Games › Immersive Sim › Immersive Sim + Auto Battler
Should I ship an Auto Battler Immersive Sim?
Immersive Sim + Auto Battler
Only 7 developers shipped an Auto Battler Immersive Sim in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Ludus Magnatus: Gladiator Manager Simulator, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 18 more are announced, ×4.5 for every developer who shipped in the last year.
Verdict: dead, for a 8 / 10 build.
Only 4 developers shipped this in the last year, under the 5 a verdict needs; over 2 years the middle one made $1.9k against a market of $1.5k. 18 games are announced.
not enough cohorts to draw
| Bottom 30% | $899 (exactly $899) |
|---|---|
| Median | $1.9k (exactly $1,918) |
| Top 25% | $9.7k (exactly $9,712) |
| Top 5% | $459k (exactly $458,816) |
| Developers, 2 yr | 7 |
| Released games | 28 |
| Announced | 18 |
| Effort | 8 / 10 |
| AI-buildability | Low |
| Typical price | $9.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 5710% on the market, supply 35% more developers than the period before.
Free games: 11%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Immersive Sim
- effort 8 / 10 · low · effort 8 sits in the low band
- Auto Battler
- effort 3 / 10 · high · effort 3 sits in the high band
What it takes
- Effort
- 8 / 10 · online systems, open world
- Systems
- Immersive Sim, Auto Battler
- Price point
- $9.99 typical
Why players buy here
Fewer than 10 games in the last 2 years; sentiment and price figures use the all window.
The top 25% priced at $24.99 or above; the middle game at $6.99.
The top 10 games average 87% positive over 2,549 reviews.
What kills games here
3 in 10 developers made under $900. All of the 5 games released 1 to 2 years ago have fewer than 100 reviews. 18 games are announced against 4 developers who shipped in the last year, ×4.5 per shipper.
Adjacent niches
Immersive Sim with a different second tag, ranked by verdict then median.
- + FMVStrong odds
- + Trading Card GameStrong odds
- + MinigamesStrong odds
- + WesternStrong odds
- + BoxingStrong odds
- + Job SimulatorFair
- + Asynchronous MultiplayerFair
- + Dating SimFair
- + RomanceFair
- + LGBTQ+Fair
- + Visual NovelFair
- + Split ScreenFair
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Ludus Magnatus: Gladiator Manager Simulator | · EA | $24.99 | 612 81% | 18k | $459k (exactly $458,816) | Contec Games |
| | Fish Game | older | $24.99 | 589 93% | 18k | $442k (exactly $441,573) | A Shell in the Pit Games, Creative Ink… (A Shell in the Pit Games, Creative Ink Games) |
| | Unholy Heights | older | $3.99 | 1,129 90% | 34k | $135k (exactly $135,141) | Petit Depotto |
| | Backpacker Guild | $11.99 | 27 59% | 810 | $9.7k (exactly $9,712) | RainbowStudio | |
| | Dungeon Market Simulator | $9.99 | 22 40% | 660 | $6.6k (exactly $6,593) | DarkRook Interactive | |
| | Boom Bears on Stream | older | $9.99 | 22 95% | 660 | $6.6k (exactly $6,593) | Hideout Games |
| | Kanji Industry | · EA older | $6.99 | 26 92% | 780 | $5.5k (exactly $5,452) | Tsune Studio |
| | Craft Craft Craft! | older | $6.99 | 23 69% | 690 | $4.8k (exactly $4,823) | Musa GUNGOR |
| | Progress Bar Simulator | older | $0.99 | 91 86% | 2.7k | $2.7k (exactly $2,703) | SpielmannSpiel, bison |
| | Idle Pixels | $7.99 | 8 0% | 240 | $1.9k (exactly $1,918) | Pixel Labs | |
| | Cage Empire: MMA Manager | · EA | $14.99 | 2 50% | 60 | $899 (exactly $899) | RedBit Labs |
| | FLAAK TD | $9.99 | 1 0% | 30 | $300 (exactly $300) | Oedipe Games, Oedipe Games | |
| | Mystic Warfare | · EA | $6.99 | 1 100% | 30 | $210 (exactly $210) | SECRET PAPER |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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