30) | 竹知了, Wawa Cicada |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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